Hitman World of Assassination - 3.140 - January 26th Patch Notes

Just checked. It was fixed in the regular game too.

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Wow that’s the fix nobody asked for. Thankfully there are still emetic bombs to make up for the extra dart and 3 variants of Kalmer for up to 6 shots but the real draw was having 1 sedative + 3 emetic shots >_<

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But it was a nonsense. If you have 2 sedative darts and 2 emetic darts and one of them becoming additional ammo. Good they fixed that.

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No it isn’t. The dart went into the gun as just the dart, the gun itself applied the poison to the tip when firing. Why you think they were so large, why the skier had that green canister at its end, and why they both used the same ammo? Seriously, must you agree with every poor decision that gets made in this game?

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The dart guns seem to be based on pistols like the Röhm Twinmaster, where the canister below the barrel is filled with compressed gas to propel the projectile.

image image

It would seem weird if the whole container was filled with a chemical, you only need a few drops to spice a handful of darts.

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Hitman universe logic. I’m assuming it’s ICA custom design. Plain dart goes in, gets layered with chemical, poison dart of choice comes out. Here’s some plain darts, they fit each gun and can be swapped between, go nuts.

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Why you need to be so cocky every time? “Poor decisions” is quite subjective - depends on who judge them. Seems we have both totally different point of view. But I don’t try to focus only on negatives as you do, each time when you give some feedback its something that you don’t like and THEY NEED TO CHANGE IT :wink:

Let’s skip these personal trips, please.

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Your posting history over the last four months contradicts everything you just said. But you are correct in one thing; I made it too personal. My apologies. Let’s move on.

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More like Heisenberg-makes-stuff-up-to-win-argument-logic. :stuck_out_tongue:

Ingame it was never explained how they work, and it makes sense for the Sieker to have a big green painting on it to make it visually different to the Kalmer.
Sure realistically you’d have one dart gun and different ammo to load it with. But such a mechanic does not exist in Hitman, so we have one dart gun per functionality / loadout slot.

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Something weird however was I had the Kalmer and Sieker in my inventory and bought the Collector’s Sieker and then I had a second dart in its ammo pool

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And yet it was able to share darts between the guns, making that explanation plausible and was what I had assumed was taking place for the years we’ve used those guns. IOI made a change that wasn’t necessary there and just hampered gameplay further, when the two guns sharing darts made perfect sense.

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You are right. It was able to. Now it isn’t anymore. Either IO changed their mind how they worked, or it was a bug in the first place. I don’t think this change can happen by accident, so we can all settle here that IO confirmed how it is intended to work right now.

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If you ever used Airsoft gun or more likely Painball Marker you will know how it works - this carnister is filled with compressed gas (CO2 or specjal “Green Gas” which more economical but have less power) so gun have energy to shoot darts/balls. Ammo is loaded as separate darts, so should be a different ammo. But you seems don’t know how that kind of tools work :stuck_out_tongue: Thats why you don’t see a logic here.

It need have a bottle for gas.


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Dude, it’s a gun that shoots a person with a dart with the right kind of poison that is not only the perfect dose across all body sizes and types, but instantly make a person pass out for an indefinite period of time, or start throwing up for two minutes. Real-world logic only applies to this game at certain points; you have to apply the logic of this world to anything in it first and foremost, and I’ve made myself an expert in that over the last 17 years. I don’t care how the actual real life tool works, because the actual real life tool does not shoot such darts. Ergo, that logic is already out the window.

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Of course the game is not accurate when it comes to ammo, all pistols share the same ammo type otherwise (5mm and darts aside). But right now you are very selective when to make use of that as an argument when it is clear now how it is intended to work: Sieker has it’s own ammo type.

That is not the way to discuss. Feel free to say you dislike how it works, but it is you who makes it up right now that it is factually wrong how it works now. Or that the fact it is more realistic now should not matter here because the game is not realistic elsewhere. So stop that please.

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The thing I think they should fix with dart guns is when you’re close enough for the person to hear it go off, they turn around & do their whole investigation routine before it takes effect

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It could easily have been interpreted as 47 having only 4 darts on him but loading the poison in each dart individually. Darts being universal ammo for each gun but the poison being some kind of small vial you affix to the dart body. That’s a moot point anyway since it’s not how it works anymore, just like how the molotov makes ghostfire now :x

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The Dianna image looks out of place, your example is much better.

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One thing they forgot to mention is that Sieker and Kalmer now don’t share ammo, so you can’t use darts from one to another. It works both in Freelancer and Story mode.

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They finally fixed the “Dartmoor Drop” after only half fixing it in the October 2022 patch. RIP.

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