Hitman 3 Graphics vs Hitman 2016

Looked like crap, now looks like liquid crap.

That’s the most foul simile ever.

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People complained so much about the file size (despite SSDs being cheap now) that I’m sure IOI thought a ā€œminorā€ graphics downgrade was worth the file size savings. I doubt they go back on that decision unless they see a huge uproar about it, which I doubt they do. Instead I’ve mostly seen praise for the smaller file size.

The LOD though, that’s weird. Even if they reduced it to help console reach 60fps, I see no reason for that to impact PC ultra settings. I mostly notice it with vegetation, and I’m hoping it’s a glitch they fix where the setting doesn’t apply right to it, but we shall see.

Also I will point out that anisotropic filtering works much better in this game compared to H2, which is a pretty big boon and mostly makes up for the rest for me. Take the bus out of Santa Fortuna for example, and the side of the bus is no longer a blurry mess. Use some super-sampling (I use 1.2) and it looks even better.

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Here, thats what I assume after their interviews and past DLC business.

20202020202020

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I think less fake npcs is actually a good decision, because you can’t run in a crowd, it’s easier to find paths through the crowd in hitman 3 than it is hitman 1.

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Oh, the Internet. I hadn’t actually been paying enough attention to notice the graphical downgrade, but now that it’s been pointed out, I’m mad about it.

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Maybe there should be an option to download more of the game in exchange for better graphics.

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Hokkaido in Hitman 3 is also missing the lanterns hovering around. A shame as I thought it was a very cool detail in Hitman 2016. Water reflection and firework detail in the distance also looks somewhat tuned down from 2016. Not sure if this is from a lower LOD or if it’s details they just took out.

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I think they took out the lanterns in Hitman 2.

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I wonder why? I don’t see how that would provide a performance boost or anything

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Yeah, this isn’t cool. So many little details that bring atmosphere and verisimilitude to the game are gone. C’mon, IO.

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I’ll keep looking for more of these to post. In summary I think it’s mostly dumbed down physics and level of detail. I hope IOI sees this and applies a fix. Downgrades like these should never happen, especially on pc.
If anybody finds more stuff like this do not hesitate to throw it up on here :slight_smile:

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When Hitman 2 launched the lanterns were there but looked glitched in DX12. Not sure if they ever fixed it or if they removed them, I didn’t play much for a while, but that was the issue. Since H3 is DX12 only maybe they removed them rather than try and fix it? I dunno.

Anyway in theory it looks better with them gone than it did in DX12 in Hitman 2.

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Lanterns are still present in the game. They fly much higher than in Hitman 2016

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It looks like they’re flying in a perfect grid lmao

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Lol. Really, I didn’t even notice that. Thanks to Ansel for 16 pictures in one

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I didnt even notice lol. I miss how they would rise up from the city though.

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I’m surprised this hasn’t been fixed yet.

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why are you surprised? it would need a patch, and thats not coming til the 23rd

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That’s true, it’s only been 20 days. I keep forgetting IOI is not as big as it was when it was with Square Enix. Sorry if I sound a little ignorant. Seeing unfinished games like Cyberpunk, Madden, etc. being released and seeing bugs like this can be a bit disappointing.

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