Any chances of the bug of targets leaving the game area being fixed eventually? Has been happening a lot since the last update.
When “The Showstopper” (Paris) mission ends (first misson in Hitman 1), cinematic “The Secrects of the Global Elite” do not play as it should do. Game just open “World of Tomorrow” mission. If I try to click on this cinematic in game to start play it, nothing happens.
Seems ‘World of Assasination’ game version do not have this cinematic for some reason.
Works fine in simple ‘Hitman 1’ game version
PC
Marrakesh - A Gilded Cage (and I assume other variations of this map)
The indications on the map that denote going up or down stairs are swapped. They have been like this for a while, unsure if this has been reported already.
Platform: PC - Epic Games. Low specs and 30 fps, might not be recreatable on better performing platforms
Location: Freelancer Safehouse
Description: DLC customization options can be accessed without actually owning DLCs.
Steps to reproduce:
Open Safehouse level. Open any customization menu - music, furniture, etc that has at least one option locked by DLC.
Let’s say we have three available options in the following order - X, Y and Z. Out of those, Z is the one that requires a DLC to select, and Y is the available one. Switch to option X; then switch to option Y and press the “Set & Exit” prompt in very quick succession. As a result, the game will switch to the next item Z and set it despite it not being available.
Frequency: Seems to be consistent, at least on my end; can be done with any customization menus in Safehouse.
Not sure if this is new since the last patch so correct me if I’m wrong.
The saving glitch of PS5 seems to have spread from just being on Hitman 3 maps and Freelancer to the Bonus Missions.
I haven’t played the bonus missions for a long time so it might have already been on them but I don’t remember it being present on those missions.
Missions are The Icon, Landslide and A House Built on Sand.
It has always been like that, at least for me. Really hope they’ll fix it one day.
Platform: PC
Mission: Freeform Training
Description: Some NPC’s have this nasty texture glitch on them, that makes their suit appear glitched and use wrong color
Frequency: Always
And many others such as The Showstopper for example. This bug is one that’s annoyed me for ages.
Steam
Hokkaido
If a NPC touches this section of wall, they die from a drowning accident and the body is considered hidden. This also happens on the same section of wall on the other side just past where the two other NPCs are looking at the aquarium.
Status: SOLVED
Platform: PS4 - i installed Hitman 1 Definitive Edition - i know this is the first game but since the thread is closed, it’s important to notify it anyway
Location: Hokkaido
Description: All the missions of the other locations have been downloaded except Hokkaido: no story mission, no escalation, no Patient Zero nor the Sarajevo Six mission.
Steps to reproduce:
Launch Hitman Definitive Edition
Check Hokkaido chapter
I will try tomorrow if the downloading of the Hokkaido missions launch and update here.
The H1 DE on PS4 doesn’t have Hokkaido on the disc. It’s added via a single-use DLC code in the box.
If you have previously redeemed the code, you may just need to manually start the download. If you haven’t previously redeemed it, the code may have been broken by the delisting last year.
Xbox DE is the same, although it also lacks Colorado on the disc iirc.
Thank you very much, i just had no idea at all. I was sure i redeemed the code to download it but apparently i didn’t
Well, problem solved but for the life of me i can’t figure why you would unlock Hokkaido that way. Hitman sure had a hectic development but they never made things go smoothly.
Space issues on the disc was the reason behind it.
It was said at the time that they chose Hokkaido to do it to because it was at the end of the campaigns for the main story, Sarajevo Six and Patient Zero. That way regardless of what you jumped into first, you’d be playing other locations while it was still downloading and it would likely be done/installed by the time you needed it.
Platform: PC
Digital version, Steam, must be same issue everywhere
Location: Doesn’t matter
Description: Very old bug that is asking to be fixed. Long story short, after you kill an NPC that found a body, “Body found” penalty gets removed, right? Because you killed a witness. Trick is, if someone else then founds a body, not necessarily the same one, and does NOT get killed, the penalty won’t come back. Might be server side issue
Steps to reproduce:
- Start the game
- Load the any mission/contract
- Kill any NPC, let the body be discovered. Kill the person that found the body
- At any time later, reproduce step 3. Kill someone and let his body be discovered, or lure someone to the first body/bodies
- Let them be, don’t kill the witness
- End the mission. There is no penalty for “bodies found”, you still get extra points as if that was never failed
Frequency: Happens everytime
Here is a great video from a community member, Cybore, that demonstrates the issue
Platform: Xbox One, digital
Location: Freelancer, Syndicate Showdown, Wittleton Creek, but could happen on any location.
