Is it something that can be changed in the RPKG file, or something more advanced?
Ah, I see. Iâm not 100% sure how the original mod was made, but it should be in a TEMP file. You should be able to use QuickEntityEditor (QNE) to have a look.
Pretty much everything in the game is in an RPKG file. Theyâre more like containers. :â)
Does anybody know what mod Lviolinve used to play as the PALLAS droid for this screenshot? Havenât been able to find it despite hours searching. It isnât in ZHMMod. Thanks
Itâs an old mod made by @WINNODD that wasnât published on Nexus afaik, only available on our modding Discord
Thatâs right
I was too dumb to give it proper legs. Have to use crash test dummy leg for
substitution. Thatâs why it only shows upper half of the body in the thumbnail.
Btw the android has a barcode on his head and Miami outfits brick has an unused slot called
Miami_Unique_AndroidSuit_M_PRO75018.Everything indicates io was planning an android suit at some point. If you donât know what kind of Year 4 content to make here it is io!
I would love this as a year 4 suit please io this could actually fit in the themed category unlike the cozy Christmas or polar survival suits
Heh, with Hawkeâs Bay having 4 variants Iâm starting to think that MAYBE Hantu Port should stay in Sgail slot rather then going here.
Man, Iâm so torn and unsure about what I would rather want now ![]()
I was actually thinking that ![]()
But ultimately Hawkeâs is not a big map and many scoff at it being in Freelancer, so those people can use its slot for Hantu if they think Hantu is any better. Plus you can turn off your less favourite ToDs so Hantu comes up more often
Or maybe Hantu can get additional ToDs like rainy midday⌠but that would require even more work from You so⌠yeah. You know what, forget I said anything ![]()
edit: Perhaps You can just make another poll to make people decide where they want Hantu to be?
I wouldnât personally make another poll, but I do personally dislike Sgail a lot and would replace it given the chance ![]()
One thing Iâd like to see (I donât know if itâs even possible) is to have the Futo Suit colors on the normal Ninja Suit. The reason I donât think itâs possible is due to the FSs lack of head and arm covering. Either that or itâd be a lot of work. ![]()
Why?
If it has color correction/ replace bits, then it should work. I canât promise anything right now, as I wanna kit-bash something else first, and @Atampy26 keeps beating me to my own ideas when it comes to improving the trinity suits =P
As Iâm currently not really finding the time to really get started on the Isle of Sgail and because I was asked about it couple of times, I plan to make a Mod including all (working) REi Locations which will also include some fixes, changes and possibly small bits of New Content.
For those Iâd like to collect ideas to add onto my own, so please let me know about them by answering to this Post, a PM or even over Discord at drmekar, If you have a bit more ideas.
Hereâs what I have so far:
- Clean up Depends for Dubai and Chongqing
- More Bearded Guards in Dubai
- More Head Variety in Chongqing and Dubai
HOW TO INSTALL SIMPLE MOD FRAMEWORK ON STEAM DECK
For a long time I believed that the Simple Mod Framework could not be installed on the Deck, and many, including (I believe) the creator (the great Atampy26), confirmed this. However, I have recently discovered a way to install SMF, and itâs surprisingly very easy.
There are two âstagesâ to installing SMF on Steam Deck. Stage one focuses on getting the SMF installer to actually launch and install on the SD, and stage two focuses on installing it (once youâve gotten the application to behave normally).
Hereâs how itâs done:
Stage One
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Open the Discover store and search for Lutris and download it.
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Launch Lutris and let it do its thing (has to install some stuff), then click the plus button in the top left corner and select the option âInstall a Windows game from an executableâ available in the window that pops up.
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Another window will pop up, and this is essentially the first âofficialâ stage of installation. All you have to do is enter a name (doesnât impact installation at all) and then click the blue âInstallâ button in the top-left corner of the window.
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Clicking that blue âInstallâ button will take you to the next step/window, and all you have to do here is click âInstallâ again. Itâll then ask you for an installation directory: either leave it to the default directory (/home/deck/Games/[name]) or swap it to a new directory (just donât place it in the actual game directory). (Note that this folder/directory does not have an impact when SMF is actually installed, so you can delete it after youâve installed SMF.) After thatâs all said and done, click the âContinueâ button in the top-right corner of the window.
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After clicking âContinueâ, you will be prompted to select the executable, so navigate to wherever you placed the SMF installation .exe file and select it. Note that when youâre actually installing the Framework, it will install all the data in the same folder where the .exe file is located (for example, I put it in /steamapps/common/HITMAN 3/ so the data folder was installed in that directory; I find this to be very organized, as itâs right next to the âRetailâ and âRuntimeâ folders, as well as âLauncher.exeâ).
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After selecting the executable, click the âInstallâ button. Let Lutris cook, and eventually the actual Simple Mod Framework Installer should launch.
STAGE TWO
Stage two is pretty simple, really:
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Click the âSelect your game folderâ option (not âRuntimeâ or âRetailâ but simply the âgeneralâ HITMAN 3 folder, e.g. steamapps/common/HITMAN 3/). After that, it will begin installation. For me, it did hang and glitch a bit, but I let it cook, and it installed normally.
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The executable (to actually launch the mod manager) should be in Simple Mod Framework > Mod Manager > Mod Manager.exe (like I said, the Simple Mod Framework folder should be in the same directory as that of the installer, so in my case: steamapps/common/HITMAN 3/).
To launch the newly-installed executable, I highly recommend adding it as a non-Steam game and forcing the use of a compatibility tool. To do this, you:
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Open Steam (or right click on the exe in Dolphin and click the âAdd to Steamâ option)
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Click âAdd a Gameâ in the bottom-left corner > âAdd a Non-Steam-Gameâ
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A new window will open; click the âBrowseâŚâ button on the bottom-left corner of the window.
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Navigate to where Mod Manager.exe is stored (Simple Mod Framework > Mod Manager) and double-click on it (or click once then click the âOpenâ button)
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Click on âAdd Selected Programsâ
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The exe should be added, placed/listed under âUncategorized.â Find it in the list, right-click and select âPropertiesâ, navigate to âCompatibilityâ, tick âForce the use of a specific Steam Play compatibility toolâ and select a Proton version. I personally set it to GE-Proton-8-25, but any version of Proton should work.
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After that, hit play and it should launch! Happy modding!
There is a chance not all mod types will deploy though. I remember running into some issues in the past when I tried since it relies on a bunch of 3rd party tools.
Has anyone created (or is anyone interested in creating) a mod that replaces relevant guard dialogue lines with ones from Hitman: Codename 47?
Hearing âheâs packingâ when you get spotted with a weapon would be nostalgic gold.
Anyone know if SDK would be good for trying to make a semi-auto weapons mod (or make it work in game)? I got into a conversation with Atampy26 on Nexus about him maybe making one, and he did say that changing that attribute in the repo file should work. Though I tried that in the past and couldnât get it to work and someone tried to make a semi-auto assault rifle/SMG mod, but they typically burst fire rather than true semi auto.
Anyone know if SDK can be used to alter that attribute, and/or are behaviors hard-coded into weapons and gear?











