Has anyone noticed the sound that plays the first time you hit all the targets in the center in the shooting range of the safehouse?
Can a thing like this be datamined like other EEs?
Minute 1:17.
This video is not mine. Thanks to Vincent Beers (@VinBeers) for uploading it.
I think itās just some sort of victory jingle⦠though it is weird (probably an oversight?) That none of the others that Iāve unlocked so far play that sound when ācompletedāā¦
On Chongqing, the safe in the apartments also contains a āStrange Noteā with a reference to ET. I assume thatās all there is to this easter egg but I thought I should mention it here seeing as nobody has already. If I stop by at that safe again Iāll edit this message with a screenshot of the exact quote.
Oh, I question I have - I swear I took the silverballer out of the chest behind the shed but didnāt take the merces, and came back another time and the silverballer was back. But I ended up taking both and now theyāve not come back. Are they gone for good or is there a known way to get them back in there?
Perhaps itās possible that since the first time I already had a silverballer on the wall, when I dropped the one from the chest it didnāt merge them and didnāt consider it āusedā. Maybe Iām just forgetful/imagining things though.
Donāt know if anybody has commented this yet, but the highest tier office upgrade has the newspaper for Death of a Showman in it, where the header states āLunatic massacres 17ā
Aha, I was sure it was somehow related to that⦠Iāve literally never seen that note though, I only ever knew about the EE exit just from the graffiti outside.
Where do you find that note in Berlin?
Since apparently there is an Easter Egg in the Safehouse (thanks @Notex, I actually appreciate that you leave the EE hunt open, and not just close it via a data mined reveal).
With the shooting range as at least a step in it, I have started to try a few things.
First : the sound after completion only happens the first time you do it per session in the safehouse.
Second, yesterday I have tried the following :
going to the greyed out gun part in the shed afterward (also did that for all the following tries)
did all of the non-premium range targets in sequence (leaving them with the red circles)
did all of the range targets in sequence
looked for new interaction prompt, including while wearing weapons, or items (I looked like a fool running around with the golf club)
And, nothing.
I donāt even know if itās something that is made only in the Safehouse, or if it requires to go into a campaign.
I also donāt know if itās something that can be done with only the non-premium options, or if they will have to be used. (especially important if as @BluntsNBeatz said itās related to the check gun part in the shed, that is only here for the premium option)
Have you tried keeping the ācheck gun partsā animation going for a bit in the bunker?
Just a thought, considering that thereās an an Iāve achievement for meditating for 3 minutes - I wonder if he checks gun parts for long enough, heāll craft a gun which you then use to shoot the targets?