I understand it well enough. Particularly as the tournament goes on, the typical skill ceiling really goes up drastically and when you’re going against someone more skilled than you, you absolutely can’t make a mistake. That’s one of the reasons I’m not signed up to RRWC 2022 and won’t be ever again; it made me a perfectionist (or an anxious attempt at one) and stop loving the game (and I mostly played Hitman and nothing else back then).
I mean, sure, your opponent could fail at what they’re doing but then surely that proves it vice versa. Failing once absolutely can lead to a spiral where the next thing you know a bug has led to a 4-6 loss. At least with GM things are more versatile and a failure there can persist and be worked around for the rest of the match but in RR it’s very fast paced and if you trip the race goes on without you. Switcher’s right to say GM has more improv as you’re not just seeing:
and then immediately hitting play without considering anything with the loadout. Every GM match will have a different pattern of targets but two spins on a map can have the only difference of “go one garage further than usual for Thwack mechanic” instead of “go to the second garage for Aeon mechanic” or “the kitchen knife is on the left, I’ll go there” and “the scissors are on the right, I’ll go there”