May Patch Notes (2021) | Hitman 3

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The HITMAN 3 May Patch arrives on Monday May 10, 2021 and signals the start of the Season of Pride .

As the second act of the Seven Deadly Sins content, the Season of Pride brings new premium content and a full five weeks of new and returning content, including Featured Contracts created by the Hitman Community.

Before all of that, we need to get the game prepped and ready with a new patch, which will brings fixes and improvements across the board; Challenges and trophy/achievement fixes, lighting updates and a 60fps Performance Mode on Nintendo Switch are all coming your way in a few days…

HITMAN 3 – May Patch Details

HITMAN 3 will be updated to version 3.30 on all platforms; PS5, PS4, Xbox One, Xbox Series X/S, PC, Stadia and Switch.

Patch Release: Monday 10th May 2021, 1pm UTC / 3pm CEST / 6am PT

Maintenance: Starts one hour before the release of the patch on all platforms. The game servers for each platform will come back online once they’ve been checked and verified, as such there is no set end time for the maintenance window. Updates will be posted to the official @IOInteractive Twitter account.

Patch size: Approximately 3.5 GB on all platforms.

Cloud: Stadia and Switch players do not need to download or install the patch. They will get access to the latest version when they launch the game after the above ‘patch release’ time.

HITMAN 3 – May Patch Notes (Version 3.30)

New Content

Seven Deadly Sins Act 2: Pride

The Seven Deadly Sins in HITMAN 3 started at the end of March with Act 1: Greed. HITMAN 3 players are invited deeper into Agent 47’s mind to explore The Pride Profusion Escalation and take ownership of new items and a shiny suit! The Pride Announcement Trailer gives you a sneak peek of what to expect on May 10th!

Season of Pride / May Roadmap

Also on May 10th, we’ll premiere a new trailer with a look ahead at all of the content coming to HITMAN 3 during the Season of Pride. See it first on the Official Hitman YouTube channel on May 10th.

Community Featured Artist: Cartoonishly

We’re proud to say that the HITMAN 3 May Patch Notes feature new illustrations by community artist Cartoonishly, aka V1deost.

We’ve commissioned them to create five new illustrations for this month’s patch notes and we’re excited to shine a light on the creativity and talent within the Hitman community in a new way. You can find more awesome Hitman fan art from Cartoonishly on Twitter and YouTube.

General Updates

Challenges, Fixed
We’ve resolved issues that would prevent players from unlocking the following challenges: Cleaning Up (Colorado), Electric Boogie (Marrakesh, HBoS), Urine For It (Sapienza, Landslide), Estate Wines (Mendoza) and Got My Boomstick (Carpathian Mountains).

We’ve also fixed an issue that prevented the Bullet Train (Carpathian Mountains) trophy/achievement from unlocking.

Notebook Challenges
We’ve fixed an issue where completed Challenges would still be shown as ‘locked’ when viewed via the in-game notebook. Players would previously need to save/load or restart the mission to see accurate challenges displayed during the mission, even though completion status was correctly being tracked.

Legacy Lighting Pass
We’ve adjusted and tweaked various lighting issues across locations from HITMAN 1 and HITMAN 2. Only the ICA Facility and New York have not had any changes made related to lighting.

Our focus was to tweak extremely bright reflections or glows, transitioning between dark and bright areas, navigating/seeing textures in dark areas and to ensure that screenspace reflections look as expected with these changes.

Legacy Load Errors
We’ve made changes to resolve an issue that would prevent players from saving/loading when using items from HITMAN 1 or HITMAN 2. Basically, the one with the “Load Failed” error message that asked you to check that you had access to specific content.

NPCs Ignore Toilets
Toilets are now more appealing to anyone affected by emetic poison. In other words, we’ve resolved an issue where NPCs would prefer to use a rubbish bin / trash can rather than the toilet to throw up. Now, they will use the more logical choice, more often.

Illustration by: Cartoonishly

Leaderboard Percentiles
We’ve fully implemented a new feature to the Detailed Score Screen to give an at-a-glance look at how your score compares to the selected leaderboard. It’s also possible to see where the majority of players rank for each mission.

MiniMap Overlay
We’ve resolved a minor visual issue where icons near the minimap and prompts could overlap when viewing the inventory.

Sieker 1 Out
We’ve changed the properties of the Sieker 1 Emetic Gun to fix an issue where it could not be selected in Offline Mode.

Taunton Sieker
We’ve resolved an issue that would cause the inventory images of the Sieker 1 and Taunton Dart Gun to be swapped, depending on what was unlocked and in what order.

Identical Explosives
We’ve tweaked the inventory images for the ICA Explosive Images so that they better reflect the in-game versions.

