Since playing H3 I’ve gone back to replaying some of the old missions from 2016. One thing I’ve noticed is that IOI have made massive improvements to the flow of the levels as in the multiple pathways they intended for us to be able to play through them as well as coming up with our own in the newer games.
The craziest thing in 2016 though is at times it leaves me thinking - “What the hell did they expect me to do here???” And Bangkok is the best example of this. The biggest problems with it for me are the security system and enforcers which make the level much more awkward than it needs to be.
Almost every opportunity we have in the mission takes us past some damn security cameras so we then need to delete the evidence which is another level of awkwardness because the keycards also need disguises to pick up easily…and there are very few places to pick up specific disguises in this mission…and some of them are far out of the way.
IOI removed the option to be able to delete the evidence in the shack outside years ago which was a very poor decision and almost every disguise we pick up where you would think it would make perfect sense to wear results in enforcers all over the place.
Just seems like the kill methods and general flow of this mission are the most poorly designed in the series because these aspects became amazing in Hitman 2 and 3. I mean when they were playtesting this mission how did they imagine we would complete it?