ICA Electrocution Phone removed from HITMAN 3

Well, bud, that tends to happen when you take it out of context. Good luck with that. I’m gonna leave you to it.

The Icon, Landslide, The Golden Handshake and Death In The Family (as well as all 4 special assignments) have 1 target. Most elusive targets have 1 target too.

But even in levels with more targets it is still a free kill making the whole thing significantly easier.

I feel like it’s an item that wasn’t tested properly and shouldn’t have been added in the first place, like the gums we never got.

Also the electrocution phone was added in DLC and wasn’t part of the base game so it kind of goes against your point.

You’re entitled to complain, this is just my perspective.

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Not exactly. You said nobody wants to return to old platform Atari/Nintendo because you want immersion games and in another part you said you don’t like modern gaming because the game industry is in constant change for video games. What I’m getting at from your post is if games were to be designed specifically for speedrunners games would be flawed for game design - which personally I don’t think that’s true.

Speedrunners play the game for speed because that’s their passion - it’s not that games are flawed because they have terrible game design, they play the game extensively to find exploits and use them for documented runs. They exist within their own communities and yet it’s as easy as not visiting those communities.

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And so I did and it’s not liable to change.

As for what homeboy was going on about. What do I expect from modern gaming? I expect a completed product, especially one going for almost a hundred bucks these days. Not a game that still crashes your system when you try to play it (looking at you Bioshock 2). Oh, it has an autosave feature that only triggers after completion of a level that probably took you 2 hours to get through, but if you don’t save manually every 15 minutes, it’s liable to crash. We’ll see how much of Cyberpunk gets fixed. Or games that’s still being worked on 2 or 3 years after release like FF15 or games that are supposedly without an ending like MGS5. You know the beauty of games like FF7 or the original Tomb Raider games, I may be able to angle the camera just right to see through the wall or exploit the game to max out my items, but they’re finished products. You got what you paid for. A 40 dollar product that was complete. Now they can remake it all they want and change the story if they please and split it into however many parts they want if that’s how they want to waste their time, money and resources, but the game is available. The story can be experienced any time you like. It is a completed project. That’s what I expect from games. And like I said, if my shit is suppose to carry over, I expect all of it to. That’s like playing TellTale games now knowing full well once you complete the final episode of season 2 in Walking Dead, your choices from previous episodes mysteriously begins to disappear rendering your save file pointless to carry over. But we already knew your choices didn’t really matter anyways. It’s just things like that man. But what can I say? I’m getting old. Nothing is what it use to be.

No, my quote about Atari/Nintendo is I don’t want a game that lasts for 8 levels and then I’m done or until the game crashes cause it wasn’t design to ever properly end but rack a high score instead. I’m not spending 80 bucks for a 30 minute game. And that was in reference to speedrunning. Yes, context matters.

This thread isn’t really the best place to complain about the last 10 years of the gaming industry. I’ll just refer back to the Hitman specific stuff.

They removed one item because they found it game breaking. The earlier game still has it so you can boot it up. This trilogy has had issues with content disappearing but unlike other examples (elusive targets) the phone is still accessible in an earlier game and it will be forever. It’s not like they patched HITMAN 2 out of existence.

These games have a lot of content, a lot more content than the games you’re comparing them to. Also the games that have like 30 minute speed runs aren’t able to be beaten in like 30 minutes by an average player, and certainly not on a first playthrough. To get to the 30 minute mark you’d put countless hours into that kind of practice. It’s not like you put in a game and are done in half an hour because a speed runner did that.

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Oh, I agree. We got off the initial topic, but that happens when a troll interjects into the conversation thinking they’re being funny. This was a forum asking what I thought about the removal of an item and I stated it… …above and beyond. As far as I’m concern, there’s nothing left to discuss. Have a good evening, ladies and gents…

And seeing as I probably won’t post a lot here, but it was the first thing I noticed upon starting 3; and though it’s not relevant to the topic, I just wanted to add a positive note. I never really played any of the old games, but am glad I picked up this trilogy. I thought it had an excellent story and conclusion and was some of the most fun, sometimes intense gameplay I’ve had for a game that really tries on one’s patience. The level design and the variety of ways to distinguish a target makes replayability easy. The mission stories/opportunities were engaging and sometimes made you completely forget you were even an assassin or why you were there. The dialogue was excellently written. They were just all around wonderful games and I tip the hat to IOI for managing to still maintain that level of quality even once they broke ties with SquareEnix. So, by no means, are my minor complaints here and there throughout the trilogy a reflection of my overall thoughts on the games themselves. I’d recommend…

You don’t open it by the controls? Surely shooting it open is not the best option for your playstyle.

Factually incorrect, your timing or placement is off. One tank is sufficient.

I agree, micro taser is ok replacement for the ephone. Its not missed XD

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Can’t see a way that I could open the observatory by using the controls and walk back unseen to the default start bench before Caruso has been and gone from the telescope (not claiming it can’t be done, just that I can’t see myself figuring that out), so shooting the controls is the only option I can come up with. I’m happy enough with it from a roleplaying perspective though, it doesn’t ruin the run for my personal head-canon.

Fair enough. I tested a fair bit and couldn’t kill Caruso with just the one tank, but good to hear it can be done with one tank.

Factually incorrect. It is missed by me. :slightly_smiling_face:

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Touché :rofl:

20IncorrectFacts

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At least we have the explosive phone still but Bangkok has a challenge for that so it’s understandable

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They should introduce a gun that kills all targets immediately in accident kills and then teleports you to the nearest exit and pauses the mission timer at 0 seconds.

Then have people complain when it gets removed because “it added so much variety to runs”. Ironically.

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Removing the electrocution phone was devastating. I loved that device and thought it was brilliant. What’s the point of the exploding phone if you can’t even achieve SA while using it?

To those who think it’s too overpowered and made the game too easy, you could have just… not used it.

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BC it’s fun! It works like it would in reality. The phone goes bang and then the police come and notice a bomb went off and that is not an accident :joy:. I use the exploding phone from time to time even though I can’t get SA with it.

I mean you can if you isolate the target really well, but generally speaking it’s a non SA method

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Well, I only meant in comparison. What you say is true, but if playing the game seriously, it is far less effective at being the kind of tool 47 would use than the electrocution phone. But yeah, I’ll grant it is fun to see the body fly.

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Absolutely correct.

It’s phenomenal to lure in targets right before you near an exit, as long as the target is somewhat secluded.

See:

Or a Cybie contract I just played which forced the phone. It’s a great tool.

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The classic challenges should’ve remained difficulty specific and not have been transferred to HM3 from HM2 simply because many almost certainly used the phone to get SASO on high difficulty.

Maybe in the next game the classics should require a classic loadout? Silenced Handgun (not one that is undetectable, wire, lockpick and maybe coins if there is another spot for them. If same spots then I say skip the coins.

Yeah cause you can find plenty of coins on the map but no lockpicks. Actually for that very reason coins should be required with no lockpick being permitted. They want to unlock a door, find a key, a crowbar, or a shotgun…

The lockpick was always part of his loadout though. It’s his MO. He takes other people ms costumes and he can open doors.

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