PS5 Game Help
We’ve resolved an issue where placeholder text was showing for some steps of the PS5 Game Help. It had nothing to do with our pet cat.

Caught Bald-Headed
Agent 47’s bald head will no longer poke out the top of the Arkian Tuxedo suit.

Illustration by: Cartoonishly

Featured Contract Rewards
We’ve tidied up how the Featured Contracts rewards challenges are being tracked to fix a few issues. Some context: Our intention at launch was for players to complete unique Featured Contracts to earn the different milestone rewards (10, 20, 30, 40, etc). However, it was possible to reach these milestones by repeating the same contract. After reverting back to the intended structure, it caused a few irregularities on the challenge progress depending on the extent of players’ progress.

Here’s what will happen with the release of the 3.30 patch:

– Players who have reached the specified milestones when 3.30 is released will earn the related unlocks. (Example: If you currently have 32/30 contracts completed and no way to earn the unlock, 3.30 will grant you that unlock and mark the challenge as completed.)

– All uncompleted Featured Contract Reward challenges will accurately display the number of unique Featured Contracts that have been completed. (Example: If you played the same contract 29/30 times at launch, 3.30 will adjust that challenge progress to 1/30.)

The idea here is that we want to keep the intended structure of these challenges going forward, but without punishing players who played by the ‘rules’ at launch.

Featured Contract Counter
We’ve resolved an issue that could prevent the first completed Featured Contract from being registered on the “Featured Contracts – Track” counters, which could lead to irregularities in the progression.

FC Disconnect
We’ve resolved an issue that could cause players to disconnect when completing a Featured Contract. The contract completion was properly registered in the Featured Contracts Track challenges, but any unlocks that should have been awarded were not granted.

Queued Cues
We’ve made some changes to ensure that the proper audio cues play when unlocking new items through mastery unlocks or when new complications for Escalations are introduced.

Already Registered
We’ve updated the error message players receive when trying to log in to their IOI Account and are told that they are ‘already registered’ but unable to log in. Players are now told that they need to visit the IOI Account website and log in using their preferred platform. (This was mostly occurring for PC players who had previously signed up for an IOI Account but are playing HITMAN 3 on Epic for the first time.)

Xbox One Rendering Quality
We’ve added a ‘Rendering Quality’ toggle to the Options>Graphics menu on Xbox One X and Xbox One S that allows players to choose between High Quality or High Framerate modes.

A Brief Moment
We’ve resolved an issue that could cause in-game dialogue to continue after entering the inventory wheel and then choosing an item to store in a briefcase. It’s intended that the entire game is paused when players are in all inventory menus.

Challenge Filter
We’ve added a new option to the Challenge menus that will make it easier to filter the challenges depending on what you want to see.

Colourblind Guards
We’ve adjusted the guard dialogue lines that trigger when they’re hunting 47 to more accurately describe the suit he was wearing. In some cases, certain suits would trigger placeholder dialogue lines describing 47 in the Requiem suit.

Precision Aim
When playing on a controller, you can now press the L1/LB button to activate the ‘Marksman’ perk, which will improve your aim and slow down time. This has been implemented as part of a important change for Nintendo Switch players but will work for other controllers and platform too. The in-game UI and controller mapping will still show R2/RT as the default option for non-Switch players, but we’ve noted it here seeing as the option will be available.

Typo Thief
We’ve fixed a typo in the description of the Taunton Dart Gun . From Steal to Steel.

Tactical Placeholder
We’ve updated the description of the Tactical Turtleneck suit in the inventory to remove placeholder text.

Poison Pen
We’ve updated the Italian description for the Siringa Emetica a Forma di Penna ICA to better reflect that it is an emetic device, not lethal.

Stability Improvements
We’ve resolved issues that could cause the game to crash or be unstable.

Where It’s Due… 3.30
We’ve updated the credits to reflect work done since the last patch.

Location Changes: Dubai, UAE

7DS: Exiting Dubai
We’ve resolved an issue where the unique ‘exit music’ from T he Greed Enumeration would trigger when exiting the Dubai location in content not associated with the DLC.

7DS: Voice of Greed
We’ve made a change so that dialogue from the The Greed Enumeration now stops playing when players skip the end cutscene.

The Sound of Carpet
We’ve resolved an issue that could prevent carpet sound effects from playing in Dubai. There was nothing wrong with the carpet itself, but 47 was not quite touching the carpet.

Location Changes: Dartmoor, England

Best Intensions
We’ve fixed a typo in the subtitles near the end of the “ Means, Motive and Opportunity ” Mission Story. We’re not going to tell you too much about it because spoilers.

