Platform: ps4 Location: elusive target arcade dartmoor the procurers Description: the 2nd dialogue between the 2 targets does not trigger, they remain standing doing nothing in front of each other and they do not move at all
**Frequency:**always on all arcade missions with them
Gary Lunn in the Sarajevo Six has had his named misspelt as Garry in the recent re-release for WoA. The original spelling is still in the bios of other targets so…
On the loading screen of The Chameleon, the box with the target’s image isn’t correctly set up. As it has additional requirements, the image should be scaled smaller like it appears on the mission planning screen with a grey background behind the additional requirement - just like how the second objective appears on the loading screen. As it stands, the text of the additional requirement just gets displayed right over the target’s face.
In the Elusive Target The Prince, this guard seems to have attended the same school that teaches teleportation as a guard in The Gunrunner (which got fixed last year).
If 47 is holding a propane tank and a briefcase, when you go into your inventory and navigate to the briefcase immediately from the propane tank - the briefcase will still (incorrectly) display the “Accident: Explosion” tag from the propane even though you’ve changed items.
If another item is briefly selected so you can get to the briefcase in the inventory wheel, the “Accident: Explosion” tag is removed as intended.
Description:
Is there a change in specifications to allow larger items to be tucked into the briefcase?
If I am not mistaken, large size items can be stored in the briefcase since January of this year of the freelancer implementation.
I believe that previously Katana, bats, axes, canes, etc. could not be stored in the briefcase.
I think this has markedly changed the difficulty of playing escalation and contracting.
Is this an official specification? Or is it a bug or something? Will it return to the original specification someday?
I did a quick review of the patch notes and couldn’t find any mention of this.
Sorry if this is an oversight on my part.
As an aside, I also consider the fact that the Seeker 1 and Tranquilizer needles can no longer coexist to be a major spec change.
It is very strange that there is no mention of this either.
Steps to reproduce:
prepare a briefcase.
prepare large sized items such as Katana, axes, etc.
these larger sized items can be stored in the briefcase.
A few patches ago you removed a technique speedrunners used called stored shot.
It’s done by pressing/holding Instinct and then pressing the Shoot button. This would store a shot/bullet such that when you pressed Aim (after storing) it would fire the shot immediately. This was a very useful input technique and I would like to see it back. I’m guessing this was removed by accident since this was in the game from the beginning and only removed this year during the January patch (I believe).
This pipe in the little room off of Hirschmüller’s Office doesn’t highlight in instinct, even though you can scale the ledge to get to it to climb in and out.
There are even after lastest patch still some clothes that have notable clipping issues. All of them still occur.
Platform: PC
Location: Landslide
Description: This NPC has notably blacked out back of his suit, and has shirt clipping through neck
That’s still there. I saw it the other week and forgot to take a screenshot and have been playing it in hopes the one NPC that has that disguise (that I know of) spawns so I could post it, but alas he has not. The pants have terrible clipping. It’s more clipping than intended pants.
Steam and PS5
Whittleton Creek/The Serial Killer ET
On the mission planning screen, the target image is showing the “Any Method” and “Any Disguise” text - which is not how the rest of the game operates. If there is no restrictions, then this text is meant to be hidden and a larger target image is meant to be displayed instead.
Noticed this while playing Freelancer and hastily re-created it in the main mission - if you pull a NPC through this window, the body is marked as hidden. Even though its really not.
Steam
Paris
In the The Corky Commotion (H1 GOTY) escalation, the “No Agency Pickups” complication is incorrectly marked as being optional. Going to the loadout and attempting to select a pickup spot greets you with a “Not Available” message.
Location: Haven Island
Description: Walls in laundry room are so thin, than when exploding propane flask here, it killed my supplier (woman in shower)
Frequency: Always
Location: Paris (Freelancer)
Description: This treat cannot be poisoned, although it displays it can be, most likely because it is behind glass, which player can’t reach, but target can.
Frequency: Once
Since January, whenever something appears in the picture-in-picture, if it doesn’t have one of the frames around it (ie “Target Eliminated”, “Briefcase Stashed” or “Body Found”), it won’t display correctly in that the objectives will be overlayed on top of it. This doesn’t happen in all cases, but happens often enough.
During Freelancer, mainly in Mumbai, the PIP won’t have the frame when a body is found so it can also happen there too.
This example of it occurring in Dubai seems to be consistent though.
I play on xbox one. I have never been able to pick up the fuse in the garage in freelancer. I have reported this bug at least 5 times. No has fixed it yet. I have deleted and installed the game 4 times now. No change. Now all of a sudden playing today. I was not getting a prompt to pick up the mushroom out of the yard. Even though it highlites on instinct. I am getting so angry and frustrated I want to throw the game away and tell everyone I know not to buy it. I paid a lot of money for this game and people that are playing it for free are having lesd issues. Who do I email at ioi to get some of my money back? This is such bullshit.
Akane Akenawa’s face doesn’t look right anymore and is now darker than the rest of her. Its not just this specific spot either/a weird shadow thing in this area. It’s consistently there no matter where she is.