was Contracts a waste of time?
It’s one of the best
I’m Sure remaking Blood Money in a creative way can become even better than Contracts
Why it wouldn’t be a waste of resources, if they have build another game structure and they also remastered yet Blood Money? This hypothetical BM remake has no raison d’etre or market at all
by this logic Contracts was a mistake, then
there are reasons for remaking Blood Money Levels which I believe makes sense
- Blood Money Levels are fan favorite
- People these days usually love remakes (RE, Demon’s Souls and etc. has proven that)
- It’s an opportunity to get back to the classic way of Hitman (With less focusing on Online and more Focus on Gameplay Elements, Like the things we already had in BM and they’re still missing in new games)
- they can make so many features in this game and keep most of it for future games without having to make them from scratch
I would rather have a remake of Silent Assassin instead of Contracts. The second game has aged poorly and there is plenty of room for improvements.
Nope. Contracts was build on the same game structure of old ones, representing a conjunction between Silent Assassin and BM. It wasn’t a mistake.
- maybe it’s true, and they can make BM-like levels as they already do
- there is already a remastered of the game. In addition, Hitman has not the same appeal of RE and Demon’s Souls to the mass market.
- why going back? There are old games and remastered for who want to go back
- it’s what they will do developing new games, like 007, who as more appeal to the mass market than a remake of a game who has got already a remastered
Were elevators not put in levels because they couldn’t figure out a way to do it in Glacier? Because I thought I remembered that they didn’t put them in on purpose because of their “swiss cheese” level design philosophy.
Correct me if I’m wrong but I remember hearing them say they always wanted people to have different ways of escaping and moving around the map and being stuck in a elevator went against that, so them not having working elevators is very much by choice whereas things like rain were just hard to figure out with the game engine. I have no memory of where I heard it from, so again I could be wrong, but I swear that that reason has been in my brain and I’ve just assumed this whole time they were never going to put working elevators in.
So basically proper offline mode isnt in the Game because its additional work to implement, because they built it around online to have features that they didnt put in anyways so basically: We won’t do it, fuck you, try enjoying WOA once we turn off the Servers in 5 years.
True. and this Remake can use the same method with keeping most things from the world of assassination trilogy and improving them while adding some new ones
There is HD Enchanced. It’s not Even Close to a Remaster. and there is a big Difference between Remake and Remaster
It’s no going Back. It can become a totally new game with changing lots of things from the levels an adding totally new levels
This One, I agree with
I hope that 007 Project can become something more than World of Assassination Trilogy
I love these new Hitman games
Level Design is great. Atmosphere is Awesome. it’s worth replaying Every Mission so many times
but I also have some problems with them. Reward System is not good at all. there is no weapon customization and some gameplay features like human shields are missing and they can’t bring them back in HITMAN 3
that’s why I’m Hoping for a new Hitman game with Money System for rewards and gameplay mechanics like Blood Money
and I don’t it would make sense for them just to copy everything from BM unless it’s actually BM Remake
I have to say, as a cheerleader for the WoA trilogy so far, I will be bitterly, bitterly disappointed if there isn’t a patch released for HITMAN 3 (even if the patch takes 2-3 years to happen) that doesn’t allow for a fully functioning Offline Single Player Moder, that allows basically everything in the game (Main/Bonus Missions, Escalations, ETs, and earning progression/unlocks as normal on all of the above) except Contracts (which obviously requires server support) to be playable without the Always Online connection.
As we approach the end of the trilogy and probably a significant hiatus until the next Hitman game, I think it’s almost morally necessary for IOI to ensure that the whole of the WoA (except for Contracts Mode) can be enjoyed as an offline single player game. I’m hopeful and optimistic that IOI will do this and so I’m going to assume they will do the work for this absolute necessity to happen: I trust them to do the right thing.
But all of that said, if they don’t end up supporting a fully functioning offline HITMAN 3 a couple of years from now whenever they wind down their servers, then I’ll be the first in line to rip them a new arsehole because that would just be a shitty way to treat their fans and paying customers. But for now, I’m assuming the best of them and choose to believe that it won’t come to that.
i asked Travis about this one time and he said he and the team would fight for this to happen before the servers would be turned off, but in all honesty: if Hakan and the higher ups dont see it as profitable enough, they won’t do it.
Same with the Absolution Servers; they said they’ll try to find a solution but nothing happened.
Absolution is now 10 Years old and i really dont care about the Servers, because its only a Game mode that i never played anyways, but in HITMAN we have like Key Functions like Ratings and Unlocks bound to this online shit and I’m seriously pissed that i basically paid 300€ for Games that have more or less an expiration date.
The only thing that should require online are Leaderboards, ETs and Contracts, obviously.
Everything else is just Anti Consumer Corporate shit and when you point that out the are told something like that:
by either IO or other Fans.
i agree but this doesn’t necessarily mean that a theoretical remake would make them add these features anywhere. and i’d love these features not just to return but also to be improved and made deeper. just like they handled the enforcer idea from absolution by tweaking it and making it really great
what’s the point then? just make a whole new game instead of infinitely rehashing the same ideas with a few new ones. that wouldn’t satisfy both the people who want something new and those who want them to stay true to the original games they would be remaking
I Guess you’re right
I Just want that ultimate Hitman Experience
if they can make that happen in next game
I’d be happy and Won’t ever talk about BM Remake
i think you’re too cynical, MrOchoa. a lot of these bad decisions actually do come from human error, not ““corporate””. theres just not enough time to work out some of these issues, sometimes.
the things that are anti-consumer to leave broken are also often anti-developer to fix, and i feel like that’s not talked about much.
sure, the devs could really want to implement an offline mode. but if that takes away from development time for things that could actually make them money (surprise, surprise, game development is a job), then they simply cant do it.
that’s not “anti-consumer corporate” stuff, it’s unfortunately just the cycle of making a profit and having to pay your employees.
(of course, i would love for them to make an offline patch; but i wouldnt want it to be unpaid labor. so hopefully, H3 generates enough sales with all these deals and such to invest some of that money into an offline patch)