Left In Suspense
We’ve resolved an issue where Agent 47 could get stuck when vaulting over walls in Dartmoor, especially near the Trophy Room.

Illustration by: Cartoonishly
Hang Down
We’ve fixed an issue where the phone in the Lawyer’s Office was always standing up.

My Room
We’ve fixed an issue where 47 can be spotted through a wall in Alexa’s bedroom.

Location Changes: Berlin, Germany

[This month, there are no patch notes specific to Berlin.]

Location Changes: Chongqing, China

A Very Observant Lady
We’ve reinforced some of the walls in the restaurant to prevent NPC’s from seeing 47 through specific walls.

Paper Town
We’ve resolved an issue where some buildings in the background of Chongqing appeared to be made of paper, or not connected to one another.

Wet Suit(s)
We’ve removed a layer of waterproof coating from the Raver Suit, Futo Suit, Freedom Phantom Suit and Lynch Suit so that they look wet when outdoors in the Chongqing rain. Same goes for 47’s head.

Illustration by: Cartoonishly

Apartment Stalkers
We’ve fixed a few tiny holes in the walls of the apartment staircase that allowed eagle-eyed NPC’s to see 47 performing illegal actions. They could probably see him perform legal actions too, but nobody reported that as a problem.

Inside Rain Out
We’ve tweaked a few things so that players no longer hear the ‘outside sounds’ of rain and traffic from certain places in the facility in Chongqing.

Location Changes: Mendoza, Argentina

Villa? On Top.
We’ve tweaked the drainpipes on the Villa Roof to make sure they’re visible from all angles.

Legal Rifles
Sniper Rifles are now considered to be ‘illegal’ when carried in any outfit in Mendoza, to be consistent with all other locations.

Illustration by: Cartoonishly

Location Changes: Carpathian Mountains, Romania

Improbable Proloff
We’ve tweaked some of the parameters of the Proloff Parable to allow players to earn the Silent Assassin rating on all three levels.

Sieger 300 Arctic
We’ve tweaked the inventory image of the Sieger 300 Arctic to better reflect the suppressor on the weapon.

Legacy Location Changes: HITMAN 1 and HITMAN 2

Marrakesh: Zaydan’s Prisoner
We’ve put the bag back on the prisoner’s head.

Sapienza: Solo Personale Autorizzato
We’ve fixed a sign on the door to the cave tunnel that was only visible when the door was open.

Isle of Sgail: Washing Ton
We’ve updated the description for the “Ghost of Janus’ Past” challenge to have the correct spelling of ‘ Sophia Washington ’.

Virtual Reality (PS VR)

Font Eligibility
We’ve made tweaks to the font colours to make them easier to read, depending on the background colour.

Textures
We’ve fixed several issues that were causing missing textures, visual issues and other environment art issues when playing in PS VR.

Platform-Specific Changes: Switch

Performance Mode
We’ve added a toggle to enable Performance Mode at 720p/60fps over the default option of 1080p/30fps.

Precision Fire
We’ve added the Steady Aim feature to the L button on Nintendo Switch. This allows you to improve your aim and slow time when aiming with a Sniper Rifle with the Marksman perk, especially useful for the Sniper Assassin game mode and certain Mission Stories. The in-game UI and controller maps will display this accurately.

Helpful note: It’s possible to toggle whether you hold or tap ZL in order to aim a weapon. Look for the Toggle Aim option in Options>Gameplay>Weapon Aim. Note that this won’t affect 47’s ‘aiming’ when throwing; this will still require the play to hold the button to move 47’s throwing arc.

Dubai Demo
We’ve added a new 10 minute trial available for all Nintendo Switch players, allowing them to experience the new Performance Mode on the opening level of the game; Dubai.

Platform-Specific Changes: Stadia

Muffled Audio
We’ve resolved an issue that could cause dialogue and gunshots to be heavily muffled when choosing the default starting location on Dubai.

State Share Where
We’ve added the name of the in-game location (Dubai, Dartmoor, etc) to State Share captures.

Saving Consistency
We’ve made a change to be consistent with how the game handles game save files that include items that are unique to each game from the trilogy.

Known Issues and Bug Reports

We’re always listening to feedback and tracking the issues that get reported. If you’ve encountered an issue with HITMAN 3 and want to tell us about it, please first check the official Known Issues list through the HITMAN 3 Player Support Hub for an updated list, where you can also submit a bug report.

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The most exciting thing in the patch notes!