Description: two suspects had the right looks (brown hair, hat, earings, necklace), the right tells (foodie and sweet tooth) and were on the same handover agenda. Only the actual leader should meet all the looks, tells and agenda.
Steps to reproduce: it’s too random to reproduce
Frequency: once.
Is a choker actually considered a necklace? I’m not sure off the top of my head and not played freelancer recently but could be the problem?
It certainly counts as a necklace for freelancer. That suspect has no glasses nor visible tattoos, meaning she has only three of the six possible looks, the brown hair, the hat and the earings. I remember eliminating that suspect a while ago and I did not have any problem with an invisible tattoo if she has one.
Platform: All the platforms.
Frequency: Always.
1. Map Display
In Hokkaido, the map has a display issue.
[How could it still be broken? It’s almost the Year 5! (Image from @Count.Rushmore )]
2. Kill box
In Marrakesh, some stairs can kill people but some can’t.
[If the stairs of Marrakesh can kill, why can’t they?]
In Mumbai, the elevators might kill 47 while he is climbing down.
The lethal elevators in Mumbai
In Dartmoor, there are several breathable ponds in the garden.
Breathable ponds in Dartmoor
In Chongqing, the spot is super weird for killing…
3. Body-hiding Spots
In Marrakesh, some of the out-of-bound areas don’t count as body-hiding spots.
Out-of-bound areas cannot hide the bodies in Marrakesh
In Dartmoor, there is something wrong with the river.
Out-of-bound areas cannot hide the bodies in Dartmoor
In Chongqing, some of the out-of-bound areas do not count as body-hiding spots.
4. Drowning Spots
In Dartmoor, I was expecting this work as the tub in Santa Fortuna.
In Ambrose Island, I was expecting this to work as the washbasin in Hokkaido.
5. Interactive Spots
In Marrakesh, it’s odd to see that some of the floors can drop people down, but some aren’t.
Some places cannot drop the bodies in Marrakesh
[Why we’re unable to push NPC into the water while we’re able to drop their bodies here?]
In Whittleton Creek, the climbing animations are broken.
The broken climbing animations in Whittleton Creek
[Actually, not only in Whittleton Creek, other maps like Chongqing also have the same issue.]
In Haven Island, the windows in the gym can only be climbed over on one side.
In Dubai, the walls of the attic can only be climbed over on one side.
In Chongqing, this interactive spot is being bugged.
In Mendoza, this interactive spot is being bugged.
This spot is very weird in Mendoza…
6. Double Optional in ETA
In Elusive Target Arcade, those contracts with Optional Objective will display double or even unsuitable [Optional] in the HUD, especially occurring in other languages.

The Disturpor mission is only an issue from the LOCR file (00D7C2D00F538B72), which can be fixed easily, but is not the same case in ETA for other languages.
7. Missing dialogue
In the Disturpor mission, there are 3 missing dialogues. I have fixed that.
{
"$schema": "https://tonytools.win/schemas/dlge.schema.json",
"hash": "[assembly:/localization/hitman6/conversations/_test_dialogue/evergreen_d/be_tryescape.sweetdialog?/be_tryescape_diana_001.sweetdialogitem].pc_dialogevent",
"DITL": "00B7E83B2B5BFE20",
"CLNG": "00E3CBB0725ED16C",
"rootContainer": {
"type": "WavFile",
"wavName": "be_tryescape_diana_001",
"soundtag": "Voiceover_Handler",
"defaultWav": "[assembly:/sound/wwise/originals/voices/english(us)/_test_dialogue/evergreen_d/be_tryescape_diana_001.wav].pc_wes",
"defaultFfx": "[assembly:/_pro/facefx/exported_animation/english(us)/_test_dialogue/evergreen_d/be_tryescape_diana_001.animset].pc_animset",
"languages": {
"en": "//[DIANA]\\\\//(0,2.7)\\\\47, the target is trying to escape!//(2.7,30)\\\\Don't let them get away.",
"fr": "//[DIANA]\\\\//(0,2.7)\\\\47, la cible essaie de s'échapper !//(2.7,30)\\\\Arrêtez-la à tout prix.",
"it": "//[DIANA]\\\\//(0,2.7)\\\\47, Il bersaglio sta cercando di fuggire!//(2.7,30)\\\\Non permettere che ci riesca.",
"de": "//[DIANA]\\\\//(0,2.7)\\\\47, Das Ziel will entkommen!//(2.7,30)\\\\Lassen Sie das nicht zu.",
"es": "//[DIANA]\\\\//(0,2.7)\\\\47, el objetivo trata de escapar!//(2.7,30)\\\\No dejes que suceda.",
"ru": "//[DIANA]\\\\//(0,30)\\\\47-й, цель пытается сбежать! Не допусти этого.",
"cn": "//[DIANA]\\\\//(0,30)\\\\47,目标正在逃跑!别让目标逃脱了。",
"tc": "//[DIANA]\\\\//(0,30)\\\\47,目標正在逃跑!別讓目標逃脫了。",
"jp": "//[DIANA]\\\\//(0,30)\\\\47、ターゲットが逃げようとしている。逃さないで!"
