‘Hitman’ Future after Hitman 3

I understand it well enough. Particularly as the tournament goes on, the typical skill ceiling really goes up drastically and when you’re going against someone more skilled than you, you absolutely can’t make a mistake. That’s one of the reasons I’m not signed up to RRWC 2022 and won’t be ever again; it made me a perfectionist (or an anxious attempt at one) and stop loving the game (and I mostly played Hitman and nothing else back then).
I mean, sure, your opponent could fail at what they’re doing but then surely that proves it vice versa. Failing once absolutely can lead to a spiral where the next thing you know a bug has led to a 4-6 loss. At least with GM things are more versatile and a failure there can persist and be worked around for the rest of the match but in RR it’s very fast paced and if you trip the race goes on without you. Switcher’s right to say GM has more improv as you’re not just seeing:


and then immediately hitting play without considering anything with the loadout. Every GM match will have a different pattern of targets but two spins on a map can have the only difference of “go one garage further than usual for Thwack mechanic” instead of “go to the second garage for Aeon mechanic” or “the kitchen knife is on the left, I’ll go there” and “the scissors are on the right, I’ll go there”

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Update:- As @Urben pointed out, the Freelancer thread was going slightly off topic so I’ve redirected some of the posts from that thread to here.

This seems the post appropriate place to discuss the future of Hitman servers, future of the series etc! :+1:t2:

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That’s a lie, pure and simple. When you buy a game, you own it. It is not a subscription, so stop trying to imply otherwise.

Amazons’ Video Library, which is a nebulous term in of itself, is in two parts; Prime Video is primarily subscription-based (which is non-perpetual limited ownership license; you don’t own anything there), but you can buy things (which is a perpetual license), and Amazon has to give concessions for that.

No they fecking can’t, not without a good reason anyway. You either have to piss off the company to get barred from their service (and even that is legally murky), or if the company is shutting down, and even then, the laws in the EU essentially forces companies to have contingencies in place; laws specifically made to protect customers. Companies have a responsibility in that area; they either let customers transfer stuff (see Ultraviolet/ Destiny 2) or do what Google did and refund people. This is just fearmongering, quit it.

But we’re not in the far future, and everything you’ve just said there is pure speculation. And Hitman 3 has an offline mode; It’s dog feces levels of terrible, but it still exists. One suspects they don’t entirely want to get rid of it either, but that’s speculation, not fact.

A good video on this that is actually talking about this in a responsible non-fearmongering way is a video essay by Ross Scott: https://youtu.be/tUAX0gnZ3Nw . It’s well worth the watch.

Sorry for the angry tone, but this is a bugbear of mine.

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i dunno, i think he’s right, at the very least in terms of digital purchases. in that instance, we basically pay for a license.

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That applies to anything you purchase, not just digital. It’s just more obvious with digital stuff because of the format.

And License is not shorthand for “you rent this”, it’s “this is a contract between you and the company saying that you have specific ownership rights, depending on circumstance”.

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you say ownership rights, but it’s referred to as digital tenancy for a reason.

let’s take steam as an example.

every time you purchase a game, you have to sign off on this or you cannot continue:

valve hereby grants, and you accept, a non-exclusive license and right, to use the content and services for your personal, non-commercial use (except where commercial use is expressly allowed herein or in the applicable subscription terms). this license ends upon termination of (a) this agreement or (b) a subscription that includes the license. the content and services are licensed, not sold. your license confers no title or ownership in the content and services.”

now i’m not a lawyer, so i’m happy to be corrected here, but that reads to me like @schatenjager isnt telling a “lie, pure and simple” at all. what he said is there in black and white: we agree to license the game and have no ownership rights; rather, we have the right to access and use the content.

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What Valve is talking about here is the ownership of the game rights itself (as in, you being the creator of, say, the first Half Life game and Steam), which is obviously nonsense. As it says, you don’t own the game implicitly; they’re granting you a license so you can access it…which is basically what I was talking about. Valve (and literally any company I know of), uses the same legalese to confuse customers. Is it any wonder why people are so misinformed?

Curious sidenote; Valve were engaged in a legal dispute in France back in 2019, essentially because of this wording, and because of how restrictive they are actually being when compared with French (and by extension EU, laws).

