I highly doubt theyād release freelancer ā a month, mind you ā after their 24th anniversary. Itās just a silly coincidence Itās happened so soon.
Anyway, itās no a 25th Silver anniversary. Thatās usually a solid number people love and where youād expect big, timely things to come out or be celebrated. But of course they arenāt delaying it that long just for that.
Itāll be out within 3 months from now at the very latest
I do have to wonder why the graphic was made. They didnāt make a (thing) for their 23rd year, or 22nd, etc. And I agree 25th is more of a landmark event.
Either way, I guess weāll see after we get this upcoming update. And yeah⦠that doesnāt mean weāll be getting Freelancer with it just because itās a ābig updateā.
Eh, yeah⦠I just donāt see what the big deal is about a ā24th Anniversaryā unless there is an actual āBig Dealā coming along with it. I mean, great! 24 years. Woohoo.
Itās like the lights have been lowered and you hear a drum roll, and you wonder whatās about to happen.
Or it just could be IO trying to whip up some hollow hype. But I guess Iām the type of person to think thereās a logical reason for things. If Iām looking into things too much, well, jokes on me I suppose.
Edit: So⦠I suppose thereās nothing to prove this has anything to do with Freelancer, so itās probably getting off topic and is purely speculation. Then again, Iām not privy to any leaked data. Kinda regretting I posted the image, or that itās got this much attention -if it is indeed off topic.
Iād say 99.99999999% given how every other thing added to Hitman 3 has had some sort of unlock tied to it: Deluxe Escalations, 7DS Escalations, Seasonal Events, Featured Contracts, ETs (albeit the same unlocks as Hitman 2), the ET Arcade, and Ambrose Island
How about the difficulty level? Will it be beholden to the difficulty you have the main missions set to, or solely to the difficulty of the chosen contract, represented by the number of skulls on the dossier, as shown in images?
I would think that it would be at a consistent difficulty level (either professional or hopefully even master, as it is technically a post game experience), but you have additional optional objectives that make it tougher (represented by the skulls).
Even though I play almost exclusively on professional difficulty, I would hope that freelancer is on master mode only because it fits the tone and mechanics of freelancer much better (and professional mode can be a bit too easy when it comes to physically sneaking around).