Hitman III - Tweaked Master Difficulty Discussion

Well I meant it as in, compared to H2016. IOI put cameras in places where they knew players went. In H2 and H3, they just predicted where people might go, and they placed cameras based on that. Felt random and less meaningful.

2 Likes

That’s true of 2016 too initially. Professional Mode was added in the GOTY edition, after they saw the routes people took for the first year, and then they adjusted for that. H3 is doing the same thing here.

2 Likes

I see, thanks. Well, judging by some of the footage I’ve seen, pretty much the majority of the items were deemed suspicious, I get why people found this annoying. Even though it’s completely understandable what was the idea behind the concept, it seemed natural for NPCs to have some kind of reaction in between complete ignorance of legal items and immediate hostility at the sight of illegal items, but alas.

2 Likes

No exiting should be permitted on master difficulty whenever NPCs are on alert especially combat and hunting.