Sandbox The Vector 1.2 - Overhaul
It looks like I never gave this mod its own thread, but then again I haven’t touched it in over three years. Needless to say when someone told me Peacock plugin wasn’t working any more I went a little overboard with changes. It brings it closer to the vibe of The Vector and away from Freedom Fighters (which I had originally kept a lot of, for different reason)
| Changelog | |
|---|---|
| - | New Navmesh (NPCs should no longer walk through objects) thanks to AtomicForce |
| - | Restored, integrated and improved Peacock Plugin |
| - | Mission Companion now allows for full planning screen in Online and Peacock |
| - | Overwriting online mode with planning-less sandbox now optional (For those not using SDK/MC) |
| - | Preserves vanilla The Vector in Peacock and Offline for those who wish |
| - | Removes ~27 more Freedom Fighters NPCs |
| - | Removes tall grass like vanilla The Vector, and fixes some terrain glitches |
| - | Re-adds some props/decorations from vanilla The Vector I left out originally |
| - | Slightly improves lighting, reduces wind |
| - | Changes guard stash crates |
| - | Improves some patient conversations |
| - | Fixes broken microscope act of one NPC |
| - | Opens up temporary shelter rooves like The Vector |
| - | Removes most conversations that mention story targets |
| - | Sets ‘post target death’ logic for NPCs that have it |
| - | Removed duplicate haybale winch |
| - | Both garage car lifts are now button presses rather than shoot-activated |
| - | Target nearby sting will no longer play |
| - | Fixes lighting issue from latest game update |
| - | Removed desk from default spawn shed so you can climb back out window |
https://www.nexusmods.com/Core/Libs/Common/Widgets/DownloadPopUp?id=4365&game_id=3617
