ICA Electrocution Phone removed from HITMAN 3

Its been stated many times this isn’t a practical solution lol, its not the obvious way to go at all. Making taser equipment into pacification equipment without water could have been, but it still requires work, and as you can see from H3, they did next to 0 work when it comes to changing mechanics.

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That someone needs to tell the phones in Marrakesh! :wink:

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Wait what did the electric phone even do?

Electrocute the victim and since electrocution is considered an accident, you wouldn’t be penalized for the kill as long as the victim was the target for the mission. Easy kill for short.

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And I guess it was op so that’s why they retired it

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Wait why do people hate this item so much?

Because it was basically a free accident kill that required little to no thought, effort or creativity.

Personally, I didn’t hate it as much as some, so I was hoping they’d nerf it. I’d still love something like an EMP phone that doesn’t do anything on it’s own but is deadly in puddles and ignites propane tanks, etc…

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You forgot 1 Bring Back The Phone of Electrocution

No thanks I don’t want it nerfed I want it back! With people completing maps in 6 seconds I don’t think a phone can possibly make that much difference to speed runners but it does offer a nice change at the end of the day just to switch it up to me I earned it I want it my money is just a green as theirs

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Well I guess I missunderstood I just read it as I see it but the main point is not which 1 I choose because I cannot choose the vote is over the main point is I just want it back people who don’t like it didn’t have to use it who cares how someone else plays I the game but changing for everyone was wrong that’s just my humble opinion as a paying customer since the beginning

In H2, the Electrocution Phone was a key bit of equipment in my personal favourite run in the trilogy, a self-imposed personalised roleplayer-restrictions run on World Of Tomorrow in Sapienza.

In my head-canon, the perfect roleplayer run had to meet the following conditions:

  • Mission must be completed SASONKO
  • Targets can only die in Accidents/Poison kills (so that foul play would not be suspected after the event)
  • No running is allowed: in my head-canon, 47 is a slow-moving-but-inevitable grim reaper; he’s a horror movie baddie, and horror movie baddies don’t run
  • All objectives must be completed whilst at the default-start bench in the town square (so that any future inquiries would have 47 in plain view of the two Mansion Guards at the front gate of the Villa Caruso at the time that the deaths/virus destruction happened, and so even if all guards were questioned later, their memories of 47 sitting in the square would be a rock solid alibi removing any suspicion against him)
  • No HUD display or mini-maps allowed (Instinct is allowed though, as 47’s legendary sixth sense for danger and opportunity)

Prior to it being removed from HITMAN 3, the Electrocution Phone was key to my plan, as I couldn’t think of another way to get an Accident Kill on Silvio from the default-start bench without violating the SASONKO conditions (the EMP is needed to take out the Virus, and trying to trigger a propane explosion with a taser would be tricky because Silvio would see the taser and report it to his bodyguards). This was the main reason that I was - and still am - sad to see the retirement of the Electrocution Phone in HITMAN 3.

However, the lord giveth as well as taketh away, and in one of the very few items of functionally new gear in HITMAN 3 I’ve found a replacement tool for the job: the Micro Remote Taser! It can trigger a propane explosion to kill Silvio and not KO his guards when you set up the kill at the observatory telescope and lure him there by shooting the exterior control panel (giving you enough time to walk back to the default-start bench before detonation of the taser, and thus fulfilling the roleplaying requirements), although through testing I’ve found that two propane tanks are necessary to achieve the kill at this location - for some reason a single leaking propane tank triggered by the Micro Remote Taser will only KO rather than kill Caruso.

So anyway, personally I’d like the Electrocution Phone back in the game even though it’s never going to happen, but in its absence at least the Micro Remote Taser in HITMAN 3 gives us a piece of equipment with brand new functionality that can get the job done as I need it to, so thanks to IOI for at least throwing me this small bone! :slightly_smiling_face:

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Yeah, the micro remote taser is a great replacement. I like the EMP too, to trigger most puddle indefinitely (it wasn’t possible in Hitman 2) or to force a target to walk on a specific puddle because they don’t take it as a suspicious object.

EMP / micro remote taser is just the way to go now.

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I don’t know. I’m in the bandwagon of wishing they hadn’t removed it. I literally created a contract where you had to use it among other creative means to dispose of targets. Here’s why:

  1. If we create games under the guise of speedrunners and what’s convenient for them, we’ll end up with video games we can beat in a day. No one wants to return to Atari/Nintendo days. Honestly, it may be the number one reason RPG games took off. We want immersion and a journey. We want to feel like we wasted 30 hours on something meaningful even if we really just wasted 30 hours of our existence period. If not video games, I probably would have on music anyways.

