General Whishlist: have unlocks be items with original combinations of the existing items properties, not just reskins

The last few times I expressed this it was in generalist topics and was fairly liked. So I’m posting it on its own.
This is more a general stance on item unlocks than a specific item wishlist.

(It’s also for blatant exposure. It’s a cunning plan. Hello @Marchouette!)


New Challenge Unlock - Completed

So:

I think that the habitual monthly item unlock present in the roadmaps would be more impactful if they were new items and not just reskins.

The smoothest, realistic, way to implement this would to use the usual item properties. And create items with original combinations of them.


Hitman is a creative game.
It is a stealth, puzzle game.
This should be celebrated and encouraged in the roadmap.


First, it already happens semi-frequently. Recently the Blue Sedative Egg, or the Nitroglycerin last year. But they were legacy items, made incidentally unlocks. And I think it’s something deserving to be pursued purposely.
Those unlocks were the most talked, anticipated, and played with.

Second, as far item reskins go. Some can be useful. If there is only one version of an item. Even more if it’s a one use item, like the sedative syringe. It is so you can bring more. But after three, there is no need. As have been the majority of unlocks.
Those unlocks are quickly forgotten.

Third, here is a list of what I mean by item properties / template / characteristics:

  • generalists ones:
    • micro
    • proximity / remote
    • legal to carry / legal to throw
    • activate on impact
    • non-detectable during frisks
    • the usual three poison types
  • underused ones (some were only used for one item then forgotten), honestly the ones I would be interested to see played with:
    • EMP
    • RFID
    • melee weapons with poison in their hilts
    • chewing-gum
  • the weapons perks:
    • silenced / loud
    • non-detectable during frisks
    • ragdoll on hit/striker (“damage” perk)
    • blind on hit

And certainly so much more.

Finally, fourth, and it would be an addition to the wishlist, but I’m feeling brave: a good new item with its own gameplay could arrive with new challenges, not just the usual unlock challenge. But playful challenges, maybe even challenge packs.


This last point is actually my main argument: I wish for the gameplay to be celebrated in the roadmaps, through those new items. And not just have the game be a checklist collection you can quit as soon as the unlock happens, never to be used.


I think, and I hope I’m right, that because it uses already made characteristics that this is relatively feasible. A fair wish for what the game is and does.
(QA non-withstanding, admittedly)

9 Likes

To illustrate:

ICA Proximity Micro Taser

A proximity version of the micro taser. This one is pretty simple: it already exists. It’s part of the Freelancer tool set. It’s frequently asked on the forum.
And it’s a good example to start.

Micro/legal to have on the ground versions of the Remote EMP Charge and of the RFID Triggered Explosive

Those two items are both unique in their mechanics, the only item for each mechanics in fact. And so forgotten.

The EMP can sabotage any electronics. Recorders, the Sapienza Virus, or the Ambrose satellite control unit, but also all electronics like fuse boxes. The RFID is just neat, but currently useless as all detectable illegal explosives are.

Or a more powerful EMP could also be imagined, like the CX demo blocks are to normal explosives (looking at you Bangkok recorder, and the “placed in a briefcase sent to the contraband box near a recorder/control unit”).
Or a RFID emetic/sedative.
The mind wanders.

Classic Striker

An homage to what the Silverballers could become in the classic games, and part of their historical charm. Just plain fun.

A Silenced Striker, a Silverballer using the “Damage” perk. Ragdoll and flying victims. The Classic Striker / Classic Magnum.
Maybe tempered by being just as silenced as a suppressed sniper is.
Above is a currently unused model of the silenced pistol asking to be used.

I was bound to propose it, as part of my usual wishlist.
Would look fun in twitch streams too.


There are so much more.

  • Remote Explosive Pen (IOI is developing a Bond game after all, would be great to sneakily take down winches)
  • Emetic Bubble Gum (already exists in the file, if with an old texture)
  • legal to carry Blunt melee containing a poison in the handle (like the Black Almond’s Dagger does with a lethal poison in the hilt knife)
  • etc
14 Likes

YES. Agree completely. I too feel there are many new things that devs can do with already existing mechanics.