}
}
}
{
"$schema": "https://tonytools.win/schemas/dlge.schema.json",
"hash": "[assembly:/localization/hitman6/conversations/_test_dialogue/evergreen_d/be_escapenow.sweetdialog?/be_escapenow_diana_001.sweetdialogitem].pc_dialogevent",
"DITL": "00B7E83B2B5BFE20",
"CLNG": "00E3CBB0725ED16C",
"rootContainer": {
"type": "WavFile",
"wavName": "be_escapenow_diana_001",
"soundtag": "Voiceover_Handler",
"defaultWav": "[assembly:/sound/wwise/originals/voices/english(us)/_test_dialogue/evergreen_d/be_escapenow_diana_001.wav].pc_wes",
"defaultFfx": "[assembly:/_pro/facefx/exported_animation/english(us)/_test_dialogue/evergreen_d/be_escapenow_diana_001.animset].pc_animset",
"languages": {
"en": "//[DIANA]\\\\//(0,30)\\\\47! You need to eliminate the target before it's too late.",
"fr": "//[DIANA]\\\\//(0,30)\\\\47 ! Vous devez éliminer la cible avant qu'il ne soit trop tard.",
"it": "//[DIANA]\\\\//(0,30)\\\\47! Devi eliminare il bersaglio prima che sia troppo tardi.",
"de": "//[DIANA]\\\\//(0,30)\\\\47! Sie müssen das Ziel eliminieren, bevor es zu spät ist.",
"es": "//[DIANA]\\\\//(0,30)\\\\47! Debes eliminar el objetivo antes de que sea demasiado tarde.",
"ru": "//[DIANA]\\\\//(0,30)\\\\47-й! Вам нужно устранить цель, пока не стало слишком поздно.",
"cn": "//[DIANA]\\\\//(0,30)\\\\47!你现在必须干掉目标,不然就没有机会了。",
"tc": "//[DIANA]\\\\//(0,30)\\\\47!你現在必須消滅掉目標了,否則就來不及了。",
"jp": "//[DIANA]\\\\//(0,30)\\\\47! 手遅れになる前にターゲットを排除する必要があります。"
}
}
}
{
"$schema": "https://tonytools.win/schemas/dlge.schema.json",
"hash": "[assembly:/localization/hitman6/conversations/_test_dialogue/evergreen_d/be_escaped.sweetdialog?/be_escaped_diana_001.sweetdialogitem].pc_dialogevent",
"DITL": "00B7E83B2B5BFE20",
"CLNG": "00E3CBB0725ED16C",
"rootContainer": {
"type": "WavFile",
"wavName": "be_escaped_diana_001",
"soundtag": "Voiceover_Handler",
"defaultWav": "[assembly:/sound/wwise/originals/voices/english(us)/_test_dialogue/evergreen_d/be_escaped_diana_001.wav].pc_wes",
"defaultFfx": "[assembly:/_pro/facefx/exported_animation/english(us)/_test_dialogue/evergreen_d/be_escaped_diana_001.animset].pc_animset",
"languages": {
"en": "//[DIANA]\\\\//(0,1.65)\\\\We lost them, 47!//(1.65,30)\\\\Our client won't be pleased.",
"fr": "//[DIANA]\\\\//(0,1.65)\\\\Nous avons perdu la cible, 47 !//(1.65,30)\\\\Notre client ne sera pas content.",
"it": "//[DIANA]\\\\//(0,1.65)\\\\Non riusciamo a prenderlo, 47!//(1.65,30)\\\\Il nostro cliente non sarà contento.",
"de": "//[DIANA]\\\\//(0,1.65)\\\\Wir können ihn nicht fangen, 47!//(1.65,30)\\\\Unser Kunde wird nicht erfreut sein.",
"es": "//[DIANA]\\\\//(0,1.65)\\\\¡Perdimos el blanco, 47!//(1.65,30)\\\\Nuestro cliente no estará contento.",
"ru": "//[DIANA]\\\\//(0,1.65)\\\\Мы потеряли цель, 47-й!//(1.65,30)\\\\Наш клиент будет недоволен.",
"cn": "//[DIANA]\\\\//(0,30)\\\\我们跟丢了目标,47!我们的客户不会对此感到高兴的。",
"tc": "//[DIANA]\\\\//(0,30)\\\\我們追丟了目標,47!我們的客戶不會對此感到高興的。",
"jp": "//[DIANA]\\\\//(0,1.65)\\\\目標を見失いました、47!//(1.65,30)\\\\顧客は喜ばないでしょう。"
