OH MY FUCKING GOD! Sorry for swearing, but i just discovered something NEVER before seen stuff of Hitman 2 by some clever INI file editing. Just give me a few minutes! This is going to be great!
EDIT: Alright guys! So here’s the thing, i think i just discovered something that nobody else here has ever discovered before, so after messing around with the INI file to find a workaround to skipping the EIDOS logo and trying to get straight to the main menu by changing the DefaultScene line in the ini (Which by the way worked, but it still crashes instantly, visually the menu doesn’t differ from the final one in any way.)
So then i remembered that cheat code from SA and Contracts where you would change the original DefaultScene line from DefaultScene=Splash.gms to DefaultScene=LevelMenu.gms and here starts the fun part: the level menu which as expected, popped up, showed the original titles for all the Hitman 2 maps though the game still crashes like in 2 seconds after starting a level, you can still see the starting location for every map and additionally some of these beta levels have somewhat working weapon selection menus which feature beta NAMES and beta GUNS/WEAPONS.
So change this line right here…
…To this to get the beta level menu.
Here’s some proof…
I got the build running, more information and pics coming soon.
EDIT: Alright then… So i checked the manual included in the beta which was probably meant for the preview reviews of the game and i stumbled upon debug settings and as can you see one of the commands says: UseTryCatchMainLoop = Make engine more stable (and harder to debug) so i gave it a try and noticed that it indeed makes the game more stable, in fact the build now works exactly as it was supposed to back then.
ANOTHER EDIT: The Beta Build In Action
And here’s a pic of the deleted cutscene of Agent Smith being dragged in the russian basement.