Mildly Annoying Details (or Lack Thereof)

They’ll react to bodies as they should, but even if nobody is leaving the shop, they will continue walking in as though everything is normal.

The Plague Doctor Suit does not get wet in the water on Haven Island, unlike other suits.
Edit: IOI seems to have fixed this with the latest update.

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people walking into me and telling me to back off

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I’ve had this happen to me in real life :neutral_face:

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lmfaooo i guess hitman is still realistic to a degree

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I find it kind of odd that they would release a purple suppressed Classicballer before a regular one. To be honest, I wish they could just replace the Silverballer Mk2 with a suppressed Classicballer. That way it would be slightly more unique, and we would have a better reason to use it.

Edit: It seems like the gun might be based on the Trinity guns rather than the regular unsilenced version.

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The metal spikes on The Splitter Boxer Suit are not visible in mirrors.

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Pritchard escort’s suit doesn’t get wet.

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I’m playing The Splitter for the first time (arcade). I haven’t completed it. Just want to point out, at one point he says “n’es pas” and it should be subtitled “n’est-ce pas”.

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I don’t know how exactly is it with Pritchard’s knowledge about 47 (I think he doesn’t know that he’s present as his bodyguard), but I’m mildly bothered that he isn’t an VIP in The Splitter. I know it would be just another annoying complication, but Optional: Do not Angus Pritchard shouldn’t be that big of problem. It makes sense continually - he later appears in again, and secondly, he would recognized 47 because he worked with him before (even if he didn’t know about it).

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Technically he can get killed if Valiant goes on alert and you killed any clones so IOI probably didn’t add that complication to allow for that specific scene.

(Next time I play the Splitter I’ll try to poison Pritchard to KO him and stash him somewhere - it’s probably possible with him since it worked with Diana in Mendoza.)

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The interesting thing about Pritchard being killed, is that it doesn’t count as a non-target kill for the player or result in SA being lost. In the past, all other instances of one character killing another counts as though the player has done it (ie the Envy escalation where the player gets XP for the rival’s kills).

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IIRC you can instruct the Mendoza snipers to shoot random people instead of Vidal and those aren’t counted as non target kills either?

im not sure this is true because suicides dont count, ive never gotten XP for Jeff dying

Why is changing to your swimsuit inside your own hut considered an illegal action? Everyone on the map gets white dots for a second.

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On the same map, during the mission story with Tyson he turns around so you can change into the Bodyguard disguise. Looks like devs forgot about or did not want to bother with the ability to change disguises safely (you can on Sapienza and Isle of Sgail) for Haven :sweat_smile:

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This is clearly a teacup, not a “coffee glass”.


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I’m I the only one who is bothered by the fact that some guns are described as “underpowered” in the description? I feel like it’s a very “videogamey” way of describing something, even if it might be true.

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I’ve seen “underpowered” be used in real life to refer to something that is below average in power, generally explosives or guns though. And not even exclusively by people that play video games.

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The “Career Inventory” image for the RFID Triggered Explosive was messed up, and now shows the wrong image. I imagine what happened is that while making the RFID taser, someone copy/pasted parts from the RFID bomb, and then forgot to put things back as they found them.

Correct

Current

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