Freelancer - Pre-Release Discussion

Yes! Absolutely love it! He can act like every possible man on this planet but not as a generic human being XD

Get extremely anxious about losing all of them and never play again is what I fear I would do :smile:

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ā€œHey Cam, how was your weekend?ā€

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Hey guys!
I’ve recorded some gameplay , but since I forgot to deactivate dolby on my laptop, the sounds are a little distorted (box like) also the first showdown missing its first half, not to mention, I’m not going to edit it (them, since all of them screwed up audio wise) so I just wanted to ask: would there be any interest to see? If yes, I’d be more than happy to upload it…

I have a question :raising_hand_woman: when Freelancer will come out in January, I will get it for Epic, because I have Hitman 2016, 2 and 3 there. And of course all of my progress.

So, will I have all the weapons and suits I got for the normal game in Freelancer? Like all the suits I already own, will they be in my wardrobe? And what about the weapons? Will they be there, too? And when I loose them, will that have any impact on my weapons in the game? Or is both independent from each other? And if that’s so, how do I get suits in Freelancer?

Okay, that was more than one question, but I hope you get the point :sweat_smile:

I’m intrigued by the presence of the Trinity Pack suits in the CTT. Maybe a hint that they’ll finally be made available for everyone?

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They just gave all DLC access, you just don’t see the other stuff since they need unlocking.

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Reached level 25 in the beta test, so much fun. I guess there will be home invasion event like this in the full release.
https://www.youtube.com/watch?v=8ssihQkL11I

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Whatever progress you make in this current test version will not carry over in January.

But as for things you have in the trilogy (like suits or weapons, tools, etc.)… I don’t really know. I think they’ll be separate so you can earn everything back. If you could carry things over to FL then that might make you OP’ed and be much less of a challenge.

Anything else (as to how to get whatever) we’ll all have to see. But I’m sure it’ll be based on XP. Or some of it might be tied to challenges. :man_shrugging:

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I bet we won’t have any of our gear from the main game. And I don’t mind. There wouldn’t really be much to achieve in Freelancer for fans like us in that case? The main game is always there for us to enjoy all of hard-earned gear.

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I agree, I’m just curious how we will unlock the suits then :relaxed: can’t wait to find out!

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I think that Freelancer will be launched from the main game, so every suit you unlocked in the game will be available in Freelancer.

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Yeah, I’ve been wondering as well. Since it’s the same kind of menu, maybe with suits in particular, it will be the ones from the main game. We can only guess at this point!

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Hello everyone, i just have one simple question: is Freelancer good?

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Simple answer: Yes!

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Even with the limited locations for the closed technical test, it’s amazing!

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Good that you ask. We are so caught up in sharing our feedback for what needs to be fixed (me included), so that the actual appreciation for this very free mode that we’re getting two years after release is getting a bit lost in the fray. Perspective is key.

It’s really good, yes, and it has the potential to be amazing.

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It’s a breath of fresh air and easily the most fun I’ve had with Hitman in ages.

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Freelancer (the showdown maps especially, but the rest at least in part) is very much NOT designed to be done suit only. In normal suit only play, there are areas of the maps that you would naturally avoid. There is just no reason to be in the middle of that room that Desantis’ squad is in unless you’re in a disguise, but in Freelancer, that might be where the suspect or target is.

There’s ā€œchallengeā€ and ā€œlogicalā€. Is it a challenge to do Freelancer suit only? yeah, but is it logical? Absolutely not.

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I think the final showdowns are too crowded with enforcers which is never really a recipe for good Hitman gameplay. I get that it has to feel tense, the whole danger of losing all your progress. But that is enough in itself imo.

I was on the top floor of Dartmoor and you couldn’t really traverse the area at all, no matter the disguise, because it was basically filled with enforcers and subjects. This made for a weird type of gameplay of dodging enforcers while zooming in on subjects in an erratic manner. Not really fun.

imo they should really just cut down on the amount of suspects and maybe cut down on the amount of traits you have to guess at. Simplify it all. It’ll be tense enough as is, and way more enjoyable.

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The polaroids and sometimes the setup change depending on the destination. It’s a nice detail.

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