HITMAN 3 - Modding Thread

WIP :eyes:

7 Likes

10 Likes

Work in progress drone mod I’m making

19 Likes

I’m once more in awe of what you modders can achieve in this game, particularly with no official tools.

6 Likes

It’s just too bad IMO that it’d be a total pain, if not impossible, to mod in weapons like what Battlefield 6 has as far as firearms into the WOA. They’d have to be modeled from scratch and made to work with certain things in engine. Though there’s some mods that such things would pair well with.

Time of Day 2.4.2 - SF and Chongqing Fixes

People commented about some of these issues in August but… I missed it and was busy, but have fixed it now

Changelog:

  • Santa Fortuna Night no longer stuck on infinite loading
  • Chongqing: Midday - Walkways no longer invisible
  • Chongqing: Cloudy Day - No longer crashes

There is a small chance Santa Fortuna Night will still be broken if you also have Random ToDs deployed, until I push an update to that mod too

https://www.nexusmods.com/Core/Libs/Common/Widgets/DownloadPopUp?id=4322&game_id=3617

1 Like

Time of Day 2.4.3 - Yet Another IO Breaking Change

Game update restructured lighting files, causing some funky and terrible lighting for some ToD options.

Changelog:

  • Adjusts for latest game update
  • Restores intended ‘purple’ tinge to night Mumbai

Let me know if you encounter any issues, I didn’t test every ToD

https://www.nexusmods.com/Core/Libs/Common/Widgets/DownloadPopUp?id=4343&game_id=3617

1 Like

Sandbox The Vector 1.2 - Overhaul

It looks like I never gave this mod its own thread, but then again I haven’t touched it in over three years. Needless to say when someone told me Peacock plugin wasn’t working any more I went a little overboard with changes. It brings it closer to the vibe of The Vector and away from Freedom Fighters (which I had originally kept a lot of, for different reason)

Changelog
- New Navmesh (NPCs should no longer walk through objects) thanks to AtomicForce
- Restored, integrated and improved Peacock Plugin
- Mission Companion now allows for full planning screen in Online and Peacock
- Overwriting online mode with planning-less sandbox now optional (For those not using SDK/MC)
- Preserves vanilla The Vector in Peacock and Offline for those who wish
- Removes ~27 more Freedom Fighters NPCs
- Removes tall grass like vanilla The Vector, and fixes some terrain glitches
- Re-adds some props/decorations from vanilla The Vector I left out originally
- Slightly improves lighting, reduces wind
- Changes guard stash crates
- Improves some patient conversations
- Fixes broken microscope act of one NPC
- Opens up temporary shelter rooves like The Vector
- Removes most conversations that mention story targets
- Sets ‘post target death’ logic for NPCs that have it
- Removed duplicate haybale winch
- Both garage car lifts are now button presses rather than shoot-activated
- Target nearby sting will no longer play
- Fixes lighting issue from latest game update
- Removed desk from default spawn shed so you can climb back out window

https://www.nexusmods.com/Core/Libs/Common/Widgets/DownloadPopUp?id=4365&game_id=3617

9 Likes

Someone cooking here :eyes:

4 Likes

Time of Day 2.4.4 - Consistency Update

Didn’t realise some ToDs were freezing/crashing still. Also needed to update to be the same version as the newly improved Freelancer Variation files.

Changelog

  • SMF: Fixes misspelling of Whittleton Creek
  • Mumbai: Midday – ACTUALLY fixes infinite loading bug
  • Dartmoor: Nights – Increases moonlight
  • Colorado: Night – Improves indoor lighting, improves properties of some outdoor lights, turns on and adds more outdoor lamps
  • Colorado: Day – Small tweaks to improve (from Sandbox The Vector)
  • Chongqing: Midday – Fix inconsistent version
  • Isle of Sgail: Midday – Fixes crash to desktop

https://www.nexusmods.com/Core/Libs/Common/Widgets/DownloadPopUp?id=4373&game_id=3617

4 Likes

Accent Overhaul 1.9 - Improved Bruce Lee and Van Damme

https://cdn.discordapp.com/attachments/1009046503307886592/1442021903232532510/HITMAN_3_2025-11-23_16-17-29.mp4?ex=6923eb0d&is=6922998d&hm=e502a6814267a0da08e3ccf80dc17639a450ef0bbdb0979af408a9f714f5fa1b&

Changelog

  • Bruce Lee: More complete, removes all references that identify 47
  • Van Damme: Better lines and removes subtitles, makes him as likely to be used in Paris as Mendola’s voice
  • Better sentry lines for Janus voice set
  • Kong: Restores some lines for that were cut between 2016 and H3 (Thanks to Notex), improves escort and sentry lines, removes 2 (of the many) self “Kong” references
  • Hokkaido: “No English” now turned into an SMF option rather than separate download. Does not quite 100% eliminate English from Japanese NPCs, but close enough

https://www.nexusmods.com/Core/Libs/Common/Widgets/DownloadPopUp?id=4381&game_id=3617

3 Likes

Accent Overhaul 1.9.1 - The Asian Persuasion

Well I had to call it something.

Changelog

  • Improves all male Asian voices with better escort, sentry and some closecombat lines
  • Adds ‘off’ option for Hokkaido

https://www.nexusmods.com/Core/Libs/Common/Widgets/DownloadPopUp?id=4390&game_id=3617

4 Likes

Consistent Colorado 1.3.0

https://www.nexusmods.com/hitman3/mods/911

1.3.0: New NAVP file has been generated with the latest version of Navkit. This should fix the weird “staring into space” bug some guards exhibit in certain parts of the map.

Also, fun fact, when testing this fix, the guards would often go out of bounds due to the height of the navmesh. This should be fixed in this version, but it might crop up. Do let me know.

7 Likes

Hello Everyone, im new in this forum and i wanted to ask for help in making a mod to have the Blood Money Shirt and Tie on the Absolution Suit, i tried using RPKG Tool but i just don’t get how it works. The mod i want to make is basically the same as a mod uploaded to NexusMods by the user MrReaper17 for Hitman 2, but it doesn’t work on Hitman WOA.

I would greatly appreciate any guidance on this from anyone who can help me, Thank you.

5 Likes

Hello and welcome to the forum :blush:

4 Likes

Hello! I’d be happy to teach you modding or just quickly make this as a mod for you :pink_heart:
Do reach out to me on here in my messages

5 Likes

Thank you! If you could make it and teach me the process on how it’s done that would be awesome, I’d like to send you a direct message, but the page doesn’t give me that option at the moment.

2 Likes

That may be because you’re a new user, some forums put a time limit on new users before they can PM to avoid spam bots, but Blossom may be able to initiate the conversation :slight_smile: If not, just hang out and play some games in the off-topic threads and show some love to the moddery further up in this thread until you’re able to be :grin:

4 Likes

Thank you for the help! We have actually managed to sort it all out and are making the mod right now! :pink_heart:

5 Likes

Accent Overhaul 1.9.2 - Deploy Hotfix

I made a little mistake in the new “Off” button for Hokkaido, turns out having an empty field (no content deployed) makes deploy fail. This has now been fixed!

https://www.nexusmods.com/hitman3/mods/242?tab=files

5 Likes