A game that will run most definitely âworseâ than its console competitors, why the heck would they choose to engage in this pricing scheme for the Switch?
Back in the day, Ubi released the entire SoT trilogy in the span of time this remake was in development.
This should be the norm.
This was the norm back in the day but people just accepted to buy / pre-order broken games. I really canât see this happening. Ever.
But day one patch is pretty important anyway, the process of printing the discs, shipping, and all that BS (all over the world) takes around 2 weeks, in these 2 weeks the devs can get a lot of bugs sorted out and fixed, thatâs why right when the game drops theres a patch, to fix whatever they managed to fix in these 2 weeks.
Right the issue is not that there are patches but more what the initial stability is of the game.
I mean ofc when the day one patch is 20GB large it is annoying and ideally changes to the large assets are not done at that time.
And they also managed to churn out a few Splinter Cell games within the same timeframe. Good timesâŚ
Definitely, but the last time that iâve pre-ordered a game was Modern Warfare 2 and still at the dayone there was like 20-30 GBs to download, and servers were flooded, so I didnât even had the chance to play it that day, not even for 5 minutes.
Another example, more worse than MW2 was Gran Turismo 7. Iâve bought the âAnniversary Editionâ Disc version and Polyphony had the great idea to release as patch day one THE ENTIRE GAME. Imagine me installing the game from the disc and still not being able to play it as intended because, for singleplayer content, you must be online like Hitman (and this is another big problem of this era)
So dayone patches are important? Of course. The industry will ever consider to work âbetterâ (or smart) to avoid painful day one launches? No.
These are the guys developing IGI Origins. I am guttedâŚ
Oh NOOO
As a result, sources have claimed a âsmall group remains on the project while the company reevaluates the direction.â
Bloomberg notes the game has not been canceled at this time, but many of the developers that were working on the project have been moved to others within the company.
I really hope this doesnât mean theyâre preparing to cancel it if this team restructuring doesnât work out⌠Iâve been wanting to play some TLOU Multiplayer with all the fancy visuals and movement improvements of Part II for soooo long nowâŚ
Last yearâs Gamescom had a tease saying âmore next yearâ, then September had another with the same, then this January another, with a statement weâd learn more details later in the year⌠this donât look good
Once again I am asking Nintendo to stop embarrassing themselves with superficial legal notices.
It just never ends with these clowns at Nintendo. I wonder if each night before going to sleep, Nintendo executives check under their beds for emulator devs like some sort of boogeyman.
This character-driven remake of Alone in the Dark looks very interesting.
Was the original a precursor to Resident Evil in some way, or is this version taking a lot of cues from the REmakes? It seems RE-esque, but with existential lovecraftianism.
Nintendo exec when they see an emulator dev:
Damn shame because Fig is the reason a lot of good games saw the light of day.
Yep, had a blast with Psychonauts 2, no way that game would have been made without it.