HITMAN 3 - Modding Thread

Very nice work, Kev - some well deserved ‘official’ recognition!

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The only mods I tried to use - in some combination or by themselves were…

Focus (point shooting mod - surprise! it can only be used when offline)
NPCs wake-up (and you could select different times they’d be KO’d)
Intro Skip (this was built into the mod… thingy)
All Season 1 ETs
Sarajevo 6
(The mod that gets rid of the invisible Remote Emetic Device)

And the most would’ve been 3, the intro skip, NPC wake-up, and Focus.

I so would’ve loved to have tried the ToD changes. But it’d either take forever deploying the mods, or it’d make my game unstable and it’d crash a few seconds into the level (deployment only took a minute or 2). I could always tell it was going to crash when it’d have a couple spots where it’d skip while loading.

Granted, that was using the Simple Mod Interface. Perhaps I’ll look into another mod loader application some other time.

So the map loaded but then crashed after a few seconds of being in game? I’ve never heard this problem before, do you have a particularly bad PC or something?

And which maps have you tried it on? In theory it should definitely work fine for Sapienza to Hokkaido no matter how bad your PC is, because that uses IO’s existing time of day bricks that they used for the bonus missions/PZ

Anything’s possible! They still haven’t released their modding policy yet. I’m sure it won’t be ‘no mods :triumph:’ but I can’t guarantee it’s not that either lel

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Oh no. I didn’t even download the ToD mod (yet). I only used tried to use those ones I listed… Kinda to try whatever out first. I was going to get the ToD mod later.

And no. My PC is not bad by any means.

I shouldn’t have said I was having trouble in the next sentence. The trouble was with the other mods.

Ah, yeah Sarajevo 6 is 600mb or so, combined with ETs might take a little to deploy

While it’s not officially endorsed, I’d highly recommend getting the big mods that you’ll always want on (aka ETs and TS6), deploying only them, then going into runtime and renaming everything that says patch300 to patch199. Then take them off the Framework list.

This way they’ll be permanently installed and Framework will not try re-install them every time you add or remove a mod. So they’ll just need to be deployed once and then never again.

I do this with my Accent Overhaul Mod and haven’t run into any issues this month

But what’s this about crashes?

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Yeah. I don’t know what may’ve caused it. I was using the Simple Mod Framework… I’m sure I had it in the right file location, I had the unzipped mods in the mods folder (and in their own folders inside there) Like…

:file_folder: Focus
:file_folder: NPCs wake up

Named just that way (with the string of numbers after the names taken off).

Everything in the mods folder showed up in the SMF program, I’d have them on the right, click on ‘Deploy Mods’…

That looks normal, and then what happens? Load a mission and on loading bar or just after loading finishes it crashes to desktop?

For example: I’d load Sapienza. During loading there’d be a skip in the music/sound. The mission would start, I could move around for a short while, then boop - back to the desktop.

On the Nexus mod page there is a link that troubleshoots the Focus mod… Apparently it can only be used in offline mode. But I also tried the ‘NPCs wake-up’. Same thing happened.

Edit: It’d be my luck that every mod I tried needed to be used in offline mode. :roll_eyes:

Focus shouldn’t crash in online mode though. It just won’t work.
Do you have any other mods manually installed by any chance?

Huh? I know for a fact that NPCs wake up, remote emetic fix, intro skip, all work online. And even mods that can only be used in offline don’t crash your game just because you’re online, the game simply ignores them.

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So you tried them deployed individually?

Just for an experiment, what happens if you have nothing selected and hit deploy then try and play?

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Well, I can try that when I get back home in another 6+ hours.

The Simple Mod Framework also has that ‘Skip Intro’ mod(?) you can have a checkmark by. I’ll try it with that unchecked.

“Manually?” I shouldn’t. The only mods being applied to the game should be through the Simple Mod Framework.

. . . . Could it be that I should only deploy ANY mods one time and one time only? I mean, what if I wanted certain mods turned off? :confused:

Well no, I have about 10 mods deployed at a time usually. Loading individual ones just means you don’t have to redeploy them.

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I wouldn’t even bother with that, skip intro mod affects an unrelated file called thumbs.dat in the Retail folder, whereas every other mod in existence affects stuff in the Runtime folder

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Oh I hope they will not forbid mods, I don’t want to loose Grey :pleading_face: and it would be so bad for you, you put so much effort in your daytime/nighttime mods and they look so amazing! It would be a pity if they would forbid them!

Honestly the mod policy seems to be low priority. They anounced it half or 3/4 year ago and it seemingly never progressed from “we have no estimated time for it to arrive”.

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It seems to have regressed since they stopped mentioning it in their streams even.

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Maybe they just gave up on it, but dont want to officially say so? If you where a dev and see more mods over time, in even faster pace, without you doing anything to support mods, which means they will continue if you do nothing, will you really say “No, bad!” and then have to relocate resources to prevent mods from happening? I’d nope out too if I were IOI right now, as long as the mods stay as “tame” as they are right now.

The mod policy surey is not to prevent mods in general, but to draw one or two red lines they ask modders to not step over and include some legal ground to act against such mods if really needed.

So if you make a mod to delete your contracts, IO might not like that you perform a DELETE request on their database because it could corrupt other data. And the mod policy would then contain something like “No mods that alter data on the game servers”.

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Definitely, but saying no to something would also make you need to prevent those things from happening, and I belive until something like you described happens, I’m sure they won’t say or act much on it, as there is no big reason to do so I believe.