i think you’re too cynical, MrOchoa. a lot of these bad decisions actually do come from human error, not ““corporate””. theres just not enough time to work out some of these issues, sometimes
look, i see what you mean and if HITMAN would be one-and-done Title I’d agree with you, but its not. They built this to be a Platform 3 whole Games, over like 6 or even more years.
I understand that Things sometimes just dont work out like they were intended - but then you have to fix it. I’m more than thankful that they patched in a “Retry to connect” Button instead of getting booted into the Title Menu, but its still a flaw that shouldn’t be there in the first place.

the things that are anti-consumer to leave broken are also often anti-developer to fix, and i feel like that’s not talked about much.
Fixing a problem you created is anti-developer?

but if that takes away from development time for things that could actually make them money (surprise, surprise, game development is a job )
Are you implying that i dont think Game Development is a real Job? Also my Anger is not directed to the People who actually work in development and so on, but on the Management, that decides Things like that.
This Platform, HITMAN Trilogy, has an expiration date in its current state. Like it or not, its a House built on Sand get it? no matter if I’m too cynical or you are too blue eyed or whatever.
I hope when the Day the Servers get shut down, we will have that Patch, otherwise i will be here just to say I told you so!
Edit: is being too blue eyed even a thing to say in the English language?

Fixing a problem you created is anti-developer?
only when it’s unpaid labor

Also my Anger is not directed to the People who actually work in development and so on, but on the Management, that decides Things like that.
of course, but management has to make bad decisions like that to make sure they arent burning money. the developers would love to spend forever to perfect the game, im sure, but there has to be someone making sure that they can get paid eventually. and unfortunately, i dont think an offline mode would create that many more sales.

This Platform, HITMAN Trilogy, has an expiration date in its current state. Like it or not, its a House built on Sand get it?
no matter if I’m too cynical or you are too blue eyed or whatever.
I hope when the Day the Servers get shut down, we will have that Patch, otherwise i will be here just to say I told you so!
Edit: is being too blue eyed even a thing to say in the English language?
i have no idea what “blue eyed” means

, i dont think an offline mode would create that many more sales.
no, but doing something like this definitely increases the overall perception of your Company and I’m sure also the willingness of your Customers to buy your next Product.
Until recently CD Projekt Red managed to have this Reputation of doing all kinds of Stuff “pro consumer”. i hope they lost this by now, tbh.
This Reputation paid off really, really well for them.

have no idea what “blue eyed” means
zu blauäugig sein means being too naive, or too good natured to think of something bad.

no, but doing something like this definitely increases the overall perception of your Company and I’m sure also the willingness of your Customers to buy your next Product.
this is like “paying in exposure”. it’s not actually a thing
to most people, IOI will get their check as long as they put a funny fish in the next Hitman game… or make the next Bond game.

zu blauäugig sein means being too naive, or too good natured to think of something bad.
do you think im being too naive? im just being realistic with you.

do you think im being too naive?
not really naive, but too willing to believe IOs words. Idk, I’m probably just bitter.
Didn’t meant to attack you, I’m sorry.

this is like “paying in exposure”. it’s not actually a thing
I’m sure it paid off for CDPR, if it wasn’t for Witcher 3 and their DLC Policy Cyberpunk wouldn’t have been that big of a deal.
It’d be cool if you could shoot it open like the hatch in the trap door. And then climb on up.

not really naive, but too willing to believe IOs words. Idk, I’m probably just bitter.
im speaking to you from experience, MrOchoa, not from IOI’s words. i work with game developers every day, and what im telling you is the unfortunate truth of how game development works. no matter how passionate game devs are about fixing bugs and making their game perfect, they have to receive a paycheck at the end of the day. and managers have to make sure they make money.

I’m sure it paid off for CDPR, if it wasn’t for Witcher 3 and their DLC Policy Cyberpunk wouldn’t have been that big of a deal.
that’s CDPR, not IO Interactive