Here’s a silly chart I made a while ago. It’s wildly arbitrary and far-fetched, but still alows you to see a bit more clearly what theoretical variants could there be and which items have plenty of reskins already.

Obviously, this includes only a few things and there are many other ideas that can be utilised as well. EMP and RFID mechanics (RFID doesn’t even have to be an explosive, can be anything) are already mentioned in the OP. I also like the potential of combination stuff like Chloroform (non-lethal melee + impact sedative + consumed sedative) or Almond’s dagger (lethal melee + consumed lethal) – these items can hardly be considered game-breaking yet they can be utilised in some creative ways, so why not add more in similar fashion? A minor thing, but NPC’s unique reaction to briefcases (civilians bringing them to guards so they can bring them to stash boxes) can be applied to some items for some unusual interactions as well. Hell, even an already existing item can be more useful than a reskin if you bring them in stacks like 3x of Shurikens, Coins and Muffins!

I also would like to bring up two more unique attributes of guns that are not mentioned in the OP – scopes and darts with different capabilities. Imagine a scoped concealable handgun? (It can have a smaller zoom, be single shot only or be unsilenced so it doesn’t outclass both handguns and sniper rifles at the same time). Or a long-range dart sniper rifle? (Its large unconcealable size wouldn’t allow it to completely outclass existing dartguns)

Of course, you might fear that some of these items can change balance drastically but come on. There are some limits to it, sure (like a certain phone that didn’t make it into H3…), but we’re at such a point in the game’s cycle that anything fresh and new would feel much better than reskins.

Also-also. That last part wouldn’t even matter in Freelancer mode! You can add practically any item to Freelancer, no matter how inferior or superior to already existing Weapons/Tools/Lootbox items from levels they are – it would still be better to have even bad items after losing your items after Prestiging/Failing a campaign, and overpowered items would balance themselves out because you have to get them first by spending Merces or completing syndicates, and you can lose them or spend them if they’re single-use items!

9 Likes

I like the idea of an RFID gas device. It’s a bit niche, maybe, but I think it would be neat.

A sedative phone would also be fun imo. We already have the snail & the blue egg, it’s probably not any less balanced than those :smile:

And honestly… I do really want them to remember the small pumpkin exists. I love small pumpkin :heart:

5 Likes

Micro Taser is a must. I´m also hoping we´ll see the return of the ICA Electrocution Phone (I don´t care if it´s OP, it was a unique item and I loved it for that).

And for whatever reason, your two examples made me want an RFID Micro Taser.

6 Likes

RFID is so thematically resonant to the Hitman WoA atmosphere that I’m a bit baffled it was never explored more.
It’s literally triggered by the target own greed.

@Minnow a gas one would be interesting, emetic especially. The question would then be if the device should be suspicious or not if placed on the ground.
Certainly better if it’s unsuspicious/mundane.
Since the RFID explosive being suspicious is what made it useless, and with it the whole mechanic.


As for the EMP, I think the best would be a Wide Range EMP.
Bonus if it’s carried like a briefcase.
The New York datacore showed it was possible to have an item of the sort, a non-container briefcase. The canisters are also transported this way, furthering the point.

It could have a ton of interesting interactions. Even more if it means leaving it on the ground would have it brought to a contraband box, which are sometimes near a recorder and in ambrose close to the satellite control unit.
It’s also an interesting traversal gameplay in general.

5 Likes

All great ideas. Would certainly make future unlocks more interesting and worthwhile. Personally, I’m still waiting on the Druzhina 34 ICA (currently only available on Hantu Port and Berlin Egg Hunt). I know we already have a lot of sniper rifles, but I quite like the look of this one. And I’m sure there’s something they could do to it to make it functionally unique compared to the existing ones.

2 Likes
  1. Proximity concussion duck
  2. Carpenter’s Toolbox (loaded with crowbar, hammer, wrench, screwdriver… only equipped if handyman, gardener, construction worker, etc.)
  3. backpack : for scaling ladders, walking on ledges, etc.
  4. oil/water canisters for load out
  5. smelling salts to wake up pacified NPCs
  6. lethal poison dart gun
  7. memory wiping device like MIB…one time use… to save your SA ass if spoiled by one NPC
1 Like