But I must admit I love things like that. I also loved renovating the villa in Assassins Creed 2 for example
This really is like IO is taking some of the cooler, low-key aspects of the earlier Assassin’s Creed games and applying it to Hitman. You have a home base that you can upgrade and decorate, you are taking freelance contracts that are up for anybody else to pursue as well, you are able to choose which order you’ll go after which targets in, you have to “buy” or collect your weapons and gear as you go, you can choose you outfit that you’ll do the job in, you are killing off small fish in the enemy organization until you find out who the leader is, and you can gather information as you go to learn who the target is and how to get to them.
While I hope this is not a sign of future status quo for the series, I do hope this mode for this game is as fun as its presentation sounds.
Im kinda with you here. I mean i dont know how it will turn out once im able to try it myself. Or if there will be any perks attached to it. Like a table always stacked up with ammo or something along those lines.
But if its purely for aesthetics i dont really care that much. I get it though. A walkable mission hub that is only for launching missions is kinda expensive development wise. So they probably trying to give it more purpose.
Still i will reserve my judgement until i played it myself.
Yeah, 3D spaces can prove to be tedious sometimes if it’s just a slower way of navigating a menu. Hopefully there are some options to go straight into/out of the action if you need to.
A “go to planning screen” or “go to safehouse” options would be nice.
Some of the alpha clips we see in the reveal include a helicopter leaving, a motorcycle leaving, and a plane in the sky.
Some of that is probably the loading screens to each location.
I also noticed you can customise 47’s garage with different cars. I wonder if you can use them to exfiltrate to a mission.
This brings me to the question of how much did they care to change the existing missions. Assuming the general settings are the same, did they keep in the dialogues or switched them off? It would be extremely awkward to hear dialogue or encounter NPCs specific to the campaign context like you do in ETs or SAs. And what about Chongqing? Surely you can´t have a freelancer mission there and keep all the ICA staff (let alone the facility) present?
Somehow I feel this would defeat the purpose of a safe house
This game was an absolute gem and deserves more recognition.
That’s also something I wonder but they have managed to mix certain ETs so well that they actually remove certain NPCs and deals so I think they will do the same here.
I don’t think the maps are going to be very different for the game mode, but I’m curious what they come up with for Hawke’s Bay. Are they going to just replace Alma and Sean 2 with someone else? Will it be in line with The Politician, or something more? Is HB gonna have a supplier NPC? Are there going to be civilians on the map as part of the ‘randomised people figure out what type of NPC they are’ mechanic?
Yeah 80% of the clips used were old footage from prior marketing material
Re. Hideout customisation, I think it works okay. It adds completionist rewards for playing/grinding Freelancer without tying too much vitally important main game content behind the mode.
Anyway, I thought I’d throw out my own micro-wishlist, after thinking about how the mode could possibly play.
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Optional Targets. This is the perfect venue to implement this idea into a gamemode besides Sniper Assassin. The buildup missions of the campaigns are apparently killing “grunts” so telling players “ok, here’s 4, kill at least 2, getting the extra means more money” could create some great decisionmaking.
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A stronger potential “endgame” than in the base game. I don’t think 47 should be able to carry all items between maps, that’d be far too much, but I think it’d be interesting if Freelancer Mode would eventually give you more options to play with than in basegame, to compensate for the constant random slew of restrictions. Eg. Maybe as each Campaign goes on, 47 gets an extra slot for Agency Pickups, then an extra concealed item.
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Lots and lots of Optional Challenge variation. What we’ve seen in the trailer is a great start, but I’d love stuff like restricted entrances/escapes, NPCs you aren’t supposed to harm in any way, limited disguise changes for the mission, asking you to not bring specific kinds of item (eg. no lockpicks), or asking you to not disable the cameras.
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Smart RNG mitigation for which NPCs are chosen for which roles and how they change. Needless to say, I wouldn’t be thrilled about some of the NPCs in the middle of crowds just there for flavor being Target eligible as that’d quickly devolve into Sieger spam being the only viable Silent Assassin method.
The choice of putting Hitman Trilogy on XBox GamePass and Steam, will dramatically increase the number of players of Hitman.
IOI is now confronted with a lot more potential interest in Hitman, which is forcing them out of necessity to create even more new, and ongoing content in Year 2 of Hitman to keep up sustained interest in Hitman…
Modding will make it too easy
Hope there’s a lot of unlocks in the safehouse because I can see myself wanting an excuse to replay freelancer a lot.