}
}
}
8. NPCs
Some of the NPCs have weird clothing textures.
Additionally, there are many odd names for several NPCs, especially in The Cheveyo Calibration, in which all the targets’ names do not match with HUI intel. You could change the LOCR file (000513FA15B3201D) easily.
Furthermore, there are several Fake Poisonous NPCs on the map.
In Night Marrakesh, this NPC now still recognise 47 while he is holding a weapon.
In Ambrose Island, This NPC isn’t poisonous but he is currently in a poisoned condition from his action.
9. The Weapon Slots
Some mistakes occur in the Weapon Slots.
These two melee weapons shouldn’t be appearing in the Gun Slot.
Some of the explosives can’t be snuggled in the Hidden Stash.
[The Explosive Xmas Gift can only appear in Agency Pickup.]
[The Remote CX Demo Block Mk II doesn’t appear in Hidden Stash while other CX Demo Block can.]
The Blue Easter Egg can’t be taken out in the Hidden Stash.
10. Freelancer
Still missing the coin in the Freelancer Toolbox.
[How could it still be broken?]
Meanwhile, the prerequisites for completing the challenges are confusing.
[How can the fugu fish in Hokkaido and the frogs in Ambrose Island not be counted? (Image from Reddit)]
[For the similar Prestige Objective in Freelancer, Tanto does count but it doesn’t count in this challenge.]
Additionally, the “Do not Get Caught on Camera” Objective in Freelancer can be improved by changing the LOCR file (00721E7431F678EA).
"UI_CONTRACT_EVERGREEN_MILD_CLIENT_REQUIREMENTS_CAMERA_CAUGHT_NAME": "Do not Get Caught on Camera",
"UI_CONTRACT_EVERGREEN_MILD_CLIENT_REQUIREMENTS_CAMERA_DESTROYRECORDER_TITLE": "Destroy Surveillance Recorder",
"UI_CONTRACT_EVERGREEN_MILD_CLIENT_REQUIREMENTS_NO_WITNESSES_CONDITIONAL": "- Erase Video Evidence",
When the player has the “Do not Get Caught on Camera” objective and then gets caught on camera, the “Destroy Surveillance Recorder” wording will come out after it.
However, there is a Conditional Objective called “Erase Video Evidence” in the file, and I think that is more suitable for the Objective.

11. Contracts
Once again, the [Optional] complication is broken.
[How can the Wild Card Conditions be optional?]
After eliminating a marked target in the contract creation process, the exit music will come out soon, even when you still have other targets you want to mark. Please improve the Contracts Mode.
12. Disguises
In Haven Island, those disguises are counted as illegal while 47 is changing them.
Some disguises are counted as illegal in Haven Island
13. Exits
In Night Marrakesh, one of the exits can’t work functionally.
One of the exits can’t work functionally in the Night Marrakesh
14. Chinese Localisation
There are still many ET missions with no Simplified Chinese subtitles and numerous challenges are incorrectly titled.
You may refer to my Enhanced Chinese Localisation Mod for more details.





































