HITMAN 3 - Modding Thread

Yes it’s on PC, I play via Epic

try made files check

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It worked and now it works together with the Grey Mods :heart_eyes: Thank you so much for your help @Dinozafr :two_hearts: :smiling_face_with_three_hearts:

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Hello everyone

I’m new to the modding scene and I have a question regarding a mod I want to make. I want to mess around with 47s default loadout, I’ve seen mods that can put extra items there alongside the camera, and I want to know how to do so myself. Any help or tips would be appreciated.

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Small massage: mod still in the working, for the moment i adding hidden NPC’s. Master difficult still i am don’t working on it yet. But maybe in the Future i will add this. Also, have issue in peacock plugin, seems need re-work this.

Do you have QN and rpkg tool?

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Hello, Im trying to find the prim files related to a specific crowd npc from Paris (fake npc) in rpkg, but I honestly have no idea how to search for it without exporting all prim files and opening them one by one. Does anybody know how fake npcs are categorized or called in the game files? Thank you

You can check the dependencies for the 00C1AEA229D40994,[assembly:/_pro/scenes/missions/paris/crowd.brick].pc_entitytype brick

You’ll be able to find TEMP hashes and if you check the dependencies for one of them you’ll find the PRIMs that make up that specific outfit
image

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This just two new npc…just adding another like this…

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If you are referring to the rpkg tool used for suit replacement mods then yes, I’ve got it and used it before. I do however not know what you mean by QN.

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I have it now, but I am VERY confused about how to use QN

Thank you very much, that saves a lot of time

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QN need use for editing TEMP files

I’ve found the item I want to put into the default loadout, and I’ve got it in QN, now where do I find the file for what is in the default loadout?

00D347CBA29EE6BA this file need you for eding

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Thanks! I am looking through it, but I can’t seem to find the default loadout section.

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I’m not sure if you’re actually trying to use QuickEntity for this, but I would definitely recommend Quick Entity Editor (QNE) instead. Much easier to use for this.

So, you’re making a Mod that adds NPCs? I once had a similar idea, in particular as an addon to me REi Mods for even more NPC Models.

Are you interested in working on one together? (Dubai was my first idea as I already had a few ideas where NPCs would be a good idea.

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Yeah, i am interesting working on one together, also this new npc, this just npc civilain from dubai, just in deferent outfits variations

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