Congrats to @v1deost so well deserved and fantastic to see IO take such an interest in fan art

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@Travis_IOI you forgot The Gig Is Up (Sapienza, Landslide) challenge that is also broken.
I hope it’s fixed as well though.
I’ll let you know if it’s not

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This looks like a brilliant patch. A BOATLOAD of issues - some of them really, really important, to me at least - on the list as having been fixed. I know we’re not perfect yet (Shoulder Swap, Kalmer Glitch etc), but this is a great list of much-needed fixes to get the game closer to being the bug-free utopia we all dream of. :+1: :+1: :+1:

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Oops…

202020202020

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Hmm, the PS5 music cutoff glitch is not in this list and still listed as “investigating” in their known issues list. It must be more deeply-ingrained to how the audio works on that console and/or harder to isolate and remove than you’d expect. Really weird. It’s a shame too, since I was finally able to get a PS5.

EDIT: Does the music cutoff glitch affect everyone playing on PS5, or is it just a loud minority of people who post here on the bug report thread (like me)?

@v1deost - this drawing is perfection, well played!!! :grinning_face_with_smiling_eyes:

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Improbable Proloff
We’ve tweaked some of the parameters of the Proloff Parable to allow players to earn the Silent Assassin rating on all three levels.

:open_mouth: :face_with_monocle: :+1:

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Hmm, I wonder if this change includes the vault spots that let you fall all the way from Alexa’s office to the ground level… the picture alludes to it, but the text doesn’t seem to :thinking:


And no news about the one-way Sapienza keycard door :frowning:

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Congrats @v1deost!

I was honestly shocked to see you in the patch notes, but if there were only one fan-artist IO would choose it would definitely be you! Nice to see your patch notes doodles finally being regarded as part of the 𝕳𝖎𝖙𝖒𝖆𝖓 𝖈𝖆𝖓𝖔𝖓.

Introducing the new Toilet 2.0™. Go back to your place pesky trashbins, Recycle yourself recycling bins, and don’t bother with the balcony, unless you want a devious hitman to push you. If you want to have a reliable and private place to throw up all of your vomit and life problems, we got you covered with the new Toilet 2.0™.

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This is some neat stuff:

Leaderboard Percentiles
We’ve fully implemented a new feature to the Detailed Score Screen to give an at-a-glance look at how your score compares to the selected leaderboard. It’s also possible to see where the majority of players rank for each mission.

Maybe that should be more understandable than the Bar-chart “Leaderboard placement”. I still have no idea what that chart is supposed to mean.

Caught Bald-Headed
Agent 47’s bald head will no longer poke out the top of the Arkian Tuxedo suit.

Illustration by: Cartoonishly

:joy:

Colourblind Guards
We’ve adjusted the guard dialogue lines that trigger when they’re hunting 47 to more accurately describe the suit he was wearing. In some cases, certain suits would trigger placeholder dialogue lines describing 47 in the Requiem suit.

Precision Aim
When playing on a controller, you can now press the L1/LB button to activate the ‘Marksman’ perk, which will improve your aim and slow down time. This has been implemented as part of a important change for Nintendo Switch players but will work for other controllers and platform too. The in-game UI and controller mapping will still show R2/RT as the default option for non-Switch players, but we’ve noted it here seeing as the option will be available.

Mendoza: Legal Rifles
Sniper Rifles are now considered to be ‘illegal’ when carried in any outfit in Mendoza, to be consistent with all other locations.

Illustration by: Cartoonishly

Surprisingly, there’s nothing for Berlin, so either the legal sniper in that location was intended or forgotten.

YO

Improbable Proloff
We’ve tweaked some of the parameters of the Proloff Parable to allow players to earn the Silent Assassin rating on all three levels.

Marrakesh: Zaydan’s Prisoner
We’ve put the bag back on the prisoner’s head.

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Congragts @v1deost! Great art again. :smiley:

Finally the toilet issue has been unclogged. And this one too, it was strange how walking around as a normal soldier but without the beret was considered illegal. :joy:

Marrakesh: Zaydan’s Prisoner
We’ve put the bag back on the prisoner’s head.

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@v1deost from profile pictures to being in Patch Notes. :blush:

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Just wonder why is that so

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If that’s what I’m thinking, this is good.
Even very good.

Now we need a few parameters to be tweaked for the main mission so killing ICA people won’t negate Silent Assassin. Because objective says they can be killed. But when they are killed, SA is lost.
Inconsistency

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Just a little joke. If they saw 47 performing legal actions, they wouldn’t report it in the first place anyway, because it’s legal.

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I still wonder why is that so

I’m playing a joke too :slight_smile:

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Finally, all details in place

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That’s probably intended so that it doesn’t become the easiest SASO level in the trilogy (in the final level at that).
Someone could complete the level once doing a terrible job, then play it again, murdering everyone on the train, then boom SASO Classics challenges rewarded.

You can still get 5 stars and the same amount of points, but no Silent Assassin for you!