Hitman Mission Championship - The Golden Finale šŸ‘‘

Thats the first reasonable thing you’ve posted in this thread

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I’ll have to report this one, chief.

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could you talk me through you’re thinking here? interested to hear your take.

I like the map for contracts. But the targets in the mission are just boring. Although we have a few interesting kill methods for Soders (proxy and such), I don’t like that one of the more interesting targets just doesn’t move at all.
As for Yuki: She has a boring (and too long) route and is an overall bad target. At least in my opinion.

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Basically what @Hichkas quoted here. There are also a few flaws in the map – again: Only in my opinion.

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World of Tomorrow [15] +1
The Finish Line [16] -2
Apex Predator [9]

Sortof amazed Apex Predator has made it this far. I mean, I love the mission actually but it is arguably a bit gimmicky, I think you have to have a certain disposition for it. It’s definetly the kindof mission you have once in a game, I wouldn’t want multiple missions like this in Hitman 3. Likewise for Hitman 9, whenever that materialises, I’d love one mission to try something like this again. It’s a good change of pace.

The Finish Line is odd for me. I don’t love this map, but I also think it is undeniably great. Yeah, the marketing spoiled most of it, but I’d also argue that The Finish Line absolutely lived up to its hype. It is an impressive big varied level with 2 well designed targets. The Hitman 2 marketing team was absolutely right to make this the signature level of the game. Purely on a deep level though, it doesn’t quite click with me on a deep level like so many other WOA levels do like Sapienza, Hokkaido, Mumbai, Whittleton Creek, Berlin, Mendoza.

As for World of Tomorrow… I think it is near perfect. OK, yeah, the virus objective is the elephant in the room, Soders in Situs Inversus was proof that a sationary objective can be done better. But we do now have the EMP Charge which makes this objective a lot easier. And it isn’t that far away from the targets. I mean, I’d say it isn’t as time consuming as it is taking out the 3 targets in Three-Headed Serpent and Chasing a Ghost. But I love both targets, so many great opportunities, so many great disguises, each area of the map is a delight to explore. It is just so groundbreaking on a technical level. I love World of Tomorrow and I love Sapienza. If Hitman 9 decided that they were going to remake one mission from a past Hitman game, I think it would have to be World of Tomorrow, I think it is that iconic.

Saying that though at this point, I’m kindof happy for any of these 3 to win. But I am going all out for Sapienza.

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yeah, of course. just interested. :slightly_smiling_face:

cheers @Hichkas

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Supremely disappointed to learn of Beldingford Manor’s elimination. It is a level that was truly ahead of its time despite some of its drawbacks. The creepy vibe, rain, level story (so goddamn unique), hedge maze, goofy guard quotes, suit only sneaking and the numerous ways to infiltrate are all elements that make this level my absolute favourite in the series.

Even Alistair, despite being a stationary who refuses to leave his room no matter what you do, is a fun target who is never boring. His father Winston has a short route with a lot going on - you can ambush him in the bathroom or on his way there, poison his milk while he’s away, smother him/shoot him through the pillow, or just snipe him from the stables or the rubber dinghy.

The manor itself is incredibly fun owing to the early implementation of the swiss-cheese design, and getting from point A to point B is always challenging but never impossible. With careful monitoring of guard movements, it is possible to sneak all around the map, kill the two targets and rescue the VIP without ever changing out of your suit and all of this while never firing a single shot.

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I really love how the final 3 missions are from 2016,2 and 3 respectively. Thats beautiful.

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The only good missions in Contracts are the ones that aren’t a remake of C47 ones, Bjarkhov Bomb is the exception, Bjarkhov is always the exception. Beldingford I consider the best and all the things I bitch about Contracts make perfect sense in this mission; being night time, raining, creepy serious tone etc.

And it got killed… hunted, like an animal, like some beast.

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7… Hitman 7…

2 of the 3 missions before it

2 of the 3 missions before it

Done in movies before, but yeah, unique for a VG I suppose (not sure if it appeared anywhere else at the time)

Mafia 1

NOLF 1+2

C47 and SA: ā€œAre we a joke to you?ā€

I know, I“m nitpicking and going beyond the Hitman series which is (mostly) beyond your point :grin:

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World of Tomorrow [16] +1
The Finish Line [14] -2
Apex Predator [9]

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I’ve already talked about this before, but the creepiness feels tacked on for all levels except Beldingford and Asylum.

Meat King’s Party is so senseless to me. Many praise its atmosphere and what not but it feels so unnatural to look at these people partying in a slaughterhouse while surrounded by animal carcasses all while there’s a murderer chopping up a corpse upstairs. I know it’s a fetish party and all but it feels exaggerated.

Same goes for the rain. For Meat King and Asylum you spend most of your time inside so you barely register its existence and this goes for a lot of levels. Rendezvous, Deadly Cargo, Hong Kong, especially Traditions of the Trade could all do without the rain. On Beldingford it feels natural with 47 lurking throughout the wealthy estate in the middle of the night. The story behind the level, while particularly outlandish, is something that’s rarely seen in the media and is a lot more special than a simple ā€˜they are bad rich people’ like it is most of the time nowadays.

C47’s sneaking mechanics are rudimentary at best and it barely gives any opportunity for such endeavours. SA’s twitchy AI and snail movement speed makes it a chore to attempt any bigger challenge.

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World of Tomorrow [17] +1
The Finish Line [13] -1
Apex Predator [8] -1

World of Tomorrow [18] +1
The Finish Line [13]
Apex Predator [6] -2

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World of Tomorrow [16] -2
The Finish Line [14] +1
Apex Predator [6]

Sapienza is a fantastic level, but World of Tomorrow as a mission is flawed mostly because of the virus.

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World of Tomorrow [14] -2
The Finish Line [15] +1
Apex Predator [6]

I just like cars :grinning_face_with_smiling_eyes:

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World of Tomorrow [12] -2
The Finish Line [16] +1
Apex Predator [6]

Its a bit crazy that Apex is still in this. Its been said before, but the targets really hinder any greatness imo. But its my hometown so i can live with a podium place for it.

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I’m not voting here but I feel Apex is wonderful bc of its atmosphere, story tie in, and the uniqueness of its targets. That uniqueness is so cool bc it’s different, but also isn’t fantastic enough to make it the best mission. It’s fun bc it’s different in the same way the Absolution Sniper Challenge was so fun bc it was the first sniper only game.

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