Not sure if it’s my controller or something other people are having but I keep being knocked out from running long distances like I’m not holding the button anymore, this even happens when put on toggle so I’m wondering if it is a bug or update. I’m on PS5.
Edit: After further testing it is only Hitman I’m having this issue on, the button works fine for all other games that require me to press it and hold it for long durations. Therefore I’m sure it’s a weird bug or change affecting movement.
When playing Guided Training, this NPC now has the bandage around his head that previously was only there in previous games when you advance to Freeform Training - which ruins the joke that during Guided Training this ICA actor was genuinely injured as you were completing the tutorial despite Diana assuring you that all weapons are simulated.
Another nitpicky report - the subtitles for the “How to Play” video in the game for Freelancer spell the currency used for the mode as “Mercers” which is inconsistent with how they’re spelt everywhere else as “Merces”.
Platform: PC (Epic)
Location: Freelancer mansion (basement?)
I’ve had this issue since forever (probably ever since the launch of the Freelancer patch?), where the screen blinks black one time after returning from a successful Freelancer mission. I can’t say I have encountered this outside of the Freelancer mode.
At 4 seconds in:
Any ideas why this happens? Anyone else also getting this every time?
Platform: ps4 Location: elusive target arcade dartmoor the procurers Description: the 2nd dialogue between the 2 targets does not trigger, they remain standing doing nothing in front of each other and they do not move at all
**Frequency:**always on all arcade missions with them
Gary Lunn in the Sarajevo Six has had his named misspelt as Garry in the recent re-release for WoA. The original spelling is still in the bios of other targets so…
On the loading screen of The Chameleon, the box with the target’s image isn’t correctly set up. As it has additional requirements, the image should be scaled smaller like it appears on the mission planning screen with a grey background behind the additional requirement - just like how the second objective appears on the loading screen. As it stands, the text of the additional requirement just gets displayed right over the target’s face.
In the Elusive Target The Prince, this guard seems to have attended the same school that teaches teleportation as a guard in The Gunrunner (which got fixed last year).
If 47 is holding a propane tank and a briefcase, when you go into your inventory and navigate to the briefcase immediately from the propane tank - the briefcase will still (incorrectly) display the “Accident: Explosion” tag from the propane even though you’ve changed items.
If another item is briefly selected so you can get to the briefcase in the inventory wheel, the “Accident: Explosion” tag is removed as intended.
Description:
Is there a change in specifications to allow larger items to be tucked into the briefcase?
If I am not mistaken, large size items can be stored in the briefcase since January of this year of the freelancer implementation.
I believe that previously Katana, bats, axes, canes, etc. could not be stored in the briefcase.
I think this has markedly changed the difficulty of playing escalation and contracting.
Is this an official specification? Or is it a bug or something? Will it return to the original specification someday?
I did a quick review of the patch notes and couldn’t find any mention of this.
Sorry if this is an oversight on my part.
As an aside, I also consider the fact that the Seeker 1 and Tranquilizer needles can no longer coexist to be a major spec change.
It is very strange that there is no mention of this either.
Steps to reproduce:
prepare a briefcase.
prepare large sized items such as Katana, axes, etc.
these larger sized items can be stored in the briefcase.
A few patches ago you removed a technique speedrunners used called stored shot.
It’s done by pressing/holding Instinct and then pressing the Shoot button. This would store a shot/bullet such that when you pressed Aim (after storing) it would fire the shot immediately. This was a very useful input technique and I would like to see it back. I’m guessing this was removed by accident since this was in the game from the beginning and only removed this year during the January patch (I believe).
This pipe in the little room off of Hirschmüller’s Office doesn’t highlight in instinct, even though you can scale the ledge to get to it to climb in and out.
There are even after lastest patch still some clothes that have notable clipping issues. All of them still occur.
Platform: PC
Location: Landslide
Description: This NPC has notably blacked out back of his suit, and has shirt clipping through neck
That’s still there. I saw it the other week and forgot to take a screenshot and have been playing it in hopes the one NPC that has that disguise (that I know of) spawns so I could post it, but alas he has not. The pants have terrible clipping. It’s more clipping than intended pants.
Steam and PS5
Whittleton Creek/The Serial Killer ET
On the mission planning screen, the target image is showing the “Any Method” and “Any Disguise” text - which is not how the rest of the game operates. If there is no restrictions, then this text is meant to be hidden and a larger target image is meant to be displayed instead.
Noticed this while playing Freelancer and hastily re-created it in the main mission - if you pull a NPC through this window, the body is marked as hidden. Even though its really not.
Steam
Paris
In the The Corky Commotion (H1 GOTY) escalation, the “No Agency Pickups” complication is incorrectly marked as being optional. Going to the loadout and attempting to select a pickup spot greets you with a “Not Available” message.
Location: Haven Island
Description: Walls in laundry room are so thin, than when exploding propane flask here, it killed my supplier (woman in shower)
Frequency: Always
Location: Paris (Freelancer)
Description: This treat cannot be poisoned, although it displays it can be, most likely because it is behind glass, which player can’t reach, but target can.
Frequency: Once