There is probably someone responsible for the Interface that designers use to set the map look. And even if that person leaves there must be documentation as obviously the new maps managed to archieve what they want them to look like.
The designers who use this interface are not the one who programmed this interface.
For the record I feel like Sapienza is like a wikipedia edit war between two people, both want things their way so they’ll wait a few patches and ‘fix’ it their way.
I must admit though, crushing all levels down into 60GB probably came with some compromises, it’s just a case of working out whether or not it’d be worth it to change things for one level in particular instead of making gradual engine improvements that affect all levels.
Mafia 3. Hard to see online, but when you play it, its blurry, looks washed out and grey in grey. Reshade gave it vibrant colors, clear sky and removed all washing effects entirely. Its a mirical. I wonder if Reshade can fix Hitman 3 too.
Not to be contrarian, but I like the original lighting specifically WITHOUT the quoted color grading. The leaves in particular are a huge improvement imo since they look like actual fauna, rather than something from a fantasy world. Maybe it’s because I’m a sucker for the “filmic look” but I prefer the reduced color contrast in pretty much every level.
H2’s levels always seemed to “pop”, but to me never felt as “real” as what I played back in 2016. However, messing around with gamma+reshade I got subtle results I was actually pretty happy with. Maybe it’s just the insane bloom, maybe its all in my head, I’ve spent far too much time trying to figure out this crap
After poking a bit around Hokkaido, I have to say I have slightly mixed feelings. It´s a tad bit darker than in H2 (as are probably all the H1 maps), and occasionally feels a bit blurry/foggy, though I suppose that´s mainly due to the lowered textures and LOD. Some things feel a little better, some a little worse. The volcano in particular took quite a hit in that regard… Trees are more rich though and water looks nicer.
The patch lowered the artificial sharpening post-processing I’m pretty sure, which I personally am VERY happy about, but it might be why you think it’s blurrier now. Could always add sharpening through your GPU control panel if you like.
Problem is I didn´t start playing H1 maps in H3 until three days ago, so I have no clue what got changed by the patch in terms of visuals aside from Sapienza getting slightly tinted (which now got me supremely paranoid about the visuals in general), and can only compare with H2
I´ll give the sharpening a go if I feel like I need it, thanks for the tip. I would definitely want them to revert the Sapienza change though, and that interior lighting needs fixing no matter what.
What sharpening setting are you using with H2? It had a setting choice, unlike H3, which launched with what seemed like “high” on by default. Excess sharpening really looks horrible to me, so I was thrilled to load the game up post patch and see it toned down. I don’t know why they don’t just bring back the settings option though.