The first portcullis in the video below is missing a sound effect when used (the second one shown is to show what it should sound like) as only the sound of the chain being pulled can be heard. The sound of it retracting is also missing.
While this footage is captured in The Disruptor, it occurs in The Ark Society as well.
Location:
Isle of Sgail, or other ETA contracts with [optional] Objectives (Dartmoor and Berlin).
Description:
It is about the [Optional] objectives.
Apart from the English localisation, other versions of languages would have double [Optional] text on the objective called “Do not eliminate Tim Quinn” if the locution “Optional” is divided into two words.
In addition, there is a [Optional] text on the timed objectives, which will confuse the players in some ways.
I too was wondering about the double display of objectives in “Disruptor.”
Come to think of it, “PLACE BOTTLE OF ATRANTIDE” has not been translated either.
Berlin doesn’t have a briefing because 47 has just lost his handler. He’s all alone. The mission starts with the “interactive cutscene” by the bus station.
Description: In the ending cutscene, when Grey picks up 47 with his helicopter, the model of Grey is his wounded one with bloody hands from the Dartmoor cutscene
Steps to reproduce:
Start the game
Load the Ambrose Island Mission
End the mission by letting Grey pick up 47 with the helicopter to play the cutscene
The game will let 47 go into cover on these little sections, but you can’t go anywhere. When you leave cover, 47 is stuck behind the pole. And the camera goes into first-person.
Platform: PC (i7 & iRIS Xe integrated graphics card), EPIC
Location: Most H1 and H2 location
Description: All of the H1 and many of the H2 maps are completely unplayable in special modes e.g. Freelancer, Arcade and ET as they have extremely bright Lightning and chrome/metallic rainbow reflections from all surfaces. This never occurs in story mode and is somewhat inconsistent (e.g. Santa Fortuna has this in Freelancer but not the revolutionary ET). Restarting the mission, reinstalling the game or graphics drivers does not help.
Location: Paris, Sapienza, Hokkaido, Miami, Haven Island
Frequency: Always.
Description: Several disguises in certain H1 and H2 maps which feature aprons are still/again broken when viewed from the back. Some short aprons (Florida Man, Hokkaido chef, Haven cooks/barkeeps) have the back side missing, while some long aprons (Paris chef, Sapienza chef, Miami kitchen staff) have a triangle “hole” or a different fabric.
I tried quickly checking all apron disguises I remember, and below are the screens of the ones I found broken. Others that I checked (Sapienza kitchen staff, Marrakesh waiter, Bangkok barkeeps, Colorado militia cook, Miami food vendors and waiters, Mumbai metal workers, Whittleton food vendors, Haven villa staff, Sgail waiters and chefs) were fine, but I could´ve missed/forgotten some.
Description: Fairly minor issue, but 47´s eyebrows clip through the mask on the guard disguise a bit, which I believe didn´t use to be the case (at least in H2).