They need to add an open world version of Hope, South Dakota to WOA which includes all Hope, SD locations from Absolution (minus the Agency invasions of course) plus areas in-between said locations. All NPCs from Absolution could be brought in with a few extra female characters added for balance.
I still believe in a place called Hooe
I believe Absolution haters will hate you for this as well.
Though it will be interesting to see this in the latest game, as a DLC like 7DS.
Wouldâve been twice as better as 7DS itself
I believe in hoes too. See 'em all the time at da club.
Let âem hate. They hate it for no reason and theyâd lose out on an open world map.
I hate Absolution for plenty of reasons, and I think going full open-world would be a disaster for Hitman. The OP is welcome to keep all of these suggestions, Iâd want no part of any of it.
Your loss. And Iâll clarify: no legitimate reasons. I have not ever heard one reason for anyone to dislike Absolution that holds up under any logical scrutiny, aside from replacing Dianaâs original voice.
Howâs this for one? I hate Absolution because I find the plot, characters and tone/timbre of the writing absolutely repellant. You donât have to agree, but if that isnât a valid reason to dislike the game then I donât know what is.
Those things arenât true. Therefore, not valid. Ten years and still waiting.
Iâm not sure you understand what the phrase, âI find [x] repellantâ means, in that case.
I do. An opinion, a subjective point of view. But all opinions and points of view are based off of how a person interprets an objective reality. If it is interpreted incorrectly, an uninformed opinion based on an incorrect point of view is formed. Ergo, a person who dislikes something, say, Absolution, for reasons that are not objectively true, can have an illegitimate reason for disliking it.
I do realize the fallacy in this, of course, as that whole statement canât be quantified and is therefore my opinion, and therefore subject to the same flaws, so nothing personal. Iâm willing to get the same that I give.
Yeah, I tend to do that with things I love. I am working on it.
Hereâs why so many Hitman fans dislike it: Itâs not a Hitman game.
Thatâs not an opinion either. The original vision for Absolution (according to ioi in the Noclip documentary) was a linear, narrative driven, action orientated game. All things that are NOT Hitman.
Absolution originally didnât have sandbox levels. It didnât have planning/strategy. It didnât even have level targets.
After the game trailer got negative criticism, ioi changed it. But by then most of the core game was finished so they tried their best to tack on traditional âHitmanâ elements. The end result still doesnât play like Hitman. Which is the problem. And you can see that changed with the WOA trilogy. So you have this one game gap between the original games and the new games.
Firstly, I have no interest in what the game was meant to be or what it was originally; I am focused only on what we got.
Secondly, those things you mentioned that it doesnât have? Hitman 2: Silent Assassin doesnât have them either. It had the same linearity mingled with mild open exploration that Absolution has. So, for the most part, does the very first game. And both have levels without even any targets. So itâs not a matter of the old games, the new trilogy, and this one in the middle; itâs a mixture.
What we got was a generic third person stealth shooter that does nothing to service the genre, the series or even the game on its own. Even on its own it goes from being bad to subpar in the way that most offensively mediocre media does. An ancient and awkward artistic malaise, the limbo between completely objectionable and just under passable.
In other words the game sucks if you view it as a Hitman game and it sucks less when you see it as a generic TPS but there is no world in which the game can be considered great or even serviceable.
If youâre happy with the game then it doesnât really matter how others feel about it which is all well and good but itâs pointless to challange people to try and change your mind about it or you trying to change thiers.Thereâs nothing wrong with being a fan of Absoluition. Iâm among those who didnât like it but to eachâs own.
??? It has all three.
Comparing Absolution to ANY other game in the Hitman series is the definition of an uninformed opinion based on an incorrect point of view.
No. Absolution definitely is a Hitman game. Hereâs the caveat that people choose to ignore to justify their reasoning of saying it âisnât a Hitman gameâ. Itâs the situation that 47 is in. 47 IS Hitman. 47 IS in this game. Therefore Absolution = Hitman Game. Why should his situation mean it isnât a Hitman game?
No. Abs. isnât perfect. People complained about the Instinct/Blending in mechanic. There was a lack of balance in that aspect. It could still work even in the present Trilogy. But it could be OPed in bypassing, say, one of the guards at the stairs in Paris before you get to the Auction. Yet sometimes⌠Donât you wish you could still do that? I know I do.
âBut Abs is all Linear and restricts the player choice. None of the previous games forced the player along a set path, or had checkpoints.â
I still donât see how that disqualifies it from being a hitman game.
Maybe if we define our terms? Does âHitman gameâ = It has 47 as the main protagonist and does his thing. Open world or notâŚ?
Or does âHitman Gameâ = Joeblow is in the game but sneaks around in an open world and wears a bunch of different clothes to kill whoever?
People are still free to think it isnât. That doesnât change the fact that it still is.
Edit: As for a (return to) Hope SD⌠I donât think itâs something that needs to happen. Itâd be okay, and I have often wondered how some of these areas would be if one were free to explore them without the preset paths. But maybe thereâs a reason the game was like that⌠Make 47 go through a lockpicknig animation while the next area loads.
All I can say is if it werenât for Absolution - weâd never have the WOA that we have today. The mechanics and controls, etc. of Abs are the foundation.
All subjective. It is most certainly serviceable.
I know. I would just like, for once, someone to call it a bad game on things that it actually did bad, and not things that they personally believe are bad. Like the Instinct systemâs hinderances; the score systemâs unreliability; the point shooting mechanic still allowing a person to be hurt while engaging it; the lighting; 47âs different look being distracting at times. These are things that objectively made the game difficult to play at times or took one out of the experience, and taken together, could present a game that had much to be desired. Whatâs usually focused on though is the linear gameplay (the first two games have that), the characters and their presentation (subjective preferences), or the stealth/shooting aspect (served the story), and things like that.
Yup, it indeed does. Go back and play them again and pay attention to how much of a sandbox a lot of those levels really are, how much strategizing really goes into them, and count the missions with no actual targets.
Those who donât realize that the things Absolution did that they dislike that were also done by the earlier games are not paying attention.
What @Tetrafish_21 and @Quinn said.
well put. 20 characters