Lol what
You’d be suprised. The fact that there are still spins popping up that completely throw off even the most expierenced players says enough. There is lots of mini improvs and quick thinking required, especially in the planning phase.
Might just be you though. With a fixed numbers of GM targets (that are always in the same area) it was pretty obvious what to do exactly for each target, and very easy and fast to learn.
It’s not a suprise that in a GM match between good players the score would almost always go 4-4, and then have the luck factor of where the last target spawns in to determine the winner, especially on Miami.
Not such thing in RR.
To each their own.
Im not arguing about which is better/more enjoyable. That’s up to you. GM being more pattern based is not an opinion though.