Hopefully they’ll be more details on this in the coming weeks.
Yes I’ve noticed this also. I hope it will be inculuded for every sniper rifle. It’s just damn weird when 47 grab a rifle instantly.
pss.. Speedrunders just don’t say a word…
But party still goes on and no one complains about that. Hitman fans logic ![]()
In my case 47 targets after 18 hours, so summary = 3 800 hours. Depends on game style and including a learning curve, I guess it will be something about 3000 avg. Combining all H1, H2 and H3 progress I have a ~1500 hours of gameplay. 1000 kills its reasonable, but 10.000 it’s a damn joke, and I’m not lauging.
Hopefully they revise the requirements for the challenges because there has been quite a bit of feedback around these requirements. I’m on a quest to get every single challenge in the game completed so even if they left them as-is, I would still be compelled to get them checked off. ![]()
Campaigns will almost certainly be the same length, it’s mastery levels & unlocks that they cut to 1/4
OK. If there is an achievement unlock at 100 targets in Hokkaido it means that you completed ~4% to reach that achievement after completing the closed beta test.
Really gives you the expectations from IOI of player engagement for Freelancer as a kind of play-it-forever mode.
May be grind-it-forever.
No, there’s no selling at vendors either.
If you’re talking about weapons, just over half the mastery-unlocked weapons couldn’t be reached in the CTT as it only reaches 25. They appear as empty on the safehouse walls.
Yep, all ammo resets.
I’d ask you to add your feedback to the Survey or at least the Official CTT thread if you’re able to, please. The more voices IOI hear letting them know that the Challenge requirements are way too onerous, the more likely they are to be changed for the full release. ![]()
Honestly the challenges we had in the CTT felt like placeholders to me, in the release version they’re probably gonna rework them and make them more interesting. At least I hope so :x
Better to speak up and give IOI the player feedback to work with rather than stay silent and not let them know the concerns, IMO. ![]()
What about a bullet proof vest which can take a single bullet before permanently losing it, or have to pay extra to fix it?
This is like being able to have an extra life.
Apparently Diana isn’t present on the map anyway. I wouldn’t be bothered either way, but it makes sense storyline wise as to where Freelancer is set. Those who played the CTT have said this version of Mendoza is more or less like the Elusive Target version where Diana and Tamara Vidal aren’t present on the map.
Yeah I definitely included that in the feedback I submitted. I think that when they see a calculation of the required time to complete it, they’d have to be insane to not revise them.
January 26th 2023: For the GOAT challenge, a lot of you believed this challenge needed revising, so you now must kill 9,999 syndicate targets, we think this is fair.
I’m curious what they’ll show off in the future Road to Freelancer posts since the CTT has revealed so much. Maybe they’ll show off more of the Mastery unlocks? Maybe reveal what changes they’re making in response to the feedback?
There will definitely be some changes to lookouts and a reduction of the amount of targets in showdowns.
I’m hoping assassins will be changed a bit to feel more like actual assassins instead of bodyguards.
They’ll also likely remove the loss of equipment in your safehouse when you fail a campaign too.
I’m hoping also that they will add even more weapons and equipment to the walls of the safehouse (like Napoleon blownapart and the iconator)
There’s definitely more unlocks like the ornamental items that we can see just from the room on the safehouse wall
I was off the forum for a few days, and I now have 450 posts to read on the feedback topic alone. So this might have already been told, but in case it wasn’t.
A simple question to everyone who played the CTT : how long are the gameplay loops ?
If we take a middle of the road approach (play normally, do some objectives, you all know the kind),
- how long is a takedown mission ?
- how long is a showdown mission ?
- how many hours does it takes to play an entire campaign (four syndicates) ?
It’s honestly what I’m the most curious about.
For me, depending on how difficult the main targets are of a normal Territory mission (what their route is, how hard it is to distract them), if I’m trying to complete all my optional objectives, find the safe and couriers on the map, and a bit of exploring, hoping to get lucky with the Item crates, my missions averaged around 20 minutes of game-time (probably longer since the Timer stops when in the map+inventory)
The Showdown missions, since they have multiple targets you have to study, and make sure it lines up with their Info, those definitely took me at least 30 minutes, but not sure specifically how much.
I’m a slow, bumbling assassin though, so your time may vary. I did manage to beat a Showdown mission in 2 minutes by complete luck, so there’s that.
I think freelancer could be nice if they will add Multiplayer co op in the future
I am already getting cold turkey by not being able to play any more Freelancer ![]()
It definitely was addictive