The Patch Notes for 3.120 are out.
Here we go! Another patch for HITMAN 3 Year 2 is here and this one is a bit different. As well as the usual fixes and live content, we’re also releasing a new and FREE sandbox location for all HITMAN 3 owners. Ambrose Island is undoubtedly the highlight of this patch, but there’s plenty more to dig into. Let’s get started with the core patch details.
On July 26th, 2022, HITMAN 3 will be updated to version 3.120 on all platforms; PS5, PS4, Xbox One, Xbox Series X/S, PC, Stadia and Switch. Note: there’s no download required for our cloud-based players on Stadia or Switch, simply wait for maintenance to be concluded and you’ll have the latest version of the game ready to play.
12pm UTC / 2pm CEST / 5am PT.
All HITMAN 3 game servers will be taken offline and players will be unable to connect. Ongoing updates will be posted to the official @IOInteractive Twitter account.
1pm UTC / 3pm CEST / 6am PST.
You’ll start to see the patch available for download, clocking in at between 3GB and 6GB, depending on your platform.
4pm UTC / 6pm CEST / 9am PST
Once each platform has been checked and verified, we’ll end the maintenance. The above times are an estimate for when all platforms will be back online
Ambrose Island is a new location that is free for all HITMAN 3 owners.
Embark on a new adventure with Agent 47 to a secluded island in the Andaman Sea, where rogue thieves and a dangerous pirate syndicate are plotting a daring heist.
Uncover more secrets on our [Ambrose Island blog post](http://: HITMAN 3 - Ambrose Island - IO Interactive).
Game Settings Preview
We’ve added a visual preview widget to all Gameplay settings in the Options menu, including HUD, minimap and interactions.
As you toggle between on/off and other choices, the widget will update for each individual selection. Where it makes sense, there are also animations to mimic the gameplay experience.
PC: Nvidia DLSS 2.4.3
We’ve officially deployed DLSS version 2.4.3 with the July patch. We were intentionally using version 2.3.2 since the May Patch because we were aware of some visual issues with version 2.4.3.
Elusive Arcade Tweak
We’ve made a back-end change to Elusive Target Arcade, which allows HITMAN 3 owners to play all existing and future Arcade contracts, regardless of their ownership of HITMAN 1 or HITMAN 2. Previously, players were required to own an ‘Access Pass’ for HITMAN 1 or HITMAN 2 to access the relevant Arcade Contracts.
This change allows us to create Arcade Contracts that are not restricted to targets from the same game. We’re now able to pick and choose from the full roster of available Elusive Targets to create more variety and themes. You’ll see the first of these appear in-game starting in August.
We’ve made changes to the ‘Activity Cards’ for PS5 users, so that more relevant ones are shown based on what you own.
We’ve improved general stability across all platforms by addressing several issues that could cause the game to crash or freeze.
We’ve resolved an issue where players would be unable to obtain level mastery or item unlocks if they encountered a server disconnection whilst transitioning between levels, restarting, replanning, exiting to menu or finishing a level. We’ve tweaked several things to prevent this in previous patches and this additional change will make the chances of it happening even smaller.
We’ve resolved an issue that could cause some elements of the HUD to disappear if players save their game whilst the mission name / location is displayed on-screen in the opening seconds of a mission.
Note: This fix will only impact Steam and Epic players, whilst the issue remains for other players. Our next patch will fix the issue for everyone else.
We’ve resolved an issue with the HWK 21 Covert pistol, where the muzzle flash was extremely bright and not aligned with the barrel.
She’s Stopped Gurgling
We’ve resolved an issue where NPC’s could get stuck in an endless animation loop after being injected with a sedative syringe.
We’ve updated the description of the Number Six with Gloves suit. Just in time.
We’ve resolved an issue where the Tropical Suit (Haven Island unlock) was waaay to shiny.
Chongqing Conceal Crash
We’ve fixed a crash that could occur when concealing an item in a trash can, whilst taking cover in a particular location in Chongqing.
We’ve resolved an issue where the lawyer in Mendoza was holding his phone upside down and the wrong way around.
Photographic Destruction Prevention
We’ve resolved an issue that could prevent players from earning the Silent Assassin rating in the Dubai campaign mission. Specifically, players who were spotted by a camera and then disabled the cameras via the server room terminal would then be unable to ‘erase recordings’ through the ‘normal’ camera recorders.
Meeting Room Master
We’ve resolved an issue where players would be immediately spotted when starting at the Meeting Room in Dubai on Master difficulty level.
We’ve resolved an issue where players were unable to pick up keys during the Lust Assignation Escalation [7DS].
Most People Never Notice
We’ve ended the conspiracy theories in Berlin and removed the barcode from the back of GuestList Man’s head, aka Ziegler. He was never part of Ort-Meyer’s army and now, he never will be.
We’ve resolved an issue where the menu music would not resume after viewing a cinematic in the Free Starter Pack.
Hokkaido: Snow Festival Suite
We’ve resolved an issue where it wasn’t possible to start the mission in Tobias Rieper’s Suite. Now, this starting location will be unlocked by default.
Stingray: Villa Vision
We’ve resolved several issues that could cause NPCs and (especially!) targets in Haven Island to see through several walls and floors. This was a complicated and tricky issue to address but it seems to have been caused by an AI vision blocker in the door template for this level.
Essentially, whenever NPCs opened a particular door type, they were able to see everywhere within the mansion, regardless of how many floors or walls were in the way. This was especially troublesome if Tyson Williams was involved, because his character animation has him looking down frequently, which meant he could spot 47 several floors down.
Note: Unfortunately, this issue will only be resolved on PC with this patch, and will be included in our next patch for all other players.
Whittleton Creek: Bitter Pill
We’ve resolved an issue where the laser security wires could trigger an alarm, even after players disabled the alarm system. This was occurring after players performed a save/load cycle.