I assume someone has already asked this, but shouldn’t this be changed to the Hitman 3 one?
Wow, I leave for a month, and a ton of progress has been made!
I am curious as to the method that @HMBM47 is using to create his model swaps. I want to do some myself, and maybe take on some requests as well, to ease their burden.
Hey there Micro
Hey, good to see you, dude! I’m guessing everyone is gathered in a Hitman Modding Discord server, I take it?
Yeah, most of the discussion happens on there
Makes sense. Guess I should join lol
This is wonderful! I never understood the change to default smaller and all-capitalised text for Hitman 2.
Absolutely! I’ll go bonkers creating the original trilogy
Is it just me, or having a proper ragdoll death is much better? Like, 47 having an actual bullet hole when he dies, that’d be much better than the current death anim where 47 just goes to sleep with a constipated stomach lmao
Can we have a tutorial about how to replace some starting suit with another plz ? I’m interested in changing some suits that i never use (Lynchsuit, Midnight, Casual suit) with others that I don’t have yet (Suburbian with gloves base, Soltice Suit)
Extra Starting Locations for H1 Bonus Missions and Patient Zero Missions
I made a mod that brings more starting locations to H1 missions that didn’t have them.
I also added more exits to A Gilded Cage from AHBOS but I haven’t test if they actually work.
Game Modes and Career menus have also been modified but don’t expect much from them for now.
I can’t include every entrance location due to some issues and I can’t simply add any stashing points unless the map entity supports them already.
Which means I couldn’t add any smuggled locations to bonus missions, but PZ missions seem to have them already if I removed the missions’ stashpoint restriction.
So there’s also more Smuggled Locations for Patient Zero missions.
I like to thank @musicalmushr00m for the Starting Location IDs Google Sheet which helped me find the exact IDs I need.
Also thanks @Atampy26 for merging my mod with Offline Experience Refined.
Check out the latest version of that mod for the extra starting locations:
I may do a HITMAN 2 version if I have the time.
Trivial note
I should point out that there were starting and smuggled locations in PZ missions left unused.
We couldn’t access them normally because the missions’ JSON files have IDs in “Stashpoints” and “Entrances” which restricts the game to only use these IDs for that mission.
This is The Author’s starting locations if I just removed the restriction and didn’t modify the map’s Start/Exit/Stash Locations JSON file at all:
Thats a really cool mod, Im happy to seeing it getting expanded on. More starting locations is incredible, for example allows us to go into PT Hokkaido in a different suit when selecting the suite.
I really like this because a starting point in the ruins for example makes it possible to visit night time villa caruso. But if you do that, every entrance is locked, you couldnt get out there.
And what about exit points?
I believe there are exits available in A House Built On Sand that aren’t in A Gilded Cage.
I’m not sure if adding them to A Gilded Cage actually works though since I’ve never test.
I should mention I replaced Sapienza Ruins with a different starting location since it’s outside the mission area… though maybe I could make an alternate version that includes these starting locations for players that just want to explore areas that aren’t normally accessible.
But you whould have to be careful there, positions like the sapienza lab wouldnt work quite well as the lab doesnt exist in the bonus missions.
I really need a night time Whittleton Creek now.
Those are so cool, I am very impressed.
I wish that wasn’t a mod.
If you know what I mean