HITMAN 3 - Modding Thread

From what you’re saying it SEEMS like you have the right idea of what needs to be done. Not sure where it went wrong? :thinking:
As with the removal of body parts, it can be as “simple” as swapping the .PRIM address in the dependency editor or it requires additional steps.

For a clothing .PRIM swap:

  1. Extract outfit .TEMP
  2. With the dependency editor, open the .TEMP.meta and replace the .PRIM address with a different clothing hash.
  3. If from a different chunk than outfit .TEMP, extract clothing .PRIM and all it’s depends
  4. In extracted depends folder delete destination base and patch folders (e.g. chunk0, chunk0patch1, etc.) and transfer “patch” folders into their base folders. (e.g. chunk1patch1 into chunk1). Overwrite when prompted.
  5. Create patch .rpkg from folder containing outfit .TEMP, .PRIM and all it’s depends.

For a clothing .TEMP swap:

  1. Extract outfit .TEMP
  2. Extract outfit .TBLU (Usually the very last depend on the list of depends on the right panel).
  3. With the dependency editor, open outfit .TEMP.meta and replace clothing .TEMP with your desired clothing .TEMP.
  4. With the dependency editor, open outfit .TBLU.meta and replace clothing .TBLU with your desired clothing .TBLU.
  5. If from a different chunk than outfit .TEMP, extract clothing .TEMP and all it’s depends.
  6. In extracted depends folder delete destination base and patch folders (e.g. chunk0, chunk0patch1, etc.) and transfer “patch” folders into their base folders (e.g. chunk1patch1 into chunk1). Overwrite when prompted.
  7. Create patch .rpkg from folder containing outfit .TEMP and .TBLU, and clothing .TEMP and all its depends.

Note: It is not guaranteed that your swapped out clothing part will share the same color properties as it looks on the outfit you originally saw it. These properties are usually modified by the outfit .TEMP script. What you see will be the default settings.

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