I didn’t realize we didn’t have an aggregate of all the new things coming in H3 yet, so I’m posting them here
New Rating System - awards you titles (aka Playstyles) for playing certain ways. The Playstyles we know of so far are: • Silent Assassin • Hired Gun • Mixologist • Marksman • Choke Artist • Black Cat • Adaptable Enforcer • Trapsmith • Clean ICA Assassin • Shadow ICA Assassin • Melon Man
Camera item (video) - this item allows you to use a handheld camera to unlock certain electronic things (doors, windows, etc). It also has photo filters, levels of zoom, and a depth of field slider; so it acts as a stand-in for a photo mode, essentially (no selfies though).
Persistent shortcuts (video) - H3 introduces a small (and specific) amount of doors and ladders which, once opened / unlocked, will stay unlocked forever. “Forever” meaning: in all future playthroughs, all future contracts, escalations, and Elusive Targets. Just to be clear: these aren’t randomly chosen doors and ladders; they’re specifically chosen to be balanced and are designed to stay open forever, in coherence with the map design.
Map specific features
Active weather effects - in Chongqing, it is actively raining. This adds wet effects to clothing, 47, NPCs, the ground, etc. NPCs are also holding umbrellas. In Carpathian Mountains, it is actively snowing.
There are interactable computer interfaces in the game, as well as keypads where you have to manually input the password.
There are fuse cells, which allow you to transfer electrical power from one place to another
There are walkways that count as vents that slow you down to a walk and force you into a crouch
UI changes
Suits are separated into multiple categories / tabs
The Planning screen’s icons have been rearranged
The game now remembers your last loadout, so saving a default loadout is not a feature anymore
New Settings options: SSR Quality, Variable Rate Shading. Settings have also been more neatly categorized
Bonus Missions have been separated into Side Missions in the Campaigns tab
New items
HACKL sniper rifle
Hunting rifle
Druzhina 34 DTI
DAK DTI
Ornate Scimitar
Model of the Sceptre
Burj Al-Ghazali Snowglobe
Whiskey Bottle
Hedge clippers
Lockpick Mk III
(will update the items if someone creates a comprehensive list)
I think it can be interesting to also list confirmed changes (electrocution phone), new weapons and features like PSVR, DualSense support, 4K60 on consoles, Ray Tracing.
if we go into dreaming territory then why not give us the ability to choose the time of the hit? and the map will be slightly different depending on whether it’s morning or evening etc. with less or more npcs on the streets, open/closed cafes and so on
Yeah, and the weather is changing during you play the mission.
You start at a sunshine, but as soon as you reach your stash, the heavy rain started, and so on
that wouldn’t work because they always go for a specific mood on each mission. and also some npc routines like sunbathing wouldn’t make sense at night or during rain