Valve is, of course, appealing this, (as of writing, nothing has come of it), of course it’s in their best interests for it not to set precedent for the rest of the industry. This is why informing people of their digital goods and their rights is so important, instead of trying to claim that customers don’t have any.

To borrow a saying from this forum post where I get my sources from on all this:

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interesting. i’ll give it a read.

edit: holy shit, this is a helluva rabbit hole.

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Indeed it is. Keep at it it, it’s worth every word.

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okay, so i finally finished it (i have kids don’t hate me). haven’t watched the videos yet, but looked at all the text links. really interesting. i’d like to know who the poster is…

so having done(ing-kruger effect) a little reading around it, it doesn’t seem quite as cut and dry as that post makes out. i think they’re right about eulas being a way to protect the software rather than the license, but eulas also seem to talk about the licenses too, and with good reason:

———

Some software and digital content publishers claim in their end-user license agreements (EULA) that their software or content is licensed, not sold, and thus the first sale doctrine does not apply to their works. These publishers have had some success in contracting around first sale doctrine through various clickwrap, shrink wrap, and other license agreements.

For example, if someone buys MP3 songs from Amazon.com, the MP3 files are merely licensed to them and hence they may not be able to resell those MP3 files. However, MP3 songs bought through iTunes Store may be characterized as “sales” because of Apple’s language in its EULA and hence they may be resellable, if other requirements of first sale doctrine are met.

Courts have struggled and taken dramatically different approaches to sort out when only a license was granted to the end user as compared to ownership. Most of these cases involved software-licensing agreements. In general, courts look beneath the surface of the agreements to conclude whether the agreements create a licensing relationship or if they amount to, in substance, sales subject to first sale doctrine under §109(a). Thus, specifying that the agreement grants only a “license” is necessary to create the licensing relationship, but not sufficient. Other terms of the agreement should be consistent with such a licensing relationship.

————-

that seems to me to kind of blur the lines.

for instance, the importance the poster places on perpetual licenses, how they represent 90% of licenses sold, and how they come under first-sale doctrine underpins a lot of what they’re saying. the poster supports this with a link about the eu ruling you mentioned, which summarises it as:

bottom line rule (in the eu): if you buy software to use for an unlimited time in return for a one-off fee, you own it.

now, i took a look at one of the eulas for hitman (one from 2018, so it has certainly been updated since then) and it specifically states they are selling a limited license:

2. The License
2.1 Limited license. The Game is licensed, not sold. Subject to you agreeing to and continuing to be compliant with the Agreement, IOI hereby grants you a limited, revocable, non-exclusive license to (i) download and install the Game onto a personal computer owned by you, and (ii) use the Game in and its online game platform (the “Service”) for your non-commercial entertainment purposes only.

it also states:

(i) You may not sell, license or transfer the Game or any reproductions thereof to any person or entity;

with regards to ownership, it says:

4. Ownership
4.1 Game ownership. You agree that, between you and IOI, IOI owns and shall continue to own all rights, title and interest in and to the Game, all copies thereof, and all content therein.

additionally, there is a clause that says they can withdraw the license at any time and for any reason:

3.3 Our termination. IOI may terminate the Agreement at any time for any reason or no reason by providing notice to you, including without limitation email notice to the last email address provided by you. Upon termination of the Agreement, you must destroy all copies of the Game and related documentation in your possession, including without limitation any and all Games installed on computers under your custody or control

all of which seems to contradict a lot of what the poster points out, doesn’t it? io go to great pains to make sure that we know we are licensing and do not own anything, including the copy we bought.

like, sure, they could be taken to court over it (individually, not class-action) which could force io to change things, but as it stands right now, it looks like @schatenjager isn’t wrong: we have purchased a limited-use license that can - according to the eula terms we’ve agreed to - be revoked at anytime. that isn’t corporate propaganda; that’s in the eula.

again, im not a lawyer, so i could well be misreading all of this. i would like to hear your thoughts on the above.

it’s scummy and it plays all kinds of silly buggers, but it seems like that is the state of things as of now (unless the hitman 3 eula is drastically different).