  2. Variety. Can’t stress this enough. I get that all the same items are rebranded in each additional game as unlockables as a means for the first time players and there’s no real way for anything different for crossover players. With that said though, and going solely off of one game’s unlockables, there’s not much incentive to master a location pass 5 or 10 save for the trophy. You only have four slots to take items with you and one’s a stashed item. How many pistols, shotguns or sniper rifles do I need? Most do the same thing. Oh, sure, maybe one rifle zooms where the other doesn’t. Great, I needed 2 apparently. How many explosive devices do I need? Got a phone, umpteen proximity or remote mines, a duck and good ole Napoleon. The game doesn’t distinguish pills from liquid lethal poison if I make homeboy’s drink in Paris. And I’m fairly positive the antique lethal syringe does the same thing as the modern one. Choices, choices. I like the comment about reskinning cause ultimately that’s all we’ve done. At least the electrocution phone offered additional variety. Why master a area if all you’re getting is some extra places to start or stash items and maybe a suit? It’s pointless. That little bit just gives you something to work for. And how many ways can you electrocute someone in the game. I haven’t been very successful regardless. Which brings me to…

  3. It’s not like you’re guaranteed your target will even pick it up even if you place it right in front of them. I can’t count how many times the person behind them or practically on the other side of the room has picked it up instead. It’s not a guaranteed item, but it does offer that little extra diversity to items that can be used. I don’t need 5 different pistols when I’m liable to just snap their necks anyways.

But that’s just me. Part of what I hate about modern gaming, still changing and adding 10 years after it’s released thanks to internet accessibility which is already another can of worms for a different topic when it comes to this series as you literally have to be online to even enjoy the game. I miss the days when they just made a game, did proper testing and released it and then it just was what it was warts and all. Now, they literally leave games incomplete to charge you at a later date for a DLC as if 70 bucks for 15 to 20 hours of entertainment wasn’t already enough. IOI may or may not be guilty of this, but most companies are.

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  1. These games aren’t just made for speed runners and even if they were they still wouldn’t be super short experiences with little playtime. Also if no one wants to return to the “Atari/Nintendo” days we wouldn’t be in this golden age of indie games recapturing old school moments. The game still has countless hours of content with or without the phone.

  2. The game does have a problem with unlocks but having the super powerful free kill of the electrocution phone doesn’t solve this. If they nerfed it, it might have done the job but we already have the micro remote taser which adds that same variety while still being nerfed. If they added the lethal poison gum to the game it’d technically be a new item with variety but it’d be so overpowered it’d ruin the fun for a lot of people.

  3. I don’t like the amount of reskinned pistols either but that’s a different topic. The free kill phone was still a free kill at the end of the day.

The games industry has a lot of problems but it’d be facetious to say these new Hitman games aren’t full games at launch.

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At the end of the day, though, it’s like someone else said. No one said you had to use it. It’s no more a free kill than an explosion or headshot from my pistol or the syringe.

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The explosion will likely void silent assassin, headshot would void it if anyone saw it, the syringe requires you be close to the target and would void it if anyone saw you administer it.

So does the phone. In fact, the game literally tells you not to stick around after a kill for a reason. You’re Public Enemy Number 47 (pun intended).

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The phone was a free SA kill and you could activate it without being too close to the target and already be far away while the target is dying.

It would have been okay if it required water puddles like other electrocution kills. We have other items that do that.

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Water puddles are cool. I agree with a means to nerf it. My thing is the realism the game offers. I have literally heard of people getting electrocuted by phone. It should be an option. And Silent Assassin shouldn’t be the only justification for removing it. I can’t think of one level at the top of my head that doesn’t have multiple targets save for maybe the last level of 3 and that’s entirely contingent on how you want to play it. Save for the two docs at the start, I literally killed everyone. If I get the rating, cool. If not, also cool. Again, nobody said you had to use it. That’s your choice, may not be mine. And should you be out to complete challenges, what’s one when you still got others to assassinate too. And you still got to get the guy to pick up. Most targets bodyguards, and most have bodyguards, are gonna pick it up. Only NPC’s seem easy to sucker. But anyways, that’s my vote. It doesn’t matter. It’s gone now. Still, make a game and leave it. If I unlocked it in a previous game and you say my shit can be transferred over, just like those free trophies you got, you should get the phone. Sucks for the newbies, but all the more incentive to BUY the previous titles. It’s a moneymaking business. Makes sense to me. Just my two cents…

These almost contradict each other in what you’re saying. I’m not understanding what exactly you want in the game industry and gaming as a whole.

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