List of new things in HITMAN 3

Really? Not to be difficult but where’d you read that?

Definitely a horrible change, it’s tough to throw illegal items around corners now.

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Torbjorn from IOI posted it over in the First Impressions thread:

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It’s awful; I can’t see how the change is justified at all. Switching shoulders while on the move felt fluid and intuitive.

47 stuttering when you come out from switching objects (or weapons) on the run also happens way more often (and is more pronounced). There was, at least, a little workaround for this on console, which doesn’t seem to be as effective anymore. :face_vomiting:

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Some npcs just talk without any sound, and the TV in Hitman 2 maps, the news reports, sometimes dont say anything. Yay, finally they are synchronised with whats on TV, so video fits audio, but then some articles have no audio at all. You win some you loose some I suppose…

Well, yes, but the more I compare Hitman 2+legacy with HItman 3s legacy DLC, the content lost some quality overall quite heavily from one spot to another, and its a damn shame.

I’m pretty sure this is a bug though.

I’ve always loved placing items. Why carelessly drop or throw around stuff when you can neatly place them on shelves and tables, right?

A new thing that makes this experience even better is that when placing an item, the object/surface you’re about to place it on is highlighted with a white border. It feels so neat. I like things to be neat.

Now excuse me while I go collect random items in order to place them on shelves.

Ah, the small pleasures in life.

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I do this all the time. Its such a pleasure. I like that they made it possible to place more items over the games, like fiber wire and poison vials, we werent able to place them back in Hitman 1 for example. Its so cool to store all your deadly thinks on a tiny little shelf somewhere in a hidden room when moving past a frisk point, to collected it all nice and tidy once youre done with the wet work.

47 didnt get this far by being messy, no no!

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NPC routes and behavior :rofl:

He used to run to where the driver is trying to take a piss.

WTF

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I’ve seen quite a few NPCs walk through doors and things like that in the legacy maps, but if you reload it usually stops. I dunno, hopefully it’s patched quickly.

I replicated this 3 times

Now I wonder when NPCs will walk through walls and on the water, fly and completely ignore physics and a common sense.
Maybe after the next update?

We’ve already had that as a glitch in H2. The NPC/target will just walk in a straight line, over objects and eventually out of the playable area and just keep walking.

I once had a target in Patient Zero that was infected somehow end up walking in the sky above the village below the mountain in early December 2018. I guess at some point there is an invisible wall/cube they were walking on.

I had an actual target (Liebleid) walking out of the map on a regular basis.
It wasn’t occasionally, it was guaranteed once out of 3-5 restarts, at least for me.
I even dropped one or two videos here on the forum about it.
But in a while I hope this particular glitch has been fixed, because it stopped happening as suddenly as started

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Could you replicate it though ?

The glitch seems to have returned in H3 since I’ve seen it happen on live streams occasionally, and it also can affect Diana as someone posted a video of Diana walking into the grape smasher on reddit.

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Well this sucks. I’ll get a screenshot later but in Sapienza where the injured biker and medic are, there used to be a patch of grass to hide bodies. This was useful in sniping contracts.

I tried the FC Sniper Assassin Ruins and noticed that this patch was gone so there was nowhere to lure and hide his body to. GREAT.

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I did that contract. The patch of grass is still there, you just can’t see it from the ruins. Run by the area on foot and you’ll see it.

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Ah, must be minimizing the size of the game/textures. Goddamn it. Thanks for this though.

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I don’t know if it’s listed here but in HITMAN 3, whenever a frisk zone is used to clear the credentials between guard types (eg: 47-as-Street Guard passing frisk zone manned by Block Guards in Chongqing) 47 will be allowed to pass even if carrying deadly weapons like guns and knives.

I recall this was not possible in Whittleton Creek back in the original HITMAN 2 and have not tried it again in Access Pass to test if the new rule applies there as well.

I think it was like that even in 2. I’m pretty sure that frisk is just to prevent taking snipers past those points.

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