Freelancer - Pre-Release Discussion

Because of logic? Labeling it as GOTY on the mission list (and elsewhere) doesn’t throw anyone off anything, because the actual codename indicated that it was a brand new location anyway.

Anyway… We’re going way off topic so I’m done with this conversation (and also because history shows that once Heisenberg makes their mind up on something, nothing will ever change it).

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There’s 175ish messages here so I hope I haven’t repeated any idea with this poll:

Which would you prefer?
  • Release date of… November something but you can only do missions on Dubai-Ambrose. Perhaps less features too? You’d get all these features/missions early Y3.
  • Jan 26 with all compatible missions/big things, like how it’s going now

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as a Steam (and Xbox) player I think Jan 26 wins as I’d love to do a H1-2-3 mission or something chronological across the trilogy on release. Perhaps some similar-scenery mission lists like Sapienza - Miami - Haven - Mendoza could be possible assuming there’s some randomness to the missions in a syndicate.

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I so say later in January for a simple reason, Dubai is shot lets face it. Lol

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I’m not entirely sure I believe that all WOA maps for Freelancer weren’t the plan from the beginning. It’s definitely a convenient thing to bring up now to make up for the delay.

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Oh, I’m sure they were planning all maps but intended to bring more in bits at a time. Or at least Ambrose, which was originally planned to release after, so, who knows.

They probably were. The Freelancer post said:

We’ve decided to push beyond our original scope for launch and include almost all locations from the World of Assassination from day one.

They other locations were probably going to spread out across the patches/roadmaps originally.

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Yes, that’s what they write. I’m aware :slight_smile:

I don’t think we’ll get a GOTY edition anytime soon, especially when the game isn’t technically completed yet with Freelancer arriving.

To be honest I don’t think we’ll see a GOTY edition, but I might be wrong with Hitman 3 blowing reviews and expectations anyway!!

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On the contrary, I’d be surprised if they didn’t do a “GOTY” edition or whatever you want to call it version in the future. Considering how complicated the Hitman: World of Assassination Trilogy can be to an outsider, when it basically consists of 3 games, several paid DLC packs, and a rotation of free maps, I really wouldn’t underestimate the value of doing a GOTY version. A trailer that basically states “Hitman 1, 2, 3, and all the DLC in one package”, I think you’d get a number of buyers who have perhaps been waiting for a “complete” package rather than wading into trying to figure out what an “expansion pass” is.

Anyway, Freelancer, will be nice to see what this looks like as IOI begins to hype it up. I am glad they are taking their time with it, with how much work will be needed considering the sheer number of maps. Hoping in a way actually this could help breath some second life into some of Hitman’s less popular maps actually, or indeed force players to improvise more and get out of their comfort zones. I am very curious.

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Since Freelancer seemed to put emphasis on resource management, I wonder if there will be any ammo stash system in place, especially for dart guns. What I mean by that is a system where you’d need to buy darts between missions instead of getting 2 for free each time.
On slightly similiar topic. If I bring keycard hackers and only use one of them, do I get only 2 next mission if I don’t stock up or keep 3/none?

I also wonder if you can keep items found on the map and how could that affect map changes for this mode. I could imagine cheese strats involving going specifically through maps like New York or Ambrose to stock up on chloroforms and frog jars, or gathering a huge wrench pile in the safehouse.

A thing I thought would be cool is having a small chance to have a failed target to reappear in some later campaign as a member/leader of another syndicate. Not necessarily a Shadow of Mordor type target dynamics or other significant gameplay twist, but rather a small easter egg of encountering a familiar face that brings not-so-great memories.

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Now that’s an interesting concept.

The more we learn about this mode, the more I think it’s gonna be a while before I’ll be used to it enough to play according to my parameters of perfection, because by the look of it, going into it trying to adhere to the HPP from day one is gonna be an absolute painful bitch.

Why exactly? I don’t remember all the details.

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Because without knowing what changes are made to the maps and NPCs to accommodate Freelancer, and what to expect from the targets and what the optional conditions are, I won’t know what items to bring or how to properly prepare to get the targets alone without resorting to measures outside the parameters, such as having to use disguises without gloves, or being forced to knock out NPCs in ways that require me to hide the bodies while still trying to trigger an accident kill, all things that don’t align with the HPP.

Not to mention, at first, I might not even have access to things like the emetic or tranquilizer guns and assorted items that allow me to maneuver NPCs into the right situation to make the HPP work, because if we start with no inventory items and have to buy our entire armory again in Freelancer, it’ll be extraordinarily difficult, perhaps impossible.

So, I’m going to have to prepare for the real possibility that I won’t be able to go into this at the beginning adhering to them, much like when beginning the main game for the first time. Which particularly sucks, because the carryover from H1 and H2 allowed me to begin H3 adhering to it right from the get-go. Was hoping to do that with Freelancer, but the more we see, the more I think that won’t be likely, at least at first.

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Last night I broke down… (not literally), and googled ‘Hitman freelancer’ and images. I came across 1 image I hadn’t seen before (or if I did see it before - I’d forgotten about it). And it gave me a small bit of satisfaction. I don’t think I need to have any leaks revealed yet, but needless to say that Oct. 27th can’t come soon enough.

A few crumbs here and there in the meantime couldn’t hurt. That’s all I’m saying. :sweat_smile:

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Pumped for this!

Like everyone else in slightly bummed it’s not coming till the end of Jan, but Hitman games are always behind schedule so I expected it. Glad to finally have a date set and more info about it!

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I know Jan seems like ages away, but it will soon be here!

I do love it though when IOI leave it a few months before dropping a big Hitman new update. Can’t beat the build up! :wink:

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honestly, will ioi have a year 3 update or smth?? (im only doing this question cuz some guy on reddit say there will be a year 3)

Unknown at this point. According to them Freelancer is still Year 2 regardless of when it comes out. We’d all love a year 3, they know that, if they can make money they will go for it, so we just have to wait and see.

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Oh… I thought there would be atleast Year 3 starting with Freelancer…

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Nope. Travis said Freelancer will mark the end of Year 2. Year 3 is up in the air, may happen, may not, we’ll see when we get there.

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