HITMAN 3 - Modding Thread

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Idea. Add an option to release NPCs 47 has in a headlock. 47 will let them go as if he choked them out, but the NPC will get back up as if hit by an apple or muffin. Before they get to their feet you’ll need to get out of their line of sight or become compromised (this might not happen due to how the game works). They should probably be in a panicked state and run away.

This could help in situations where No KO’s are allowed… and you unwittingly grabbed an NPC on accident.

It could probably work differently depending on if an NPC was grabbed from behind or from around a corner or over a barrier. I’m thinking you should become compromised ā€˜Crime Noticed!’ if you release them after pulling from a corner/barrier.

Maybe how soon they get up would depend on how many times you (pressed) before getting to ā€˜choke out’. The corner/barrier grabs will be choked out faster than just from behind.

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Okay so I used @WINNODD mod of Grey in the knight armour and why is this actually looking so good? He looks like he belongs into some fantasy RPG :sweat_smile:

I love the hair :heart_eyes: Is there a possibility to put the head with the ponytail on his regular outfits? Just asking for a friend :backhand_index_pointing_right: :backhand_index_pointing_left:

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Grey with a ponytail? Hell yeah!

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Not far from a Witcher now, only missing the yellow cat eyes. :grin:
I wonder which witcher school he would be part of.

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I’d like to shout out this mod, which adds soap to maps around the WoA, and if that soap is thrown into water, created by running sink, it will make NPC slip on it and you’ll get accidental KO. Really good mod and great usage of otherwise kinda useless soap.

9 Likes

Peacock Roulette has just received a new update (version 2.3.0) with the following changes:

  • It is now possible to randomize restricted exit locations in the Trilogy Roulette game mode
  • Thanks to SinfulMonsoon, Russian joins English, French and Simplified Chinese as the 4th language with a complete Peacock Roulette translation
  • The Explosive Baseball now counts for the Impact Explosive kill method in Trilogy Roulette
  • A secondary objective which was previously missing in the Trilogy Roulette version of The Controller has now been added
  • The mod now supports version 8.0.0-beta.2 (and all future versions) of the Peacock Project
  • The Trilogy Roulette No Pacifications objective now has a new image

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I’m doing a reshuffle of the items in 7DS Items in Freelancer on the gear wall. Now they won’t look so bad and the Majestic is no longer upside down!

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1.1.0 update is out!
COMPLETELY reworked the Gear Wall for the items, so the layout is now prettier when you own all of them. Fixed pivot transforms so inspecting the items won’t make them eat the camera or, in the case of the Saber, slit its throat.

Already sent via the autoupdater too (Apparently I hadn’t set up updates for it? Well, now I have!)

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Big time pipe dream, but after playing WOA a lot the past few days, I’d love to see a mod with a G36 or HK433, in suppressed, loud, full auto and semi auto variants. But I already know that it’s a pipe dream at this stage.

Now I have a couple of less pipe dreamy mod suggestions. One would be to give all the unsuppressed TAC-4 rifles (including the unsuppressed TAC-4 SA from the Oops, All Items mod) the normal assault rifle muzzle flash (like from the Fusil G-series rifles). Or make the black TAC-4 SA unsuppressed as an add-on and give if the aforementioned muzzle flash change.

I’d love to use the TAC-4s more often in game, but I find the muzzle flash effects on the backgrounds to be absurd and annoying. It should be a normal muzzle flash, not a mini-flash bang dispenser.

Sorry to chime in with a Hitman-unrelated post, but I just wanted to ask, if there is anyone here in the modding community who is by any chance familiar with Unreal Engine 2 or knows anyone who is, to kindly check out (or forward) the recent developments regarding modding of the original Splinter Cell game. The modders there have recently discovered files of the cut levels in the Asian Xbox releases, and have managed to port them to PC (along with other stuff) in a somewhat functioning form, but are still in need of assistance to overcome the persisting hurdles.

I posted about it in the SC thread, so for further info, please check out the links there:

Cheers!

Dear all, I am an absolute noob when it comes to mods. But I know from screenshots that it is possible to replace 47’s or Grey’s model with almost any NPC. For example, you could replace 47 with the guitar-playing NPC on Ambrose Island or let Grey smoke a cigarette.

I would love to do that because I would like to use it for screenshots. But as I said, I really don’t know anything about modding :pleading_face:

So my question to you is: can you explain to me how to do this? :backhand_index_pointing_right::backhand_index_pointing_left: Or is it very complicated?

It’s not too challenging! There’s a set of 3 guides that will get you very acquainted with the basics of suit/outfit modding*. Start with this one and then move on to Patching, and then Making.

*All characters in the game are ā€œoutfitsā€ - whether it’s 47, Grey, Novikov, the plague doctor on the rack… all of them are an ā€œoutfitā€ for this purpose :]

There’s also a tutorial there called ā€œNPC Swap Guideā€ but I wouldn’t recommend it; it’s very outdated and clunky. There are much better (and easier!) ways to achieve the same thing now.

3 Likes

There’s lot I’d like to be able to do if I knew how and had the tech and understanding to do it. Like semi-auto rifles and SMGs, fixing issues with weapons (muzzle flashes, etc), maybe even mod new ones into the game…

That’s all a pipe dream for me, though.

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Adding weapons is certainly possible. I don’t personally know how to but there’s plenty of mods that swap weapons, I think it is probably a similar process to suit swaps.

I’m sure there must be resources on it, or maybe you could try to reverse engineer one by looking at the files.

Muzzle flash and stuff I’m not sure about though, that might not be possible to edit, I don’t believe I’ve ever seen a mod doing that kind of thing.

Muddye’s (I hope I spelled that right) Firearm Fixes mod did make changes to weapons muzzle flash/muzzle blast effects, but that mod’s out of date (so much so you can’t really use it, since it has SMF deployment issues), and she’s not exactly an active modder currently.

I’d love to have a semi-auto rifle/SMG mod to have those items be capable of semi-auto fire like in real life (better if IO made the weapons select fire in game, but that ship long since sailed).

1 Like

Is that the same person who found the ā€˜Mud Shot’ (pause exploit) where you can shoot open most doors using most pistols?

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Thank you!

But I don’t mean that I want the NPC outfit to play with them. I already have that mod.

I want to replace Grey or 47 with NPCs in the world doing their stuff. For example, there is a NPC on ambrose island playing a guitar. And I want to replace this NPC with Grey or 47, so that when playing the game, it’s not that NPC sitting there and playing the guitar, but Grey or 47.

Is that possible?