WIP ![]()
Iâm once more in awe of what you modders can achieve in this game, particularly with no official tools.
Itâs just too bad IMO that itâd be a total pain, if not impossible, to mod in weapons like what Battlefield 6 has as far as firearms into the WOA. Theyâd have to be modeled from scratch and made to work with certain things in engine. Though thereâs some mods that such things would pair well with.
Time of Day 2.4.2 - SF and Chongqing Fixes
People commented about some of these issues in August but⌠I missed it and was busy, but have fixed it now
Changelog:
- Santa Fortuna Night no longer stuck on infinite loading
- Chongqing: Midday - Walkways no longer invisible
- Chongqing: Cloudy Day - No longer crashes
There is a small chance Santa Fortuna Night will still be broken if you also have Random ToDs deployed, until I push an update to that mod too
https://www.nexusmods.com/Core/Libs/Common/Widgets/DownloadPopUp?id=4322&game_id=3617
Time of Day 2.4.3 - Yet Another IO Breaking Change
Game update restructured lighting files, causing some funky and terrible lighting for some ToD options.
Changelog:
- Adjusts for latest game update
- Restores intended âpurpleâ tinge to night Mumbai
Let me know if you encounter any issues, I didnât test every ToD
https://www.nexusmods.com/Core/Libs/Common/Widgets/DownloadPopUp?id=4343&game_id=3617
Sandbox The Vector 1.2 - Overhaul
It looks like I never gave this mod its own thread, but then again I havenât touched it in over three years. Needless to say when someone told me Peacock plugin wasnât working any more I went a little overboard with changes. It brings it closer to the vibe of The Vector and away from Freedom Fighters (which I had originally kept a lot of, for different reason)
| Changelog | |
|---|---|
| - | New Navmesh (NPCs should no longer walk through objects) thanks to AtomicForce |
| - | Restored, integrated and improved Peacock Plugin |
| - | Mission Companion now allows for full planning screen in Online and Peacock |
| - | Overwriting online mode with planning-less sandbox now optional (For those not using SDK/MC) |
| - | Preserves vanilla The Vector in Peacock and Offline for those who wish |
| - | Removes ~27 more Freedom Fighters NPCs |
| - | Removes tall grass like vanilla The Vector, and fixes some terrain glitches |
| - | Re-adds some props/decorations from vanilla The Vector I left out originally |
| - | Slightly improves lighting, reduces wind |
| - | Changes guard stash crates |
| - | Improves some patient conversations |
| - | Fixes broken microscope act of one NPC |
| - | Opens up temporary shelter rooves like The Vector |
| - | Removes most conversations that mention story targets |
| - | Sets âpost target deathâ logic for NPCs that have it |
| - | Removed duplicate haybale winch |
| - | Both garage car lifts are now button presses rather than shoot-activated |
| - | Target nearby sting will no longer play |
| - | Fixes lighting issue from latest game update |
| - | Removed desk from default spawn shed so you can climb back out window |
https://www.nexusmods.com/Core/Libs/Common/Widgets/DownloadPopUp?id=4365&game_id=3617
Time of Day 2.4.4 - Consistency Update
Didnât realise some ToDs were freezing/crashing still. Also needed to update to be the same version as the newly improved Freelancer Variation files.
Changelog
- SMF: Fixes misspelling of Whittleton Creek
- Mumbai: Midday â ACTUALLY fixes infinite loading bug
- Dartmoor: Nights â Increases moonlight
- Colorado: Night â Improves indoor lighting, improves properties of some outdoor lights, turns on and adds more outdoor lamps
- Colorado: Day â Small tweaks to improve (from Sandbox The Vector)
- Chongqing: Midday â Fix inconsistent version
- Isle of Sgail: Midday â Fixes crash to desktop
https://www.nexusmods.com/Core/Libs/Common/Widgets/DownloadPopUp?id=4373&game_id=3617
Accent Overhaul 1.9 - Improved Bruce Lee and Van Damme
Changelog
- Bruce Lee: More complete, removes all references that identify 47
- Van Damme: Better lines and removes subtitles, makes him as likely to be used in Paris as Mendolaâs voice
- Better sentry lines for Janus voice set
- Kong: Restores some lines for that were cut between 2016 and H3 (Thanks to Notex), improves escort and sentry lines, removes 2 (of the many) self âKongâ references
- Hokkaido: âNo Englishâ now turned into an SMF option rather than separate download. Does not quite 100% eliminate English from Japanese NPCs, but close enough
https://www.nexusmods.com/Core/Libs/Common/Widgets/DownloadPopUp?id=4381&game_id=3617
Accent Overhaul 1.9.1 - The Asian Persuasion
Well I had to call it something.
Changelog
- Improves all male Asian voices with better escort, sentry and some closecombat lines
- Adds âoffâ option for Hokkaido
https://www.nexusmods.com/Core/Libs/Common/Widgets/DownloadPopUp?id=4390&game_id=3617
Consistent Colorado 1.3.0
https://www.nexusmods.com/hitman3/mods/911
1.3.0: New NAVP file has been generated with the latest version of Navkit. This should fix the weird âstaring into spaceâ bug some guards exhibit in certain parts of the map.
Also, fun fact, when testing this fix, the guards would often go out of bounds due to the height of the navmesh. This should be fixed in this version, but it might crop up. Do let me know.
Hello Everyone, im new in this forum and i wanted to ask for help in making a mod to have the Blood Money Shirt and Tie on the Absolution Suit, i tried using RPKG Tool but i just donât get how it works. The mod i want to make is basically the same as a mod uploaded to NexusMods by the user MrReaper17 for Hitman 2, but it doesnât work on Hitman WOA.
I would greatly appreciate any guidance on this from anyone who can help me, Thank you.
Hello and welcome to the forum ![]()
Hello! Iâd be happy to teach you modding or just quickly make this as a mod for you ![]()
Do reach out to me on here in my messages
Thank you! If you could make it and teach me the process on how itâs done that would be awesome, Iâd like to send you a direct message, but the page doesnât give me that option at the moment.
That may be because youâre a new user, some forums put a time limit on new users before they can PM to avoid spam bots, but Blossom may be able to initiate the conversation
If not, just hang out and play some games in the off-topic threads and show some love to the moddery further up in this thread until youâre able to be ![]()
Thank you for the help! We have actually managed to sort it all out and are making the mod right now! ![]()