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…I mean. It’s right there…

And no, they won’t. Right now, as customers, we have rights on all products we own. IOI’s EULA trying to play on what counts as a license is just flatly misleading. They cannot revoke your license for the product “at any time”, as that license would be binding with whom you purchase the game from (Steam, Epic, GOG, GMG, etc), not the game publisher. That’s why Valve informs you of your rights as a customer, not IOI, despite their petty protests in their EULA’s. This would only be true if your bought it from IOI (which, for digital games is very unlikely).

First-sale doctrine is a very specific US concept, which does not apply for the rest of the world; there’s a reason I used the EU in my examples, as that is far more wide-reaching (to be fair EU laws don’t apply to the US either, but the EU is so massive, many companies just do blanket changes that affect all regions). Not only that but the US, as you read from the post, has a bit of a conflicting history with decisions like this, so me, a non-American who doesn’t hold any stance in American law, trying to decipher it, is not gonna be a wise move on my part. You can interpret this at me dodging the question, but I simply don’t know enough about US law to give a response here.

I’m not a lawyer either, but IOI’s EULA is mighty suspicious. You don’t need a law degree to know what they’re saying just isn’t enforceable; it’s utter nonsense in legal form. (To answer the question, H3’s EULA is basically identical by the looks of it).

Believe what you wanna believe, I guess

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maybe i’m being naive, but don’t all legal agreements involve deterrents or rote threats to drive specific behaviours? that’s what they’re for, surely?

i’m not sure if it means anything, but i got the hitman eula from steam.

the licensing talk is not so much misleading as a necessity. if you look at the ufc que choisir case you mentioned, it says:

The Tribunal de Grande Instance (TGI) has made it clear that because Valve sells you the game for an unlimited time limit, it cannot be considered a subscription and therefore falls under the normal EU rules set in place for Copyright materials.

in an earlier 2013 case, usedsoft gmbh v oracle international corp, a similar distinction was made as a way to continue the practice after a similar ruling:

The definition applied by the CJEU therefore leaves the door open for computer software providers to formulate their services so not to fall within this definition. […]An alternative would be to provide a licence that is not perpetual but limited in time.

the article also talks about using applications/programs that require servers so companies can have more control over reproduction, distribution and shutdowns. make of that what you will.

i actually do feel like i need a law degree to know that :grinning_face_with_smiling_eyes:

i’ll tell you what i believe: digital ownership doesn’t seem quite as cut and dry as that post makes it out to be.

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For the record, I was talking about IOI here, not Valve, though I am aware that did look a bit weird to read. It ofc applies to Valve to some extent.

The Ross Scott video I linked to talks a lot about this, and how publishers try to use this to get some control over their game.

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Credit goes to @Fleur for the article

“Right now a major, major new Hitman game: that’s a little bit on hiatus,” Elverdam says, “as we’re building another agent fantasy that’s also taking up a lot of our time.” He means Bond of course - we talk a bit about it in the fuller interview. “But obviously we’ll come back to beloved Agent 47. He’s still very much in the heart of this company.”

Sounds like we won’t be seeing 47 in a new game for a while, but I guess good things come to those that wait :grin:

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We had a very long wait between BM and Absolution, and then another long one between Absolution and WoA; we can make it.

I also have a sneaky feeling there will be one sandbox level in the James Bond game where you have to kill some bad guy and there are many ways to do it. Something for the Hitman fans to go “oh!!! This feels familiar.”

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It was a pretty short wait in hindsight. Absolution released in November 2012. A little over a year later, in January 2014, IOI revealed the first details about WoA. The announcement trailer followed in June 2015.

To put that in context, it would have been like getting info about the next Hitman game in March 2022, with an announcement trailer coming in August of this year!

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I read in one of their job descriptions for Project 007 a while back that applicants would be doing IO’s “trademark sandbox levels”. They know their strengths by now, and I’m sure the Bond game will be at least partially made up of sandboxes, but probably with more stealth/spy gameplay instead of disguises. Would be cool if one of them had a target as well, yeah.

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while i’m sure they’d already scored the license and i have no evidence to suggest this is true, certain parts of hitman 3 seemed almost like audition/test pieces for bond. mendoza and berlin, in particular.

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Yeah I know we have Freelancer to sort of tie us over, but after reading a few opinions on here over the last couple of days, the general feeling seems like we possibility won’t be seeing 47 return properly until at least 2030 :face_with_diagonal_mouth:

I hope that’s not true, but I guess good things come to those that wait :raised_hands:t2:

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