I donāt want to ask what might be a dumb question, but does the contents of the chest replenish every time you return to the safe house? Or is it like a one time reward?
Completed the 100 sniper headshots and the 47 katana kills. Now it feels like Iām just playing to get to the showdowns and fiberwire them. This is going to take a while, and Iām back at work on Monday unfortunately.
This may not be possible.
Oh man! I had a level in paris with 3 easy to get objectives and a headshot kill with legendary prestige. Got it all done but decided to rob the museum of a sword and an axe before I left. Lost my gold baller which might have been my last silenced pistol
I LOVE THIS MODE. Its so fun even when I do dumb shit and lose my stuff.
Find a showdown with easy opportunity and suspect with necklace, kill with fiberwire and close the game when the exit animation starts, do It 25 times
Simply false. As Iām 77 or 78 already and thereās people who are level 100. I havenāt needed to do whatever glitch you are describing. It takes some time to level up, as with any video game.
Itās only been out a week and weāre at the last part of mastery as it is. It seems that you are upset that it takes more than a day to level to max. As I said, if you want to cheat and help others do the same you do you - in this gamemode it affects nobody but yourself.
But itās simply rude to blame the devs and XP length as the reason for your cheating rather than you just want the rewards now without the effort designed by IOI.
Iāll check when I play tomorrow
Thank you!
The prospect of that chest replenishing like other safehouse items excites the hell out of me tbh haha
istg my game LOVES giving me Helen West whenever I pick Whittleton Creek, I donāt wanna kill the serial killer grandma for the 5th time
Maybe Iām missing something, but mathematically I should be right. Iām missing some rewards somewhere? I just seen one screenshoot of mastery 100 in the internet and the author donāt want to talk about It, if somebody has hitted mastery 100, just one question, how? Iām farming 8k every 5 minutes but Iām still at 91, the game jump for asking 50k to 150k per level
Curious, how long do you play each day? I think I logged at least 12 hours+ each day I played since the update if I can remember correctly. The arms trafficking took me at least 1-2 minutes depending on the targets gaining me around 5k-9k XP. I think alerted territories give double xp? I remember getting around 11k-18k at some point but it could also be challenges or something.
Edit: Gonna also note that I go for the perfect run bonus too and ignore the Hide Target Bodies objective sometimes.
You could be right, it could even have been double or triple the amount is currently is. Itās not a race and the unlocks are purely cosmetic and can be done over anytime - or rushed, or cheated or whatever.
The point is your reasoning of blaming the devs for having a substantial levelling tiers for once as why youāre glitching.
Usually mastery takes a few hours to complete per map and then thereās nothing to aim for. Freelancer actually has given us something to grind out. You clearly want the rewards of Freelancer, hence your still glitching levels but you refuse to accept the grounds on the time earning them under some arbitrary reason that anything that takes longer than a week to earn is ābroken and impracticableā.
Thereās a discussion to have on the variety of content and replayability vs the amount of time on the reward system for sure. But letās not kid ourselves that people cheat XP to get the instant gratification of the rewards without the effort.
Perfect Runs (all objectives) gives additional 2500XP for Normal or 4000XP for Hardcore.
Stock market definitely a huge riskā¦
Playing hundreds of hours at the same thing I donāt find it an additional value, after 7 days of playing 10 hours a day, the content always becomes the same and at some point I would simply like to have everything unlocked for simple completeness and to move on to something else. After 80 hours of freelancer I would like to move on to something else and if 80 hours are not enough to unlock everything, I find an alternative solution because the rewards are simply not worth the effort, it is a matter of balancing and it is the developersā fault if this is the case. I am convinced that this is an error in the development phases, it is not possible that someone thought āthis shed needs 100 hours of life while this boat needs another 200, letās make itā, it is objectively unbalanced but if in the mistake you see some long-term entertainment, the better for you. I only see human error and superficiality in quality controls. Developers make mistakes too, and this, like dozens of other things in Freelancer, is one of them.
For example, the fact that out of 3 objectives 4 contradict each other is certainly not part of the experience that the developers wanted to offer, they simply had to pay more attention. They had all the time available, the safehouse was already finished in 2021, this is pure carelessness
The mastery unlocks arenāt the grindy part IMO, Iām most of the way through it after only a few days and less than 10 completed campaigns, itās the challenges that are the real grindy part.
Luckily it seems there will be at least one content drop for Freelancer judging by the award shelves for defeating 10 of each syndicate, which will break up a bit of the monotony weāll all develop later into the mode. My actual guess is that there will be 4 content drops for freelancer, with additional minor drops for seasonal decorations. Perhaps there will also be a slight bit more paid content, with new unlockables or a new section of the safehouse potentially.
There is multiple different discussions here:
1 - The levelling is too long (subjective)
2 - The content is samey
3 - Opting to grind 10 hours a day
4 - The actual other issues within Freelancer
You find the levelling too long. Thatās your own personal opinion and patience. You say you want to āmove onā, yet you also choose to stay and grind for 10 hours a day but act like youāre forced to lol. If youāre burned out and find it tedious, take a break, return another time. Itās not going away. You just want the rewards now.
In terms of the rewards, they are lackluster but if youāve learned from IOI since Hitman 2016, they tend to do that (Insert purple 2 sticker here). There is fair argument on the rewards given arenāt that respectful for the playerās time they are requesting. The content does get repetitive when youāre on your 5th campaign - this needs to be improved.
The contradictory objectives needs refocusing I agree. You also have control on the maps and Prestige Objectives to avoid any of those conflicting. But the same shouldnāt give you a safe objective with no safes in a map for example.
Freelancer, good or bad has been designed to last us for a significant period of time, hence why the challenges are pretty huge milestones too. It is designed for a long experience with probably future updates (as we know from the shelf). However right now, the content doesnāt suffice enough. Nobody is criticising you for wanting to resort to cheating the XP - itās a single player experience. Just youāre blaming the XP grind rather thanā¦
Also, thereās no point cheating the 100 campaigns challenge because youāve still got the challenges for killing 2,500 members and 500 leaders. Youāre probably still going to end up playing the same amount of time.
I absolutely LOVE freelancer. This feels like the true Hitman experience now. It also feels like the hundreds of hours of the campaign taht I have played over the years has been training for this gamemode. Hoping IO will add new syndicates, new objectives, better (less time-based) prestige objectives and rework the showdown missions a bit (they are a bit of a chore & the suspects are sooo similar sometimes). The Hardcore mode currently is unappealing to me, as forced timed objectives does not sound fun for my playstyle (mainly espionage). I wish the hardcore mode was just SA or SASO for every mission. It would be great if we could just choose a single prestige objective and use it for each run of hard-core mode. Anyway, this gamemode is amazing and Iām hoping for a long grind over the next few months to lvl 100.
Guys, do Spooky Bat & HF Championship Bat also count towards āPacify-Baseball Batā objective? Or using Ornamental Katana & Masamune for Katana objective instead of normal katana? Because sometimes the objective also come with āSilent Target Takedown-Rare Meleeā so there will be capacity problem.
Itās not so bad. Slide down and run down the stairs, to the right and hide in the crate.
You will have been spotted and be severely compromised, but you can overflow the nearby sink and get a fresh disguise.
Assuming you canāt go negative, could you do it when your M is already close to zero?
Just a quick note: Losing more than 50.000 M when failing a mission does not grant you the challenge for losing more than 50.000 M when failing a mission in hardcore mode. The money is gone, you get nothing.
Great.