HITMAN 3 - Modding Thread






Refaced is back and (probably*) better than ever before. Here’re the first Models containing all Thwack Guys, aswell as a Security Guard.

*All displayed Contents are subject to change, when they stop working, cause issusues or I generally have a better idea

*Probably not really better, since theres not much to make better, than to ensure consistency and as least Clips as possible I guess.

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Didn’t know Samir Chandra used to be a car mechanic

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He also used to be a Member of the Crows, though you never know :wink:

Edit: I also did try, to add different Textures to this Face, though this ended up crashing the Game before loading.

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So I’ve extracted textures from the Miami map, and I’m trying to get the race cars from the game, but sadly when I found the car textures, they were weird than the other textures in the map’s RPKG, They have this Pink/Blue/Purple thing on them, can someone explain to me how does it function when rendered into the game? And is there a way I can fix them via photoshop or paint.net?

They are using RGBA Mask textures, which allows them to control a lot of settings using all channels, they edit them directly inside their templates

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Interesting… Well… Time to install some extensions and recolor them as they were in the real game, or I can find another way. but thanks for the info!

I don’t release enough ‘silly’ mods, so here’s my first attempt.



Whole map is Hostile. No civilians except Janus (Target) and the politician. Works online

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Now we really do need a snowy Whittleton Creek.

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Time of Day Changes 1.2 - Night Time Whittleton Creek!


Changelog:

  • Night Time Whittleton Creek
  • Hokkaido - Patient Zero: Winter Twilight (Situs Inversus’ lighting)
  • Location and Mission images updated to reflect new ToDs

Keep in mind with your version 1.1 in the Framework, open the Mod Manager and you will be pushed the update via notification

EDIT: If the Auto-update seems to be stuck, download the Nexus version for now. Some issues are being reported with the Mod Manager auto-update

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Made a quick mod to make it so you start with a fiber wire. Fiber wire in default loadout at Hitman 3 Nexus - Mods and community

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hey guys haven’t played Hitman in the while but the modding community seems to be thriving, is it now possible to make any gore or blood mods? Like bigger blood splatters, bigger blood pools, bigger blood drops etc.

I have no idea how to mod so I’m wondering, would someone here have the ability to make one? I’ve always wanted more blood like in the older hitman games.

For example when you shoot someone with a pistol the blood splatter is tiny , but shooting someone with a shotgun from a slight distance causes a massive blood splatter, is it possible for anyone to make this happen for all weapons?

And is it possible to increase the size of blood pools and the amount of blood drops?

I think blood splatter is configured per weapon (or maybe ammo type? I’d have to look) so it’d involve patching everything and wouldn’t affect new items. Fortunately the new framework makes that more feasible and play more nicely with other mods.

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Would it be a good idea to turn off ‘Cloud Syncing’ in the settings for the game in Epic?

So far, every time I’ve tried to use any mods, either upon exit or just after launching it, it seems the game tries to cloud sync for about an hour. Unless that’s just the cloud server being bombarded.

“Why not find out for yourself?”

I guess I’m asking to see if I should bother. I’d imagine everyone would have the same problem if they had cloud syncing on too, so… It couldn’t just be me that’s having this problem. :man_shrugging:

Unless you switch a lot (a lot, like in the middle of a mission lot) between computers, you can go ahead and disable cloud saves since unlocks and challenges are tied to your account instead. Epic’s cloud saves are only from when you save in a mission. If it takes forever to sync, you’re not losing anything if you disable it.

That said, I’ve installed a number of mods and I haven’t run into this problem so it could be something else. Hope that helps a bit!

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Cloud saving off, offline mode on. (So you can play if EGS is down but IO servers are not)

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I have clous sync on and haven’t encountered any issues.

Offline mode is unnecessary for a large amount of mods.

So you can play if EGS is down but IO servers are not

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Looks like IO’s senior game dev Lasse is a fan of mods?

Would be awkies if their own mod policy prohibited mods in a few months lel

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Is that possible? I mean that they will prohibit mods soon?

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