HITMAN 3 - Modding Thread

Here is the finished mod, thanks to Blossom for helping me a lot to make my first mod!

https://www.nexusmods.com/hitman3/mods/1127

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Congratulations on your first mod! :slight_smile:

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I’ve just released a pretty big mod that’s been a work in progress for about a year now. It adds more freelancer targets and is called More Freelancer Targets.

Every (vanilla) map is covered, and every target is handpicked by me personally. It typically about doubles the number of potential targets on a given map

enjoy :]

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Hi guys, I would like to try new modded missions, but I play on Ps5. Am I forced to buy again the game on Steam? All the content or can I buy only the main game, without packs and other content?

Forgive me for the probably stupid question, but I seriously don’t know :slightly_smiling_face:

You should be fine with just the base game trilogy for most mods.

However I think if the mod explicitly uses that content e.g. Haven/NY variants, or Deluxe Weapons in Freelancer mods, then you would also need to own the DLC, I think.

I don’ care about freelancer mods. I just want to play new missions, elusive targets and cut content. And maybe new suits.

Consistent Colorado 1.3.2

Fixed SMF failing to patch the game after the latest update. Only available via the autoupdater for now. Pumpkins have disappeared briefly and will be re-added tomorrow.


(Image unrelated).

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I am new to using the RPKG software and im curious on how or even if i can rip the 3d models from the game itself using this tool, if anyone could help that’d be greatly appreciated! (just pasted from my post due to being noted to post here)

Should probably be more specific, Im looking to rip from the Slim Shady elusive target mission, mainly 3d models, not sure how to

When extracting to GLB using rpkg, no textures are present?

Coming soon to Consistent Colorado…

Update releasing (after Navkit gets fixed) soon!

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Ahh Slurry Lagoon :bubbles: :relieved_face:

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Consistent Colorado 1.3.4 - 7

https://www.nexusmods.com/hitman3/mods/911

This update focuses on the already-teased Slurry pit changes, more cover to break up sight lines from the guards nearby, and some minor NPC adjustments. This makes the sick spot at the pit that NPC’s go to more viable for throwing them in. Some props inside the barn near the window were also adjusted, partly to catch stray sightcones sightings of 47.

This guard here has move his bottle from the right crate to the left, which actually looks over the sick spot, so time your push right when he’s not looking!

And finally, The Graves Isolation problem.

I took the opportunity to make a change to Grave’s routine to give an isolation opportunity near the back of the fruit warehouse. The guard nearby and graves will still talk, so the idea is to time your kill right when this conveersation ends (or use the Big One).

This should give an opportunity to fiber-wire Graves for that tie challenge added recently (as well as the already-existing “String Quartet” challenge).

I also adjusted the fence and guards nearby to avoid unwated sightlines from inside the compound.

Oh, and this guard has been moved one window over so to be out of earshot of the sitting guard when strangling them.

Happy New Year everyone! Unless something unfortunate happens, this’ll probably be the last update to the mod until early 2026. Enjoy, and have fun!

EDIT: I plan on showcasing the new updates via video tomorrow, which I’ll post to the main Consistent Colorado thread. Also, if you’ve updated this mod, then I pushed two more updates to fix unintended issues with Graves, and added some more slurry pit cover:

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ohohoh… Christmas came early this year ! I hope you’ll all enjoy what we’re cooking :

From an all-star modding team including the people who brought you Sandbox Hantu, Real Yacht, Welcome to Cuba, Passenger Train, Freelancer Variations, and many more, comes a whole new location and mission, with all new unlocks, masteries, challenges* and gameplay.

We’ve been working on this for over 2 years off and on in our collective spare time and finally we’re at a place where we feel confident in letting people know it’s almost time.

*Certain elements such as item unlocks, masteries and challenges require playing with The Peacock Project. Check them out at https://thepeacockproject.org/

This is a fan-made mod with no relation to IO Interactive A/S. A legal copy of HITMAN: World of Assassination is required to play.

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This is so cool I’d be of the opinion it deserves its own thread. My C47 nostalgia is off the charts right now.

@IOI_Artjoms You said you were interested in showcasing mods - I suspect this is going to be the most impressive one we’ve ever seen.

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Functioning elevator? IOI, hire this man RN!

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This is the most impressive Hitman mod I’ve ever seen. Damn you guys have talent.

giphy

Ironic how a team of modders can make a better hotel level than a complete game dev team on payroll. If I had a say in IO’s decisions I would definitely invite you all to the dev team.

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I just started to play modded missions in Peacock. I played The Methlab. I’m having some problems with the internet connection of Peacock Server. When I’ll find the solution, I’ll play Elusive Targets. I would like to replay those I failed or I played in a bad way.

A question, maybe stupid. It’s possible to transfer all progresses (challenges, rewards) from Psn to Steam account? I suppose not, but maybe I could be wrong

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A pun-tastic gif for Kev and the rest of the modding team:

RUDDY BLOODY GOOD, ACTUALLY.

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There isn’t cross platform progression but in peacock you can disable mastery and challenges (or something like that) to act as if you 100% the game and have all items (within the dlcs you own)

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