I’m not good when trying to criticize something, and most of the times I make things worse. Though I had to do this, whether rusty or not, at some point. At the end of the day, these are only my opinions and you have every right to disagree(in a civilized way )
- General (& Compared to other games of the era)
- Map Design
- Character Design
- Controls (& Stealth)
- Story & Targets
- 47’s character
“If we go on by sales compared to previous titles, then BM is the weakest link in the franchise. It only sold 1.5 million copies (in 2006) and 2.1 (by 2011). Compared to 3.7 million SA sold (by 2009) and 3.6 of Absolution (by 2013)”.
Stats: @Norseman, Danestaniha journal, Issue #173, Bahman 23th - 1395 Solar Hijri
Generally speaking, Blood Money was the one they put more effort on so the expectation was higher than this. I mean, yes, Contracts did worse in this matter but Contracts is the “rushed” one released prior so they could work on Blood Money. Thus Disappointing.
There is sort of a paradox in this part. The environment render got better to be frank yet everything was bright. Very bright as in some points unbearable; Though I guess it was the step to be done in the engine progression. Talking about that, Blood Money was a weak link graphics wise comparing to the rivals of the era from other franchises.
The atmosphere of the maps didn’t have the charm, mainly due to lack of complexity in design most of them had and the lack of the dark vibes of the previous games. Let go the repetitiveness of America.
47 had the least improvement-from-previous-title rate in my eyes. His body got round enough render wise in the past 2 titles, so this was mainly just making it worse by brightening his face.
Controls were meant to have improvements than the prior titles, simplifying it probably yet I think it was the Windows 8 of the series of controls in the franchise; Supposed to make things easier, yet complicating it. With Absolution it had refinements and with WoA it reached the peak perfection.
To be utterly honest I don’t see much stealth potential in the game, mainly because the atmosphere and the story make it hard to believe in most parts. Controls are not stealth friendly as well.
This matter could be subjective, but I sincerely hate their take on the story. The way they brought back cloning stuff and connected it to ICA and The White House and some random groups, let go how rusty it was. To me, They felt like unrelated matters getting merged to tinker a bigger thing while “the bigger thing” failed to bring the Hitman charm with it.
We saw quite some good targets, though, again to me, they were less memorable than the ones from WoA, Absolution and Codename 47. There wasn’t so much to characteristics of most, not all, targets in Blood Money.
Before and after Blood Money, we had the plots which took us deep into his character instead of just portraying a “Ruthless Bald Contract Killer”. With Silent Assassin we got to know about his ethics, with Absolution he showed a bit of emotion, and WoA went way back and gave us a taste of his childhood.
It’s mostly explained on “Map Design” section, though the comment here would be that, again, Blood Money was too much America centered. Before you show off your genius, I know that Absolution is worse in this matter.