This argument doesn’t stand up to a post-launch DLC announcement. What you paid for is what you get, and it’s been exactly that since the announcement of H3 months ago.
Pretty sure we’re only getting some paid DLC is just because the game was so successful. Had this been a plan from the start, IO would have experimented in releasing a season pass at launch or DLC-promise before launch.
Yeah, it would be nice if it was free – who doesn’t want free stuff? – but I think in this way, being paid, it kinda guarantees that it’ll be some substantial and satisfactory handful of content.
(I know we got those sub-par, ET-like Special Assignments despite costing money, but IMO the real draw and value of the season pass was for the new maps, and those were really well made.)
This is correct. I think it is good that they obviously looked at what went wrong with the Special Assignments and now do not preannounce any kind of bonus missons for preorder anymore.
If they get the resources to develop some bonus missions of any kind (except special assignments), that’s really cool. When that time comes, they can announce them and people know what to expect and are happy. This avoids disappointment and false expectations on both sides.
By this point, they know what we like. We like brand-spankin’-new sandbox levels, and we like well-done bonus missions that showcase their given location in a new, exciting way. I’m surprised they’re still calling them “Special Assignments” in HIII. Nothing special about them.
I haven’t seen anything called “Special Assignment” in HIII, why do you think they sticked to that title?
About the title itself…“Special Assignment” is more to reflect the nature of those jobs. Not a proper full scale assassination contract, no weeks of preparation and studying intel, just a kill order on some lowlife scum that needs to be purged from the streets because he stole Grandmas retirement funds. Any hired gun could do it.
It’s like when your boss comes in and tells you “I got a special assignment for you. You are my best man, you’re the only one suited to do this” and you immediately know it is an unqualified shit task everyone else on the team refused to do.
That’s probably exactly how the ICA approached 47 for the contract on those guys selling “medicinal water” as a Ponzi scheme.
“47, I have a very special assigmemnt for my best and most expert assassin…”
Daytime Chongqing, but the lighting and atmosphere can’t be all sunny and warm, it’s gotta feel cold and sterile, like the Hong Kong missions in Codename 47.
Make the whole map psychedelic with unicorns and stuff, ‘after falling into ruin, the family turns to the production of drugs’
The Greenhouse as a methlab , mission name ‘Drugs are bad mmmkay’.
You can see it best if you dress the same black suit and gadgets, like briefcase, and compare them together. Daytime Mumbai and Haven are probably the only ones that dont apply such a filter to the whole scene, making the colors really pop out. I loved that and I wish there would be more. I like how they did every level, but if they do Bonus Missions, I wouldnt say no to another “clean” lightning. Here for comparison, look at his back, the colors, just everything:
One problem… and I say this as someone who really wants bonus missions… is that Sapienza and Marrakesh were unique in that they had large sections of their maps that the main missions barely used. Landslide and A House Built on Sand highlighted those areas of the map, effectively turning one level into two missions.
Since then, IOI have done much better at using the entire map, making the need for a bonus mission much less obvious. Again, I do want them very much, not arguing against them. I think people just forget how unique Sapienza and Marrakesh were in that regard. I’ve seen some say Chongqing’s streets area is similarly underused, and maybe that’s the closest we’ve had since, though I don’t know if I’d personally agree it’s comparable to Marrakesh’s market and Sapienza’s city hall and church.