The final level in H3 obviously pales a bit in comparison to the extensive sandbox levels prior to it. While I’m not the biggest fan of it, it does have a cool aesthetic, and I do get what they are going for. And it works well in context of the whole trilogy imo. I think it plays out best as a shootout, just like the final levels of the original Hitman games.
I have one suggestion for IO, that I think could really improve it though:
Give the players more firearms to choose from IN the level itself. Not just these silenced/nerfed assault rifles and shotguns that are in there now.
Some of the other weapons in H3 feel so much more powerful. I get that the modern guns fit with the Providence guards and their attire - but then just put some more options to choose from in an armory-train wagon in the beginning of the level somewhere. This would significantly improve things, and make for a much cooler shootout.
I was on a bit of a fringe rampage with an AK in Dubai’s penthouse area the other night… and the weapons actually felt potent and really responsive. The AI a bit better (maybe it’s just a good shootout environment) and it was cool AF to see the guards blasted down by the AK. The final level shootout sadly never really matches this because of the guns available.
Give us some AK’s, powerful shotguns, etc. I mean the final level in Codename 47 had the mini gun! SA had a garden shed full of weapons. More powerful toys to play with will surely make for a more satisfying conclusion to the trilogy.
I’d like to see if people are with me on this one, and maybe I’ll tag some devs.