HITMAN 3 - Bug Report Thread

This issue is also present with aprons worn around the neck like the kitchen assistants in sapienza or the metal worker in Mumbai, for example. May have been something to do with the Ambrose metal workers who wear two aprons, I think

2 Likes

Platform: PC (Steam)
Location: Berlin, All locations
Description: Only civilians are spawning.
Frequency: Always
Video: recording

Platform: PC
Location: Mendoza and Ambrose Island
Description: DAK X2 Covert uses incorrect model in both locations. One is carried by Tamara Vidal’s bodyguard, and second by Noel Crest. This issue previously appeared in Berlin where it was fixed by replacing agent’s wrong DAK’s model with DAK X2 DTI.


Frequency: Always
Location: AI
Description: Brine-damaged SMG when picked up in AI uses sounds of silenced version, but when I use version I have unlocked, it uses normal loud sound.
Frequency: Always

1 Like

Platform: PC
Location: Ambrose Island
Description: Engineer disguise looks weird, you guys just put 47’s head on other NPC’s body and now 47 looks weak and small.
Frequency: Always
Image:


3 Likes

Platform: PC
Location: Colorado
Description: There is a pill jar floating in the air near the Chemistry Shed and it has hitbox
Frequency: Always
Image:

Platform: PC
Location: Ambrose Island
Description: There is a space between the Pirate disguise with a headscarf and the weapon on the back
Frequency: Always
Image:

1 Like

Platform: PC/Epic
Location: Ambrose Island (& many other maps)
Description: In-map explosives (in this case a Molotov by the camp spawn) can randomly detonate near the beginning of a level.
Steps to produce: Restart the level, possibly multiple times.
Frequency: Random occurrences. Fairly infrequent.

2 Likes

Platform: PC/Epic
Location: Ambrose Island (& a few other maps)
Description: Wall hack AKA ‘Stingray’ bug. NPCs below can see bodies hidden up by the toilet and along the bridge.
Steps to produce: Hide a body in front of the toilet nearby the camp start. Wait for an NPC to walk along the beach below.
Frequency: Always happens.

Platform: PS5

Location: n/a

Description: In my inventory, in the melee section, only the gold bar shows up. Nothing else shows there. Even though I have a lot more items that show up in planning for missions.

Steps to reproduce:

  1. Start the game
  2. Go to career → inventory → melee

Frequency: Every time I go to my inventory

Platform: Xbox One, Disc

Location: Ambrose Island

Description: This TV in Ambrose is unnaturally bright.

Steps to reproduce:

  1. Start the game
  2. Load Ambrose Island
  3. Walk past this hut and open the door, there should be two people watching it on a sofa, if that helps you identify where it is

Frequency: Always

IO, please make their v1deost-op being so bright. sincerely, v1deost. alright, terrible pun. but please fix it lol.

2 Likes

Can you check if you are in the right main folder?
There are three main folders: Weapons, Tools (I don’t remember the name exactly) and Suits. And two “Melee” sections (one in Weapons and one in Tools).
The main melee items like sword, fiber wire… are found in the Weapon folder while the gold bar is present alone in the Tool section.

3 Likes

Platform: PC
Location: Sapienza, Landslide
Description : Briefcase disappears if you explode remote flash device that is in it while you are holding the briefcase, or it just become invisible I am not sure.

Couldn’t upload video, if you actually need it contact me

Platform: PC Steam
Location: Game Wide
Description: Aiming at bright lights or shiny surfaces can produce a blinding light that obscures the screen and make it difficult to use firearms (dangerous to epileptic persons)
Steps to reproduce:

  1. Start the game
  2. Load into any map (tested on Ambrose and Miami)
  3. Aim a firearm at various spot on the map with bright lights or reflective surfaces (i.e security cameras or through the racing garage windows in Miami)

Frequency: Every time in confirmed spots
Video Link: HITMAN 3 Ambrose Island Glare Bug | EPILEPSY WARNING - YouTube
Note for video: This is one example of the blinding lights, showing off how problematic the result is while playing

Oh yeah thats right. My bad. Thanks!

1 Like

Platform: Xbox One S Digital

Location: Ambrose Island

Description: Flash grenades thrown by guards in the cave do not display a warning pointing at the grenade.
Steps to reproduce:

  1. Get yourself into combat with an applicable guard by the server objective
  2. Watch him throw it directly at you and don’t move (so you couldn’t exit the warning or flash range)
  3. Get blinded

Frequency: Always when the grenade would land in the caves

Platform: PC
Location: Ambrose Island
Description: The camera at the entrance of Militia Cave won’t affect your silent assassin.
Frequency: Always
Image:

Platform: PC
Location: Ambrose Island
Description: 47’s hair grows back when wearing this cook’s disguise near the Central Social Hub.
Frequency: Always
Image:

4 Likes

Platform: PC
Location: Sapienza
Description: This guy’s image in contract mode doesn’t match his model.
Image:

3 Likes

Platform: PC
Location: Ambrose Island + WoA
Description: I’m playing H3 but the lighting is like : “No”.
Frequency: Often.
Image: This is at the beach.

1 Like

Platform: PC
Location: Sapienza
Description: When I crouch near the tunnel wall and throw something to the wall, the item will go through the wall and fall into the void.
Frequency: Sometimes
Image: