I love waiting 20 minutes for a mission to start and having no saves

I’m genuinely sick of the new celeb ET formula where basically you’re put on a timer for the mission to actually START. the latest ET needs 15 MINUTES for the infection to actually start, and if you get spotted from an AREA INSTANTLY GETTING RESTRICTED you have to START AGAIN AND WAIT THROUGH ALL OF THAT. Hitman games have always prided themselves on replay value but having this timer bs destroys that. I’m actually so pissed off this is terrible content. Same thing for the bruce lee mission where you have to wait 30 MINUTES for bruce to kill the leader or whatever and like little to nothing can be done to speed things up. Absolutely absurd. WTF

You can kill target yourself in a couple of minutes and finish the mission.
HITMAN has multitude of ways to complete any mission.
It’s all up to player how to approach and complete any mission in the game

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You can just grab the ring from Gregory, Rebecca or Alexa and head to the lab to start the infection thing in a couple of minutes. In these two minutes you could also have eliminated the target with an explosion pretty easily since she starts with nobody around her in an area you can enter with your suit.

But yeah level 2 of the Bruce Lee escalation was annoying.

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yeah I know. In the et I just used the durian to get her in a bathroom and killed her in 2 minutes. However that is extremely unfun and basically throws away the whole mission. I want to experience the unique element of the et

Like what? yes I know but the other methods are cheap and are the equivalent of using a cheat code. It’s like saying it’s okay that a level is trash cause you can exploit it and skip in 2 minutes

I’m kind of with you on the Milla Jovovich mission. I like it as it is, but the start isn’t really interesting after playing it a few times. It fits this mission and the story around it, so for a one time thing it is okay with me, but I don’t want this in every mission in the future. This ET is kind of special in many ways, so I don’t have a problem with it at all. It drags at the start, but makes up for it after that, and then it is the usual fun, to play around in it. But yes, it takes too long, to get there.

With the Bruce Lee one it is different. You can easily go straight to the target, kill him and get out of there, without having to deal with any story element at all. Except of course for the escalation on the second Arcade, which I don’t like either, since it gives you absolutely no freedom how to get the job done. But the mission itself gives you all the freedom in the world to eliminate the target after a few minutes without using emetics or anything like that.

It is more like the JCVD mission, where you have the story, but you can just go in there, kill him and all the clones and get out of there, without having to deal with it. It is optional, as it should be.

did you just completely ignore what I said lmfao

Speaking from my soul

I see nothing that might be judged as cheats in those videos.
People just using what game allows them to do.
Some tricks like couple of glitches are not necessary and you easily can avoid them in your playthrough, but the point is - you have no limits in approach and can do whatever you want not strictly what game tells you to do.
It’s all about creativity. Here are couple of examples of incredible speedruns which are aimed to show that you don’t have to spend 20-30 minutes on a mission.
But youtube and the threads themselves are full of slowruns with different methods and aproaches.
You don’t have to spend hours to trigger some events (you can, but you’re not obliged - it’s totally up to you) or as a condition to kill a target

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Well, I did not test it, but I think, you kind of “have” to trigger the guy ringing the bell to get things going. If you just run straight from the Main Road Start to the room it takes about 3 to 4 minutes until Gregory and Lilith have held their speeches. It is kind of long until things really get moving.

But of course, you can always do stuff. Propane her in a minute or whatever. It is just, if you really want to get things going in this one, it takes more time than usual.

Like for example with JCVD or Bruce Lee, things just happen, no matter if 47 is there or not. The story just plays out without him from the start. That is not the case with this one as far as I know. You have to go to the room to trigger the story to start.

As I said, I like the mission and as an exception it absolutely fits the idea. Having more story in it to close the chapter of Patient Zero makes sense. And it has some nice ideas in the second part to play around with (although, Lilith just walking up an down one corridor is far from the greatest route ever). Overall a really good mission. But the start can drag and the 12 Minutes Later Startpoint on the other hand skips too much of it.

Lili always get teleported to the lab when you enter the final room, it doesn’t matter if she’s supposed to be in the middle of her speech at this point. You can just grab Alexa’s ring and head directly to the lab without ever dealing with the party (but yeah it takes a few minutes to run to the graveyard and through the lab while you could just introduce her to the wonders of propane and leave it at that).

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I know, but teleporting people around is to mutch “Glitch” for me to use that. And even then, you are locked down there, until she injects the virus and moves on, so it takes a lot of time as well.

As much as I like this mission I absolutely hate, that Lilith just teleports in and out of the lab and there is no real entrance, she uses, to get down there. They should have added another secret entrance through the well or something like that, because this just doesn’t make any sense. Since the mission is a lot of fun, I can overlook that, but I hope, it won’t repeat in the future.

do you not know the difference between a speedrun and a casual playthrough? lmao this has to be a troll reply

I can’t even tell what you’re upset about at this point. You started this thread by saying that you didn’t like the wait to get to the actual scripted mission but then when people pointed out ways to circumvent that, you said that wasn’t what you wanted. You want to experience the full, un-rushed mission but don’t want to wait for it? Is that it?

The Elusive Arcade mission has an extra unlockable start that skips the first 12 minutes. Maybe you could just use that instead?

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I’m complaining about the awful first playthrough experience

I think you’re in the minority then.

It is common for the first time to not be very enjoyable. It can be awkward, messy, even painful in some cases. Lack of experience can cause nervousness and a sense of wanting to rush through it. Some make it last the whole way through, others finish prematurely, which is completely normal and natural and nothing to be ashamed of. All I can say is that you will get better with time, and that the secret is to relax and not worry so much about your performance being perfect. Just be in the moment and let the experience proceed at its own pace, and you will find that not only is your performance improving, but that you will be able to make it last a little longer each time, and that it is becoming easier and more enjoyable as well.

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Stone the crows, Heisenberg did a joke! An actually-funny, successful joke that I’m jealous I didn’t make myself!

milhouse-looking-glass

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I don’t like the 15 minute wait either, but I think it may exist to add a buffer for people to prepare/explore.

It can make the build up to the infection more suspenseful too. Something else to consider is that celebrETs are being designed lately for newcomers, right? The walking around eases in newbies and gives them a taste of what WOA is all about. If they immediately have a death timer like 2 minutes after starting, it may put people off. Not saying I agree with it, but I can see IOI’s reasons behind the initial wait time.

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