A place to discuss the Linux’s Merry Mysteries FC batch, released today, 7th December. I’d like to mention now that I’m aware @Kevin_Rudd ’s The Art Lovers has no exit… I’ve emailed WINNODD’s message below to who I sent the selected contracts to - hopefully it’ll get sorted!
I think alonzo_lafayette (not on forum)'s meme best sums up this whole debacle with that exit:
Don’t blame me (someone who has no access to Epic contracts like this contract was - i used the ET arcade to playtest), Rudd, or IOI. Blame this guy and play a couple contracts with him as a target
Thank you Zubin for the image.
FC Images w/o Label
They seemed to have added a little bit more smoke (fog) to the bottom of Dance Electric. That’s neat
Now, possibly because I’m a bit portentious about Hitman contract creation, I’d like to have a ramble about these ten contracts, in both the order they’re listed and chronological order of the missions, starting with:
@Charlie_Farmer 's The Last Gift Under the Tree
I was quite drawn in with the details of the contract - the briefing’s very humanising for 47, which I think is ideal for a Christmas theme. Not to mention the niche reference to Oceane Bisson, an actual NPC on the map who talks to a security guard. I love niche little details and to see it shown in a contract was really cool. The fact the targets are all in a kind of line, a line in a “forgotten” part of the map (backstage outdoor area) no less, was something that really interested me - I have a feeling someone may be able to pull this off while staying in the car park for almost the entire time - I was able to hit 4 from there.
@Kevin_Rudd 's The Art Lovers
You see, I picked this one because there’s an elusive target in there. I’m only human.
@Fenixsandr 's Castling
Despite being a puzzle contract, it doesn’t feel like you’re restricted to one route here. I played about with a couple ways of getting each to their respective spots, and all were a lot more successful than emetics, which I’m very happy about. Just like the Paris contract, Castling also uses the interview room, a little spot that I also think gets forgotten about on Marrakesh contracts. The logistics of that room offer a lot of opportunities, so I’m curious to see what players choose.
@Vicks 's Quicksilver
Some people would much prefer a set kill condition over a set disguise. However, I really do love disguises, possibly due to my experience playing Hitman Roulette. Sourcing the disguises for each kill here appears to be something someone must really think about when creating an optimal route - not to mention where to start. Including all of the hotel-related starting disguises as the disguise requirements makes this contract wonderfully versatile with how people may wish to approach it - each start has their benefits and their flaws. Also any contract that teaches me a new NPC’s name (in this case, Noi Lertkunakorn) is usually pretty unique.
Kevin_Rudd’s Neighbours MK II
You see, I picked this one because there’s an escalation in there. I’m only human. Not to mention it’s in the spirit of the original escalation, making it flow beautifully. Also pretty fond of a contract so complex (Shotgun/SMG/Pistol) that can be done no loadout - I’d recommend it.
@Casetros 's Imposter Elves
The snow festival is a map that feels shockingly like the original, in terms of gameplay. Most of the submissions set on Holiday Hoarders were almost guaranteed to benefit from the presents - as long as the route is likely to bring the player past one, the use of the map shined. Imposter Elves was able to get use out of the map despite that challenge, as the snow festival exclusive target (the main target’s bodyguard) is quite the good pick. He doesn’t pick up tasers, encouraging a fair bit of freedom between the big icicle, the oil drum and the ledge (and the emetics I guess). Portman’s always funny in a contract that allows the suit as my go to for either his kill or disguise is almost always to make him follow me - I’d like to share/encourage that method, I hope some people go down that route.
@Steynkie1 's Dance Electric
Not many contracts seem to both put a main mission target in there and do it well. Not only does it flow with the contract itself, Vetrova’s inclusion + the briefing really adds to that “Mystery” aspect, getting good use out of a part of her cycle. Alternatively, a few other spots could be used, which is pretty neat. Another open puzzle! A taser is definitely recommended although it can technically be done with just one, keeping it hopefully open enough for newer players. No Pacifications also opens the door to making the Chaos_Agent cameo NPC sit there while Vetrova gains unauthorised access to Portman’s computer right in front of him, which I found pretty funny.
@zubin47 's Strange Objectives
I discovered the thing with the fall accidents in the garden some time ago, so seeing it made me go
!! It was quite a good choice to use the photographer for it too, considering he’s both unable to reach the lawyer legally and a disguise that I think is extremely underused in any way of playing Dartmoor except roulette. Playing AKCSE’s Wired Conundrum series taught me the joys of keeping away from emetics and I think that ethos really works throughout this contract, awarding creative solutions. This last bit of praise is a bit random but I also love random fall accidents and once again I want players to find the intended spot too.
@GlogolZ 's The Bullet Paradox
You see, I picked this one because my beloved Agent Green’s in there. I’m mostly joking, in reality it’s because it uses a fun little trick that awards players who can read between the lines. While playing I nearly shot Green right off the roof, which I think kept the difficulty at a good level to those who immediately see the trick. If you play this and find a piercing sniper rifle too easy, might I interest you in the Striker? It’s what I used for a contract at one point.
@Ozzygrl 's Santa Takes Care of Business
The targets in this contract have a pretty interesting range of difficulties. The first two waiters seem to be largely a question of routing, but the last two waiters have this finickyness that might initially seem a bit intimidating - a mystery, if you will? Nevertheless, there’s a couple of handy strats that can be either executed safely and efficiently or intricately and quickly, depending on what the player’s going for. The bodyguard I think acts as a cherry on top here, as he balances out the Requiem EE exit and the default/Yates’ car exits quite nicely, letting all players have a run that feels smooth and fast.