Assuming the Freelancer missions revolve around the Safehouse, I’m wondering if we can also play (or access) the regular missions via the Safehouse. Maybe that’s what the world map will allow you to do. Maybe a small UI interface appears at the bottom of the screen, and as you move from left to right selecting locations - those same places highlight on the map.
Or maybe they’ll be separate. Where you’d access regular missions from the main game menu. But I think the option (to plan from the safehouse) should be there for blessed immersion!
Unless NOT, because those are all in the past at this point.
Then again, there’s also the aspect of having to buy items and having them displayed at your disposal… So yeah. Maybe it won’t happen. Oh well.
Ah! I get it. These missions aren’t backed/sanctioned by the ICA, thus you don’t have the full arsenal available. Only what you hoard at your pad.
ETA: If we’re going to have to be finding individuals via clues… I’m wondering if this will be like the Lust Assignation in where we had to narrow down choices to find the secret admirer? Or maybe it’ll be a matter of noticing NPCs doing things, like answering their phone and listening to what they say? Or watching who they interact with.
I’m curious to see how some of us will have to change some of our gameplay habits in this mode.
I just realised that the Briefcases will be part of the items that will be lost if not recovered.
I don’t know how it is for most of you, but I’m in the habit of forgetting it after use.
And a lot of time I will see a bit later an in-picture notification telling me that a guard found it and put it in the contraband box.
It will be interesting to have to either recover it from the security room or to be even more careful about where you leave it.
After all, most of the time it is used for a sniper rifle and for a run with at least some climbing where it’s not possible to bring the briefcase with us.
So easy to loose it, and so easy to miss the whole sniping opportunity if you are careless and have no briefcase left.
I also already said of how excited I am about how the usuable items are just spent, the poison being the largest one. (I will guess that the emetic remote explosive will be rather costly, and the micro taser not far behind, with how powerful they can be)
But I recently replayed Hitman 2016, mostly to try some of the professional mode.
And I realized how complacent I am with the current inventary. We have three games worth of poison, explosives, and other tools.
How many time do I just bring three remote explosive duck or three poison vials for some quick fun.
In 2016, I rediscovered some of the challenges. Kill all targets with poison ? Well you need to actually know the level to find another dose, you only have one in your loadout. Same with drowning them all and electrocution,
Hokkaido will also be fun to prepare for if the hacking devices are on the “one time use, you need to buy new ones now” list.
I imagine that the mode won’t go as far as to make us count ammunition, but I wonder if darts for the tranquilizer and sieker could be a ressource. After all even 47 can’t really buy them at the local store, and they are sometimes too easy of a solution.
Honestly, I can’t wait to try it out.
I know we can already limit loadout by our own initiative, but having a preparation and maintenance phase with purpose will be fun. I hope.
I think it would be hilarious if we could smuggle back those random non-lethal melee items littered around most maps. Go to Mumbai and steal like 10 irons. Return from Miami with trousers full of wrenches.
Honestly, most places have plenty of cans lying around. Sell them back at the safehouse for the recycling money.
While I personally might not find that to be specifically important, I’m always pro optional features. As with everything, as long as the game does not “force” you to do it (like a “decorate everything” challenge), it is great content.
Funny the amount of game comparisons the hideout is bring out. To me, it is absolutely like Payday 2’s safehouse, and in fact, the Payday community for the longest time wanted a safehouse to be added to that game as well. That one was also customisable.
Definetly alot of interesting things to consider. Safehouse should be interesting. I imagine for all of us, the real “endgame” for the safehouse will be doing another missions to reach the point where everything is unlocked and we have every weapon and gadget to show off, all available in their little nook and cranny in the armory. With how much completionism this safehouse is going to cause, I really hope this means IOI will make an effort of getting the few suits and items missing from H1 and H2 into H3.
Freelance missions should be fun. I guess the question is how well implimented they are. I think despite this “canonically” being after the end of Hitman 3, I don’t think any of the maps are going to reflect that. I think this will be like Elusive Targets, basically new targets and NPCs fluttering around in main missions. We’re potentially talking 15-20ish maps, depending on what missions they can be used for Freelancer having all these new elements put in place. Hopefully it doesn’t feel too janky or obvious or obviously repetitive. Wouldn’t surprise me if it requires refinement once it launches.
Still though, it seems really fun, the kindof thing that rewards Hitman mastery and knowing each level inside and out. I can’t wait to play it.
I hope this mode will actually give me reasons to stockpile different firearms. As a basic loadout kinda player, I generally stick with the Krugermeier. Might go wild and use Kalmer or Sieger 300 Ghost once in a while
My guess is that every successful hit gives you one “clue” for the final mission.