I think I saw this mentioned before, but it happened to me.
I had the suspect camera out and another guard says “put that weapon away”. W T F ?
Paris map. Not sure what map the other reportee was on.
Yeah the camera counts as a weapon, though you won’t lose SA or get caught if you ger seen holding it, this drvies me crazy
That’s laughably bad. But then I’m finding many aspects laugbably bad lately.
Seiker 1 Emetic poison gun fails to work if your target is “distracted”. Come on!
It annoys me greatly that the view of the stargazing telescope in 47’s dinner room is blocked by a parasol. There is no option to remove the parasol.
Also there are six shelves of firewood. How the upper two are even remotely practical is beyond me.
I’ve found that happens only when you’re holding a briefcase. Same thing used to happen with the Kalmer/Sieker too until the last patch just broke them completely and now allow you to actually eliminate them.
If you use the prompt, 47 just whacks them over the head with the briefcase.
Your screenshot also reminded me - hopefully they fix the Freelancer icons to the right of the minimap in the next patch. They don’t move further left when you turn off the minimap like the difficulty and SA tracker ones do in the main game.
Same with the new(ish) “run toggle indicator,” which I love.
Can the camera actually be used to eliminate an NPC from behind? Sounds like this has contract potential if so.
No. It just shows the prompt but if you press the button, it will subdue.
The guards are expecting 47 to sit in the seats so they’re watching them very closely. However they wouldn’t expect him to sit on the table so…
Has this always been an issue or have I just been savescuming a lot during all this this years that I didn’t even realize?
Alerted territory in Hokkaido. I KO the guard in the sauna. I’m dragging the body to the crate on the room where you can tamper with the temperature. Yamazaki decides to be a bitch and enters the sauna and spots me. I kill her before she can share the information. Half the map becomes a witness anyway.
I get that they get alerted because many people saw her get killed, but none of them actually saw who it was. Even the two guys inside the sauna, despite not seeing anything of what happened, they still became witnesses.
I think that’s the key bit of context here. If I’m not mistaken, the AI seems to function quite differently in Alerted Territories with NPCs turning orange all over the place.
but is it intentional? even if it’s on an alerted territory it still doesn’t make sense that npcs that never notice a crime turn into witnesses.
I agree, it’s frustrating. I guess we have to assume those changes for Alerted Territories are intentional. But perhaps they’ll make some tweaks in a future patch if IOI agree it doesn’t quite function as intended.
That’s just a part of the trash this game has to offer. ESP-prone guards.
And part of the in general garbage AI we have to deal with.
The nonsense of a seiker 1 doing nothing at all b/c the target spotted you.
Being spotted overrides the effect of the weapon. So that means getting spotted renders them immune.
Trash.
Good job you uninstalled and never played Hitman again then, isn’t it?
This forum has the purpose to share thoughts/ideas and discuss all aspects of Hitman, including problematic ones. The most important part is that the talk is done respectfully and in a manner where everyone is open for the feedback of other people. You can look that up again here.
This forum is not a place where you dump your anger and ignore when others point out where your point of view might be flawed. If you need to blow off some steam you need to go elsewhere.
Hi guys. I noticed a guard in Mumbai at the construction site that is one of a targets clips through the map, falls all the way down to hell, but not always, anyone have any idea how this works? At one point I could see him directly fall while walking into the spot.
One imperfection that is annoying is that 47 is automatically standing up when using the camera, great way to get spotted by all the enforces.
These two paintings refuse to say as the one I select. They alternate changing to a different option. In the downstairs hall, I have chosen the Icon painting, it will switch to the woman in a blue dress with a horse:
In the bedroom above the ladder to the basement, I have chosen the technical drawing of a globe, and it keeps switching to the Mendoza landscape painting:
This seems very random and will happen usually when I have just returned from a mission or have just loaded into the safehouse. It’s a very annoying bug.
47 seems to (sometimes) take a different boat… Not just a different boat, but an EXTRA boat whenever it jumps to this exit scene.
I think even the helicopter changes to a different one than what I have it set as.
Heck. I’ve even ridden off on that ugly motorcycle that certainly is NOT set in my garage.