Hitman WOA: The Sarajevo Six Campaign Thread

I say bring it on. Unlike back then, we’ve now got multiple weaponized emetics and I’m ready to use all of them if necessary to isolate the Colorado bastard and snap his damned neck.

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who the mercnery target sorry if i spelled it wrong whats he like

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He is an armed target like Noel Crest. He is also followed by 3-4 (I forgot) bodyguards. The biggest reason why he is a difficult target is that once you get near him, he is going to tell his bodyguards to search the area. This means he will stop and his bodyguards will walk around the general area. I think they might even go to your exact location. This can and will happen often if you’re near him. Other than that, I think his cycle is basically just going to areas like the house, shooting range, explosives area, etc. with no real opportunities showing themselves. I might be wrong about a few things, but from what I saw and what I played, it’s this.

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I know this is a month old stuff, but the author of the Star Wars books is right , the rest is up to debate.

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Responding in PM, because we’ll derail this like an Ohio train.

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oh great im not looking forward to that

I know you already got your answer, but here is more detail.

In H2016 there was an escalation in Colorado where you’d have a stalker (Google: The Mallory Misfortune). He’d follow you from anywhere, or more technically he’d go to your location (but was unable to climb obstacles like a fence, so this could be used to your advantage… eh, but anyway) his guards have a similar nature to this stalker. They (not all) will go toward your location if you’re close enough to the target.

These guys you can actually KO (if you can). Unlike the stalker from the escalation.

One could almost make a meme of these guys all having troll faces.

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On a slightly related side note, I really hope that we’ll get the ability to save when playing Sarajevo Six missions. It doesn’t really matter too much for most of them, but the last mission set in Hokkaido comes with a “do not get spotted doing anything illegal” instant fail condition.

It’s the most interesting of all six missions, but the combination of immediately failing as soon as someone sees you enter a room you thought you could enter in that disguise, or (even more fun) when the NPC you wanted to subdue for their clothes turns around and you just punch them in their face instead. :grinning:
The usual…

So, yeah. I actually hope that we at least get to save our progress now. Not a fan of instant fail conditions, so it’d also be nice if this one got removed too…

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It’s not likely that we’ll be able to save, considering we haven’t been able to save for any content outside the main campaign since we got the Special Assignments. Can’t save in Holiday Hoarders, can’t save in Hokkaido Snow Festival, can’t save in Sniper maps, can’t save in 7DS, can’t save in Arcade, can’t save in Freelancer. And apparently you couldn’t save in S6 when it was first released either, so I find it very likely that we’ll be there again. I, for one, at sick of this no-saving nonsense. What is this, SNES?!

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That is a life of Hitman.

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Yeah that’s why I said this. You can’t save in the original S6, and that sucked especially in the later, more engaging missions.

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yeah i remember that escalation people lost their hair over it and that be tough now for that mission thanks for tell me guys

Frankly, in my opinion IOI should either enable saving everywhere or disable it entirely. Game options that work sometimes and don’t work other times is bad design.

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Don’t give them ideas, man. Guess which option they’ll likely take…

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Kinda curious to know how many people still play the main map missions now anyway. Since they’re the only missions where saving is enabled, would anyone really care if they disabled it wholesale?

I have no expectation that the Sarajevo Six missions will have saves enabled.

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I pretty much only play the main map missions - they are MUCH more fun than Freelancer, IMO, and I’ve never been a fan of Contracts mode - my enjoyment of the game is in replaying all the hand-crafted mission stories which deliver a cinematic power fantasy experience.

I also save a fuckton - both in regular play if I want to try something risky, but much more when I’m doing the setups to grab some cool Ansel screenshots, which are probably my second biggest motivator for booting up the WoA. Disabling saves would absolutely ruin my experience of the game in every way imaginable.

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Doesn’t matter either way; there is no reason for any game to not have the ability to save from the moment the first save feature was loaded into the first game. Deliberate choices made to not have such a feature are solely to frustrate players.

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I’m excited to kill some of these guys again, some missions are simple and I do like the story of the Campaign, but I’m also I’m ready to get pissed of at, and rage quit on The Mercenary doing a Fiberwire run, once again :sob:

Like I’m usually insistant that Blair Reddington is the worst target in WOA, but now that the Sarajevo six is coming out, this mf is gonna claim that title.

His shitty Stalker behaviour, his 4 bodyguards who also have the same shitty stalker behaviour, who can’t even be poisoned emetically (because of their custom behaviour overrides it if your too close to them, which I hope they fix), and that he patrols in a public hostile zone with witnesses pretty much at all times, just hurts my soul.

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Ugh, goddamn spellcheck.

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