Freelancer - Pre-Release Discussion

Very interesting, thanks for letting me know.

Like I’ve mentioned in another thread, I suppose it’s very much like Holiday Hoarders and the Special Assignment missions when there is in fact new targets, but we ignore the presence of the campaign targets walking around.

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I’ll be honestly im hopped up on hopium because this seems like the perfect mode to finally introduce proper offline functionality for

Also for the people discussing the Mendoza changes - Tamara and Diana being gone were ET changes. The hitman 3 maps seem to use a mix of master mode and ET layouts and I hope that means Dubai will get those extra NPCs it had in its ET. Another thing from ETs is Berlin doesnt have any agents for example

According to Steam when I finished the campaign, I had played for 24.7 hours. And that was me marathoning it at about 6 hours a night over the beta time.

Wow, then Freelancer is likely to take more than 100 hours if the beta is just 1/4 of the size of the final version. How many target kills did you complete in Hokkaido? I ask this because one of the Freelancer achievements listed are 100 target kills in Hokkaido.

I had about 350 targets killed with 47.9 hours of playtime, so about 7.3 targets killed per hour of playtime. So for me to stick with that speed, the GOAT challenge which requires 10,000 kills would take about 1370 hours of playing just this mode (and during that time presumably most/all of the other challenges would get completed too in this time).

They clearly want us to invest a lot of time into playing this…

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I think I only did 4 targets in Hokkaido. Because that map was really hard, and resulted in 2 of my 3 campaign failures. Due to spawning in the morgue, along with it being alerted and there being like ten people wandering around the spawn point half of which were guards and assassins. Thus getting out of there alive was damn near impossible.

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I very hope Side maps will include in the FULL VERSION
like Garden Show, Marrakesh night Landside

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Hopefully they’ll be more details on this in the coming weeks.

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Yes I’ve noticed this also. I hope it will be inculuded for every sniper rifle. It’s just damn weird when 47 grab a rifle instantly.

pss… Speedrunders just don’t say a word…

But party still goes on and no one complains about that. Hitman fans logic :stuck_out_tongue:

In my case 47 targets after 18 hours, so summary = 3 800 hours. Depends on game style and including a learning curve, I guess it will be something about 3000 avg. Combining all H1, H2 and H3 progress I have a ~1500 hours of gameplay. 1000 kills its reasonable, but 10.000 it’s a damn joke, and I’m not lauging.

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Hopefully they revise the requirements for the challenges because there has been quite a bit of feedback around these requirements. I’m on a quest to get every single challenge in the game completed so even if they left them as-is, I would still be compelled to get them checked off. :grimacing:

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Campaigns will almost certainly be the same length, it’s mastery levels & unlocks that they cut to 1/4

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OK. If there is an achievement unlock at 100 targets in Hokkaido it means that you completed ~4% to reach that achievement after completing the closed beta test.

Really gives you the expectations from IOI of player engagement for Freelancer as a kind of play-it-forever mode.

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May be grind-it-forever.

No, there’s no selling at vendors either.

If you’re talking about weapons, just over half the mastery-unlocked weapons couldn’t be reached in the CTT as it only reaches 25. They appear as empty on the safehouse walls.

Yep, all ammo resets.

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I’d ask you to add your feedback to the Survey or at least the Official CTT thread if you’re able to, please. The more voices IOI hear letting them know that the Challenge requirements are way too onerous, the more likely they are to be changed for the full release. :+1:

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Honestly the challenges we had in the CTT felt like placeholders to me, in the release version they’re probably gonna rework them and make them more interesting. At least I hope so :x

Better to speak up and give IOI the player feedback to work with rather than stay silent and not let them know the concerns, IMO. :slightly_smiling_face:

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What about a bullet proof vest which can take a single bullet before permanently losing it, or have to pay extra to fix it?

This is like being able to have an extra life.

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Apparently Diana isn’t present on the map anyway. I wouldn’t be bothered either way, but it makes sense storyline wise as to where Freelancer is set. Those who played the CTT have said this version of Mendoza is more or less like the Elusive Target version where Diana and Tamara Vidal aren’t present on the map.

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Yeah I definitely included that in the feedback I submitted. I think that when they see a calculation of the required time to complete it, they’d have to be insane to not revise them.

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