Thanks for selecting my contract I only played a couple so far but it seems like a decent selection.
Yeah this is weird, particularly when the picture used in the end feels very generic and not very āJapanese Horrorā
I think the creator name is pulled from the contract data itself and not the forum thread, so thereās probably not much that can be done about it if you used a different name for your player profile
Iām not awind, but your contract has excessive amounts of complications that make it look a bit displeasing when having a look through the contracts that got selected. Many complications can make a contract quite linear, clunky, and āgotchaā if you forget one of the complications.
What youāre describing is āskill issueā, not my problem. I made a contract that fits the theme of what was proposed, and am honored to have been selected. Feels like jealousy that mine was selected instead of someone elseās. Donāt worry, I wonāt bother to participate again if it upsets people to the point to complain about it.
Iām sorry,I just feel about so many extra details would make the contract veryā¦redundancy?I also know a contract maker,his Hokkaido contract are so challengeable,he also like adding extra details.Apologize to you again
Itās fine to dislike my work, and I overreacted before, sorry for that. But basically saying it shouldnāt have been featured at all feels unfair and hurtful to me.
Congratulations to all who were featured, and I hope everyone has fun with these contracts!
I am playing devilās advocate for the average player who plays FCs. Bit unkind to insult random people that donāt play the game very often, or call someone with experience in creating contracts (more than enough of whom have been featured, if you want to play that game) jealous.
As I was selected not once, but twice in this batch, i am sure I meet your requirements to not ābe jealousā, and so I will come out and say that your contract was my least favourite in this batch by a long shot. The amount of complications pile up restrictions that arenāt needed and end up making the contract very linear. A puzzle at a stretch.
I think your kill and disguise complications were fine enough for a challenge as it was. (I actually toyed around with just the disguise and kill conditions being enabled and it was significantly more fun to find different routes for) adding 7 additional complications on top of that just isnāt needed.
I do want to point out that at least they are all optional, meaning you do not insta fail if you break one of them, thus making a route is more straightforward.